The Prefab Thread (restarted)
Nossah
Join Date: 2002-11-11 Member: 8234Members, Constellation
<div class="IPBDescription">Prefab thread remade after failed forum upgrade.</div>Since the prefab thread got lost in the forum upgrade and i was still awake at 4:15 at night i decided to revive the prefab thread that died in tonight's forum upgrade gone awray.
I'll kick off with the model i posted in the last prefab thread which is a medium sized door. The wall is textured on both sides of the prop and there is no texture clipping. Textures and polygons that aren't visable have been removed to increase "performance".
Door Closed:
<img src="http://members.home.nl/afj.wientjes/doorclosed.jpg" border="0" class="linked-image" />
Door Open:
<img src="http://members.home.nl/afj.wientjes/dooropen.jpg" border="0" class="linked-image" />
File:
<a href="http://members.home.nl/afj.wientjes/LargeDoorProp.level" target="_blank">http://members.home.nl/afj.wientjes/LargeDoorProp.level</a>
I'll kick off with the model i posted in the last prefab thread which is a medium sized door. The wall is textured on both sides of the prop and there is no texture clipping. Textures and polygons that aren't visable have been removed to increase "performance".
Door Closed:
<img src="http://members.home.nl/afj.wientjes/doorclosed.jpg" border="0" class="linked-image" />
Door Open:
<img src="http://members.home.nl/afj.wientjes/dooropen.jpg" border="0" class="linked-image" />
File:
<a href="http://members.home.nl/afj.wientjes/LargeDoorProp.level" target="_blank">http://members.home.nl/afj.wientjes/LargeDoorProp.level</a>
Comments
With wall and all?
At the moment, you have to add the door, the door frame and the wall and texture / align it all yourself.
Like in Half-Life, people would make prefabs of elevators and cars so people could easily put them into the map without having to do it from scratch.
Some things you might see are some small hallways that could be repeated, stair cases, etc etc...
Like in Half-Life, people would make prefabs of elevators and cars so people could easily put them into the map without having to do it from scratch.
Some things you might see are some small hallways that could be repeated, stair cases, etc etc...<!--QuoteEnd--></div><!--QuoteEEnd-->
That's exactly right, it's always useful to have a premade doorway on hand with standard dimensions instead of remembering it all.
Like in Half-Life, people would make prefabs of elevators and cars so people could easily put them into the map without having to do it from scratch.
Some things you might see are some small hallways that could be repeated, stair cases, etc etc...<!--QuoteEnd--></div><!--QuoteEEnd-->
Yes, but Half-Life prefabs were generally custom assets made from scratch.
I'll upload my staircase later today when I get home from work...
For anyone who didn't see the original - all you need to do is open 2 instances of the Editor, then copy and paste between them. So you can download someone's .level file, open it up, open your map, copy paste the "prefab" into your map.
As it is now in the pre-alpha editor some of the props such as the door i posted do require a bit of ingenuity to place correctly. E.g. you can't just paste a door into a square hallway expecting it to line up properly. This thread is (for now at least) dedicated to making the life of all the mappers here easier by providing some hassle free way of copy pasting these objects into there map without spending the time getting stuff to align properly.
Once we get a few updates for the editor and it actually allows custom model/prop importing then by all means please use this thread aswell. I am a modeller myself so i will start making custom props once the editor allows this. Same goes for custom textures. However with the limited functonality the editor provides at this point some of these aren't quite possible yet. For now the general idea was just to get the ball rolling so we could get at least posts with this particular subject compiled into a single thread.
Edit: perhaps i should have named the thread the custom assets thread instead. How does that sound?
Generally the best prefabs are simple things that are very reusable.
Like light fixtures with lights included and colour matched, or doors in housings, or complex interactive logic to create a simple effect, like an automatic gun turret in HL2.
Of course as nothing actually works yet, arguably only pretty things are currently useful.