Snake - half new old pic
mr_P
Join Date: 2002-01-25 Member: 68Members
been a while since i posted anything, anyway...here is an half new old pic of my map snake.
i gonna rebuild it and hopfully finish it...
later
i gonna rebuild it and hopfully finish it...
later
Comments
I notice that you have simple point based lights in front of the light fixtures. While this looks cool on the light itself, the current brightness setting you have on them seems to wash out all the rest of the color in the room.
If I were in your shoes, I would either make the light textures emit light through the .rad file, or bring down the brightness of the point lights.
Looks like you have 200 for brightness? I would suggest 100 at the most in a smallish room like this.
Looking foward to seeing more of this map.
<!--EDIT|ken20banks|Mar. 18 2002,20:47-->
But like they said, add more light contrast.
Add a particle system that creates soem sort of fog, like Greedo showed once (that way you work around the env_fog probs). Then light your room with green light and make it like 50 % darker, that would look cool, but then again thsi is marine part , so mayeb you oughta keep that for the alien side?