Maping Insperation: Dead Space

JusticeBladeJusticeBlade Join Date: 2002-12-23 Member: 11440Members
Hey guys, looking over all the awesome stuff you've done with Spark reminded me of another game that involves deep space, horrific aliens and surreal ship architecture.

Dead Space.

I don't know how well versed the Natural Selection community is with the horror genre but Dead Space in a nut shell has you playing as an engineer who has to repair a deep space mining vessel. Problem is, somethings gone horribly wrong and the former crew seems to have been taken over by some sort of necromorphic parasite. Insanity and fear ensues.

But what what my main point originally was that Dead Spaces architecture and the way they designed their huge ship in the game was gorgeous and awesome. I think personally, I'd love to see the same sort of style used in Natural Selection 2, of course with its own flavor and tweaks.

So yeah, its sort of a request and a heads up to all you Sparkites out there, I think the architecture in Dead Space is worth a look and is hopefully inspirational for your endeavors.

And if you make a Dead Space-esque map, you can be sure I'd love to play it.




Here's some images of the game for reference:

<img src="http://www.dreadcentral.com/img/news/mar08/ds02b.jpg" border="0" class="linked-image" />


<img src="http://xbox360media.ign.com/xbox360/image/article/894/894957/dead-space-20080729042424204.jpg" border="0" class="linked-image" />


<img src="http://www.dailygame.net/images/screens/Dead_Space/dead-space_04.jpg" border="0" class="linked-image" />


<img src="http://unrealitymag.com/wp-content/uploads/2009/02/dead-space4.jpg" border="0" class="linked-image" />


<img src="http://www.theoldergamers.com/images/screenshots/deadspace-shot10.jpg" border="0" class="linked-image" />

Comments

  • ozbirdboyozbirdboy Join Date: 2007-08-07 Member: 61827Confirm Email
    I've never played Dead Space before but there are some inspirations in the images you posted above. Comparing those images with some of the pre-alpha maps people have already made and they are already quite similar in theme; just more attractive of course :)
  • GDWhiteGDWhite Join Date: 2009-07-17 Member: 68170Members
    Someone! Quick! Model up a Dead Space outfit for marines to switch into!
    Now a Predator one!
    Shazam, custom gamemodes ensue. AVP anyone?
  • JusticeBladeJusticeBlade Join Date: 2002-12-23 Member: 11440Members
    Here's a link to an awesome video of the architecture and ship itself. The video is far better then the screens so I highly recommend it.

    <a href="http://www.gametrailers.com/video/ishimura-featurette-dead-space/41954" target="_blank">Dead Space Ishimura Ship Introduction</a>
  • TerrTerr Arthritic Skulk Join Date: 2002-11-07 Member: 7486Members
    edited December 2009
    Dead Space is most definitely in the correct architectual and thematic category. Insofar as almost everyone rips of everyone when it comes to spooky space hulks, (Hello, "Alien"!) I don't see any issues drawing inspiration from it.

    I played it part way through, wondering if this was the game that might make me like survival horror. It isn't. I'll return to it someday when I find out how to haxxor the AI system to ignore my presence. (Being invulnerable to most attacks with infinite ammo and stasis isn't enough, I'm a wuss against any NPC that leaps out of nowhere and tries to bite my face.)
  • shaq_mobileshaq_mobile Join Date: 2009-12-10 Member: 69575Members
    if any of you are cool enough to have seen Doom, the movie, its got some good examples as well. It's a bit dark, but I don't think that will be much of a problem in this game :)
  • InkInk Join Date: 2009-08-15 Member: 68499Members
    Im already working on 2 dead space maps and have a 3rd already in mind.
  • BCSephBCSeph Join Date: 2005-02-24 Member: 42384Members, Constellation
    Oh man, where can I start.

    One thing's for sure, this game had AMAZING sound. I mean when a creature crawled through the vents, you could hear the metallic echo reverberate throughout the sprawling Ishimura corridors. It really made me think of NS2 the whole time. There were a lot of 'dynamic infestation' areas where the weird bio-stuff grew all over the place. And the mappers really made you feel like you were on a huge marooned space cruiser, with constant space-tech themes, detailed signs/navigation identifiers, views of space (and the outside of the ship) through the windows, and malfunctioning equipment/lights etc.
    <b>
    I really hope the NS2 devs get a chance to play through this game (preferably on a PC with surround sound and top-notch graphics, also with the lights off ;) ) because it truly is a prime source for inspiration.</b>

    PS: people ragged on the PC version for shoddy controls...get over it, just turn off mouse acceleration, v-sync, and up mouse sensitivity and enjoy an immersive experience. Rarely do you have to use the inventory system mid-battle, so I had no qualms over the controls.
  • Skyforger2Skyforger2 Join Date: 2007-10-19 Member: 62681Members
    I tried the game. Art is nice but the game play and movement's causes me headache
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