Editor Bugs

13468912

Comments

  • trinity.nstrinity.ns Join Date: 2008-12-07 Member: 65688Members, Reinforced - Shadow
    <!--quoteo(post=1741082:date=Nov 28 2009, 02:34 AM:name=Thaldarin)--><div class='quotetop'>QUOTE(Thaldarin @ Nov 28 2009, 02:34 AM) <a href="index.php?act=findpost&pid=1741082"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I've been sent other peoples levels to help them with problems, however they've been unusable for me. All editing area's are black, I can run another instance of Spark and load my levels fine.

    I don't know if this is due to the way the editor is perhaps saving files due to OS and 32/64 bit or anything like that? Might be worth people swapping save files amongst different versions of OS to test this one.<!--QuoteEnd--></div><!--QuoteEEnd-->

    try to use the open menu within the editor. opening the file with "open with.." will result in black textures. If you already did this or if it doesnt solve your problem, i got no idea why that should happen (maybe you changed the default install location?)
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Installation location should not matter, although it is default.

    Doesn't matter what method I use to open the files.
  • DalzigDalzig Join Date: 2009-06-02 Member: 67629Members
    Two bugs I've run into have dealt with scaling props in perspective mode. (1) When scaling in perspective mode, and using the corners of the object, the object is also rotated along some axis. This is unwanted behavior, as the scale tool should only scale an object. (2) In the same conditions as before, when the object is scaled to its original size or larger, the objects simply vanishes as though it were deleted.

    In this GIF, I'm manipulating the forward, upper-right corner. I've only noticed this happening on <models/props/refinery/refinery_fan_rim_02.model>.
    <a href="http://img188.imageshack.us/i/propscalebug.gif/" target="_blank"><img src="http://img188.imageshack.us/img188/6720/propscalebug.th.gif" border="0" class="linked-image" /></a>
  • INKEDOUTINKEDOUT Join Date: 2007-06-23 Member: 61343Members
    <!--quoteo(post=1740663:date=Nov 27 2009, 12:42 AM:name=Night_Eagle)--><div class='quotetop'>QUOTE(Night_Eagle @ Nov 27 2009, 12:42 AM) <a href="index.php?act=findpost&pid=1740663"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->INKEDOUT: Do you mean concave faces?
    It looked like triangulation was doing such a great job, too :(<!--QuoteEnd--></div><!--QuoteEEnd-->


    No I mean displacement, see <a href="http://developer.valvesoftware.com/wiki/Displacement" target="_blank">this</a>

    It should come along by the Beta, I hope.

    <!--quoteo(post=1740813:date=Nov 27 2009, 01:27 PM:name=Vemarkis)--><div class='quotetop'>QUOTE(Vemarkis @ Nov 27 2009, 01:27 PM) <a href="index.php?act=findpost&pid=1740813"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't think lights are supposed to go through walls, are they? Here you can see the red light is first going through a wall inside those vents, then coming in through the corridor wall.
    <a href="http://img4.imageshack.us/img4/391/lighthroughwall.png" target="_blank">http://img4.imageshack.us/img4/391/lighthroughwall.png</a><!--QuoteEnd--></div><!--QuoteEEnd-->

    Make sure the lights aren't in the walls, and the wall it is going through is actually connected to all the other sides. Zoom right in on the top/side/front views and then hit the z key, now slap the [ key till your grid doesn’t go any smaller. Finally make sure all the lines are on a line, same with all the points at the ends of the wall.



    <b>Does anyone know how to get the spotlights working. I did have them working for a while and they work when I am in Texture Unlit. But when I switch to Texture Lit, the editor crashes out with no bug report screen, I did see the bug report screen for a fraction of a second once. Also, where are the bug reports stored, maybe then I could email them off or something? I’m getting a little fed up of having no spotlights :( </b>
  • INKEDOUTINKEDOUT Join Date: 2007-06-23 Member: 61343Members
    edited November 2009
    <!--quoteo(post=1741232:date=Nov 28 2009, 02:08 PM:name=Dalzig)--><div class='quotetop'>QUOTE(Dalzig @ Nov 28 2009, 02:08 PM) <a href="index.php?act=findpost&pid=1741232"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Two bugs I've run into have dealt with scaling props in perspective mode. (1) When scaling in perspective mode, and using the corners of the object, the object is also rotated along some axis. This is unwanted behavior, as the scale tool should only scale an object. (2) In the same conditions as before, when the object is scaled to its original size or larger, the objects simply vanishes as though it were deleted.

    In this GIF, I'm manipulating the forward, upper-right corner. I've only noticed this happening on <models/props/refinery/refinery_fan_rim_02.model>.
    <a href="http://img188.imageshack.us/i/propscalebug.gif/" target="_blank"><img src="http://img188.imageshack.us/img188/6720/propscalebug.th.gif" border="0" class="linked-image" /></a><!--QuoteEnd--></div><!--QuoteEEnd-->


    Yeah I had that first issue. I think that even happened on Hammer sometimes. Just get used to it, it might get fixed, but its not a big issue. You could try scaling it in top/side/front view, see if that works.

    Based on the GIF, I would say that the second issue is because the model is not designed to be stretched from one corner point that much. Try stretching the whole model equally (hold the Shift key) when it is in its default position. Then do your rotation. Some models don't like being stretched too much because of the detail in them becoming too distorted.

    ...Hmmmm, no that is a lie... I just looked at both fan models and stretched them to **** and nothing worked, made them a million times bigger than they are meant to, and they still didn't disappear.

    ....mmmm... try stretching them further, maybe they just disappear at points. Try different ways of resizing/stretching them... Try resizing them in the edit screen, see if they disappear. Try doing it all when you have just turned on your PC and straight away when you turn on the editor.

    One of them might work.

    EDIT: Yeah, I started getting that issue on one of the fan props. I found that going into the Top/Side/Front view and editing from there works well. Don't use the yellow dots, just the red/green/blue lines. You'll just have to line it up with the grid to make sure it is the right size untill this bug is fixed.
  • DrownDrown Underwater Join Date: 2002-12-02 Member: 10392Members
    edited November 2009
    I have an issue with attaching things to eachother... I made a small sample hallway, fairly simple... about 20 verticies in total. When I copy and paste in order to connect the two this happens...


    <img src="http://i23.photobucket.com/albums/b360/Erobus/hallwayfail.png" border="0" class="linked-image" />


    As you can see even on the most detailed zoom at the highest grid setting the verticies are still off-grid. Its a fairly universal issue... I can extrude and have have fun all I want, but whenever I want to copy a peice and use it elsewhere in a level this happens...
  • StixNStonzStixNStonz Join Date: 2006-11-06 Member: 58439Members, Reinforced - Shadow
    <!--quoteo(post=1741193:date=Nov 28 2009, 04:52 AM:name=Scythe)--><div class='quotetop'>QUOTE(Scythe @ Nov 28 2009, 04:52 AM) <a href="index.php?act=findpost&pid=1741193"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I've got an obscure one: I was dragging around a prop browser on my secondary monitor. I discovered that when I released the window in certain places it would snap back over to my main monitor. I deduced that the logic it uses to decide whether to snap a subwindow into the main window doesn't take into account multiple monitors. If the coordinates of the mouseup are near the toolbar at the top, the subwindow snaps in, regardless of the fact the cursor is 1680px to the left of where it thinks it is.

    --Scythe--<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah, I got this too. Editor windows detached from the interface see the top X pixels of ALL screens as the top X pixels of its screen. Small bug but worth noting.
  • PrivatePrivate Join Date: 2007-06-10 Member: 61204Members, Constellation
    edited November 2009
    I'm not sure this has not been posted before, but I don't feel like reading through the entire thread.

    Whenever I place a prop and rotate it 90 degrees round the Y axis and an arbitrary amount around the Z axis, the Z rotation will change sign every time I use the move tool on the prop (drag along any axis). This gives the impression that the rotated prop 'flips' every time I move it.

    I haven't extensively tested other axis or rotations, but I am able to reliably reproduce this in every prop I have tried.

    Anyone else?

    (On a side note: Scaling the prop after the rotation will make the prop disappear. My editor crashed as well.)

    Edit: Clarification and new spelling errors.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--quoteo(post=1741287:date=Nov 28 2009, 08:58 PM:name=Drown)--><div class='quotetop'>QUOTE(Drown @ Nov 28 2009, 08:58 PM) <a href="index.php?act=findpost&pid=1741287"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I have an issue with attaching things to eachother... I made a small sample hallway, fairly simple... about 20 verticies in total. When I copy and paste in order to connect the two this happens...
    <img src="http://i23.photobucket.com/albums/b360/Erobus/hallwayfail.png" border="0" class="linked-image" />
    As you can see even on the most detailed zoom at the highest grid setting the verticies are still off-grid. Its a fairly universal issue... I can extrude and have have fun all I want, but whenever I want to copy a peice and use it elsewhere in a level this happens...<!--QuoteEnd--></div><!--QuoteEEnd-->
    Drag from the edges instead of the gizmo so it snaps to the vertices of the other side. Click and drag on the edge you want to "merge" (with everything selected) make sure the axis locking is locked to the right axis (it's highlighted) and press shift, that'll lock the geometry to that axis, and then hover over any vertex in line with what you want to align (with shift still pressed).

    I don't know if the explanation was clear, I think this should have gone in the tutorial.
  • NeXuZNeXuZ Join Date: 2003-08-12 Member: 19594Members
    <!--quoteo(post=1741287:date=Nov 28 2009, 07:58 PM:name=Drown)--><div class='quotetop'>QUOTE(Drown @ Nov 28 2009, 07:58 PM) <a href="index.php?act=findpost&pid=1741287"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I have an issue with attaching things to eachother... I made a small sample hallway, fairly simple... about 20 verticies in total. When I copy and paste in order to connect the two this happens...

    As you can see even on the most detailed zoom at the highest grid setting the verticies are still off-grid. Its a fairly universal issue... I can extrude and have have fun all I want, but whenever I want to copy a peice and use it elsewhere in a level this happens...<!--QuoteEnd--></div><!--QuoteEEnd-->

    well, try this:

    1. Select and Ctr+C then Ctrl+V
    2. Hitt "M" to swtich to move mode
    3. Hold down Shift and click the link of the arrow(green, blue, red) you wanna move.
    4. Go 4 window mod or what you like, as long it's top, side, front.
    5. Hold "Alt" and click the arrow to match up the wirefram of the selected object.
    6. There you go.

    If that dont help, well den i dont know.
  • Lord SchnitzelLord Schnitzel Join Date: 2008-11-04 Member: 65377Members
    I noticed a bug when rotating props:
    Sometimes selected props are rotating in the <b>opposite</b> direction than they should. Whenever you use the movement tool after that the prop changes its direction between the "wrong" state and the state i should have been rotated every time you click/move.

    Can anybody try to confim this?
    Easy test:
    create a prop (let's say a door) and rotate it to 0,90,90 (via gizmo or select/edit, doesn't matter).
    Now use the movement tool, the prop should change direction every time.

    Also: having a couple of props selected and trying to rotate them will sometimes not rotate the "group" as a whole but each part in it individually. Don't know how to reproduce this one yet, however.
  • slayer20slayer20 Killed a man once. Join Date: 2007-12-13 Member: 63157Members, Reinforced - Shadow
    edited November 2009
    <img src="http://img692.imageshack.us/img692/1962/errorgg.jpg" border="0" class="linked-image" />


    Operating System: Windows Vistaâ„¢ Home Premium (6.0, Build 6002) Service Pack 2 (6002.vistasp2_gdr.090803-2339)
    Language: English (Regional Setting: English)
    System Manufacturer: Gateway
    System Model: GT5654
    BIOS: )Phoenix - Award WorkstationBIOS v6.00PG
    Processor: AMD Athlon™ 64 X2 Dual Core Processor 5000+ (2 CPUs), ~2.6GHz
    Memory: 2942MB RAM
    Page File: 1696MB used, 4423MB available
    Windows Dir: C:\Windows
    DirectX Version: DirectX 11

    All textures appear white. Models can load fine, sometimes they don't, sometimes they do. Lights also don't work as they don't actually light anything up, but make some white spots.

    Edit: I can only add models in wireframe mode. And I can only add one model without it freezing up.
  • PrivatePrivate Join Date: 2007-06-10 Member: 61204Members, Constellation
    edited November 2009
    <!--quoteo(post=1741568:date=Nov 29 2009, 11:00 PM:name=Lord Schnitzel)--><div class='quotetop'>QUOTE(Lord Schnitzel @ Nov 29 2009, 11:00 PM) <a href="index.php?act=findpost&pid=1741568"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I noticed a bug when rotating props:
    Sometimes selected props are rotating in the <b>opposite</b> direction than they should. Whenever you use the movement tool after that the prop changes its direction between the "wrong" state and the state i should have been rotated every time you click/move.

    Can anybody try to confim this?
    Easy test:
    create a prop (let's say a door) and rotate it to 0,90,90 (via gizmo or select/edit, doesn't matter).
    Now use the movement tool, the prop should change direction every time.

    Also: having a couple of props selected and trying to rotate them will sometimes not rotate the "group" as a whole but each part in it individually. Don't know how to reproduce this one yet, however.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I can confirm this, my post is <a href="http://www.unknownworlds.com/ns2/forums/index.php?s=&showtopic=108132&view=findpost&p=1741334" target="_blank">here</a>.

    Edit: Y-rotation of -90 makes the prop flip as well.
  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
    edited November 2009
    I want to fit the missing piece on wall:
    <img src="http://img24.imageshack.us/img24/5616/bug1de.jpg" border="0" class="linked-image" />

    But I have to put box to like this:
    <img src="http://img697.imageshack.us/img697/7980/bug2n.jpg" border="0" class="linked-image" />

    to get this:
    <img src="http://img697.imageshack.us/img697/2037/bug3s.jpg" border="0" class="linked-image" />
  • AndosAndos Join Date: 2003-10-17 Member: 21742Members
    Crash:
    <a href="http://uploads.andersriggelsen.dk/ns2/bugger.level" target="_blank">http://uploads.andersriggelsen.dk/ns2/bugger.level</a>

    Use the rectangle tool to draw from the top corner to the bottom left as on the picture = crash:
    <img src="http://uploads.andersriggelsen.dk/ns2/bugger.jpg" border="0" class="linked-image" />
  • DrownDrown Underwater Join Date: 2002-12-02 Member: 10392Members
    <!--quoteo(post=1741511:date=Nov 29 2009, 12:54 PM:name=NeXuZ)--><div class='quotetop'>QUOTE(NeXuZ @ Nov 29 2009, 12:54 PM) <a href="index.php?act=findpost&pid=1741511"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->well, try this:

    1. Select and Ctr+C then Ctrl+V
    2. Hitt "M" to swtich to move mode
    3. Hold down Shift and click the link of the arrow(green, blue, red) you wanna move.
    4. Go 4 window mod or what you like, as long it's top, side, front.
    5. Hold "Alt" and click the arrow to match up the wirefram of the selected object.
    6. There you go.

    If that dont help, well den i dont know.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'm at work, but I'll try the trick with the grid-lock (shift key) when I get home... its just weird that it automatically moves the pasted identical object off of the existing grid when I move it out of the pasted position... hopefully that works! =)
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    <!--quoteo(post=1741729:date=Nov 30 2009, 05:21 PM:name=Andos)--><div class='quotetop'>QUOTE(Andos @ Nov 30 2009, 05:21 PM) <a href="index.php?act=findpost&pid=1741729"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Crash:
    <a href="http://uploads.andersriggelsen.dk/ns2/bugger.level" target="_blank">http://uploads.andersriggelsen.dk/ns2/bugger.level</a>

    Use the rectangle tool to draw from the top corner to the bottom left as on the picture = crash:<!--QuoteEnd--></div><!--QuoteEEnd-->

    I have had this loads of times too, The solution has been to draw from the oposite corner or use the line tool to create the other two lines needed, select all the lines then "create face" (CTRL+F)
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    edited November 2009
    Oh I forgot. The First post in this Topic about the fans shadow casting problem!
    I have found the exact same problem with wall textures where I have made a room that has a window and basicly I have built an outdoor scene with a light_spot that acts as moon light..
    Problem is that [b]without[b] <u>exterior</u> textured walls the light just poors in from the back of the internaly textured walls.
    The problem with the solution is that if I build the exterior walls and most importantly the roof to block the light that is comming in everywhere instead of just the window!..
    then it is going to block commander view .. no..??

    This applies to other things like if you place fans with lights behind then the spot has not got to overlap the model or it will bleed throught the back of the wall its in unless you made an exterior flange.
    This is no problem though if you have made your fan in a tunnel, but i didnt want no tunnel for it but i may be forced to make some double sided shutes for the square fan.
  • LoeyLoey Join Date: 2009-10-31 Member: 69187Members
    <!--quoteo(post=1741593:date=Nov 30 2009, 09:20 AM:name=Evil_bOb1)--><div class='quotetop'>QUOTE(Evil_bOb1 @ Nov 30 2009, 09:20 AM) <a href="index.php?act=findpost&pid=1741593"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I want to fit the missing piece on wall:
    <img src="http://img24.imageshack.us/img24/5616/bug1de.jpg" border="0" class="linked-image" />

    But I have to put box to like this:
    <img src="http://img697.imageshack.us/img697/7980/bug2n.jpg" border="0" class="linked-image" />

    to get this:
    <img src="http://img697.imageshack.us/img697/2037/bug3s.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
    use the line tool because you only need 1 edge not 4 to create that face
  • BruceBruce Join Date: 2007-11-28 Member: 63033Members
    I didn't have this problem the first couple days I was using the editor but now I am getting a blue screen of death fairly consistently when switching between tools.

    "STOP: 0x0000008E (0xC0000005, 0xBFB48CD6, 0xEFFE9504, 0x00000000)
    ati3duag.dll - Address BFB48CD6 base at BFAA0000, DateStamp 4473bc1f"

    I assume my video driver is being affected. Does anyone have the same problem or a fix?
  • VendicatorVendicator Join Date: 2005-03-06 Member: 43805Members, Constellation
    This is not a bug when using the editor, and honestly i have only a slight clue as to what it was supposedly downloading. However, as you can see my download exceeded the supposed file size. I was messing around with some settings on windows 7 (dealing with access notifications) while it was downloading, and after it had finished and went to install, it didn't have permission to install. So it failed. I clicked something else, causing the update to fail a second time. My assumption is that when I did do the update, it downloaded the files three times. The update was successful though. Not a major bug, and definitely not one that at this time has seemed to cause any problems. I will report back if it has.

    <img src="http://i56.photobucket.com/albums/g171/Vendicator/patch-bug.jpg" border="0" class="linked-image" />
  • InkInk Join Date: 2009-08-15 Member: 68499Members
    Spotlights crash in lit mode for me and i have a 6800 gt nvidea card, any idea if this can or will be fixed?
  • AndosAndos Join Date: 2003-10-17 Member: 21742Members
    <!--quoteo(post=1741763:date=Nov 30 2009, 08:20 PM:name=SgtBarlow)--><div class='quotetop'>QUOTE(SgtBarlow @ Nov 30 2009, 08:20 PM) <a href="index.php?act=findpost&pid=1741763"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I have had this loads of times too, The solution has been to draw from the oposite corner or use the line tool to create the other two lines needed, select all the lines then "create face" (CTRL+F)<!--QuoteEnd--></div><!--QuoteEEnd-->

    I can't make it do that. If I drag from the opposite corner or use the line tool it makes a face that extends all the way to the end of the room covering the gap with the light model inside.
    Same happens if I draw two lines, it automatically creates a face just like with the rectangle tool:
    <img src="http://uploads.andersriggelsen.dk/ns2/bugger2.jpg" border="0" class="linked-image" />
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    <!--quoteo(post=1739950:date=Nov 24 2009, 10:05 PM:name=badmoon)--><div class='quotetop'>QUOTE(badmoon @ Nov 24 2009, 10:05 PM) <a href="index.php?act=findpost&pid=1739950"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah, I was just coming back to edit or delete my post, but thanks for the quick reply Insane. I didn't make the connection that "the configuration is incorrect" = "Side by Side error."<!--QuoteEnd--></div><!--QuoteEEnd-->It's becuase it's not. They are different errors but only 1 is documented. This wasted a few hours of my weekend, so I'd really like it if the thread title were changed to make this clearer.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    edited December 2009
    WIP Known Issues list. I've got up to page 5 of this thread.

    <!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo--><b>Crash bugs</b><!--sizec--></span><!--/sizec--><ol type='1'><li>Fatal Error: 'Side-by-side' configuration [Fix found)]</li><li>Fatal Error: 'incorrect application configuration' [Fix found]</li><li>Drawing over old line with the Line Tool will crash the editor</li><li>Spotlights crash editor [Known issue - documented in ReadMe]</li><li>BSOD when closing Spark (Vista x64)</li><li>Chance of crashing when undoing complex operations</li><li>Chance of crashing when drawing a line over an existing line</li><li>Crash when attempting to load VMFs</li><li>C2D when double-undoing first move on a new map</li><li>Crash when using rectangle tool as finishing wall on a room (line tool fine)</li></ol>
    <!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo--><b>Compatibility bugs</b><!--sizec--></span><!--/sizec--><ol type='1'><li><b>IDirect3DDevice9::CreateTexture failed (invalid call)</b> (EVGA Geforce FX 5500 AGP 256MB)</li><li>Textures and props are black and lighting does not function (Radeon X300, X700 Pro, X800 Pro) [Multiple users report this]</li><li>Cannot load models [fixed by running as Administrator on Vista/Win7]</li></ol>
    <!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo--><b>General bugs</b><!--sizec--></span><!--/sizec--><ol type='1'><li>When creating rectangles on the faces of an extruded cylinder, it does weird stuff. Creates the rectangle but deletes the faces above it, or creates a rectangle that goes all the way to the bottom of the cylinder when it shouldn't...</li><li>Editor renders very dark when in unlit mode</li><li>Selection tool selects lights by volume (not by origin) [workaround via nesting lights in a layer]</li><li>Texture rotation and scaling corrupted following vertex manipulation (including undo)</li><li>Extrusion issues when failing to select the correct polys</li><li>Cannot enter '8' or '9' into any field</li><li>Lighting issues when viewing geometry from certain angles</li><li>Model disappears after rotation through 90 degrees around X-axis and scaling</li><li>Massive slowdown when viewing tool tooltips via mouseover</li><li>Cannot delete vertices that persist after deleting a line drawn on a face</li><li>Point lighting ignores walls when reflecting off floors</li><li>Shadows not drawn when props outside of FoV</li><li>Steam chat messages appear on every screen of the quad view when booting Spark through Steam</li><li>Save/Load - Adjustments to the right side area (the information panel) don't save after program closed</li><li>Symmetrical scaling (shift+scale) sometimes does not function in the 3D view if the camera is in the 'wrong' position</li></ol>
    <!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo--><b>Assets</b><!--sizec--></span><!--/sizec--><ol type='1'><li>models/props/refinery/refinery_fan128_blades.model lacks texture and rear lighting occlusion</li><li>refinery_crate_01.model has missing texture (checkerboard) [broken since update]</li></ol>
    <!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo--><b>Suggestions</b><!--sizec--></span><!--/sizec--><ol type='1'>(I'll get round to updating this list when the buglist is up-to-date)</li><li>Dedicated 'Properties' window (that doesn't disappear when focus lost)</li><li>Multi-monitor support</li><li>Offset for copy-pasted items (perhaps a 'Paste Special' feature?)</li><li>Visualisation of currently selected material (inc. name) for Paint tool</li><li>'Last 5' materials history for Paint tool</li></ol>
  • LoeyLoey Join Date: 2009-10-31 Member: 69187Members
    <!--quoteo(post=1741866:date=Dec 1 2009, 08:21 PM:name=Andos)--><div class='quotetop'>QUOTE(Andos @ Dec 1 2009, 08:21 PM) <a href="index.php?act=findpost&pid=1741866"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I can't make it do that. If I drag from the opposite corner or use the line tool it makes a face that extends all the way to the end of the room covering the gap with the light model inside.
    Same happens if I draw two lines, it automatically creates a face just like with the rectangle tool:
    <img src="http://uploads.andersriggelsen.dk/ns2/bugger2.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
    what are you trying to do in that picture?
  • GaoGao Join Date: 2006-11-04 Member: 58337Members, Constellation
    <!--quoteo(post=1739327:date=Nov 24 2009, 07:50 AM:name=Iced_Eagle)--><div class='quotetop'>QUOTE(Iced_Eagle @ Nov 24 2009, 07:50 AM) <a href="index.php?act=findpost&pid=1739327"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Thought it would be a good idea to have a thread dedicated to the issues with the editor :)

    Anyways, the one I have is more or less an art asset issue.

    I'm currently trying to set up scene where you just have a spotlight projecting the shadow of fan blades onto a wall.

    I'm using this blades model as my shadow casting object: models/props/refinery/refinery_fan128_blades.model

    Here's my lighting set up as viewed from outside where player would be (spot light going through fan blades)
    <img src="http://i62.photobucket.com/albums/h110/Iced_Eagle/lightSetup.png" border="0" class="linked-image" />

    Here's the back of the light setup, where the light is (note the missing center piece which doesn't have back tri's on it)
    <img src="http://i62.photobucket.com/albums/h110/Iced_Eagle/backLightSetup.png" border="0" class="linked-image" />

    Here's how the lighting comes out
    <img src="http://i62.photobucket.com/albums/h110/Iced_Eagle/lightResultNormal.png" border="0" class="linked-image" />

    When I'd rather have this
    <img src="http://i62.photobucket.com/albums/h110/Iced_Eagle/lightAfterFlip.png" border="0" class="linked-image" />

    To get that, obviously I just rotated the fan blades so the back face was pointing out and center section was facing the light, but obviously now the player doesn't even see the center piece of what is casting the shadow.

    Overall though, I'm loving the editor and its simplicity. Extrude = love! Great work Max!

    Also, as a suggestion, would it be possible to have the properties window for objects always be shown, at least as an option? Even better, could you make it a separate window entirely, so then the editor becomes more multi-monitor friendly (then I can have the viewports on one, and the properties and reference images on a second monitor).<!--QuoteEnd--></div><!--QuoteEEnd-->



    You notice that your fan is hanging in the air? Make a cross or something on the behind witch holds the fan so it makes sense and fixes the shadow.
  • MormyMormy Join Date: 2009-10-28 Member: 69155Members
    ok im about to list 3 bugs

    1. walls creating
    alot of walls that are connected will not make a face even if you highlight all the lines and say create face

    2. editors crashes if you make 2 walls come together that have this problem

    3. also why cant the walls be double sides textures because then anyone that look down or what not can see right though it
  • DawormDaworm Join Date: 2009-06-22 Member: 67900Members
    <!--quoteo(post=1741952:date=Dec 2 2009, 06:20 AM:name=Mormy)--><div class='quotetop'>QUOTE(Mormy @ Dec 2 2009, 06:20 AM) <a href="index.php?act=findpost&pid=1741952"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->ok im about to list 3 bugs

    1. walls creating
    alot of walls that are connected will not make a face even if you highlight all the lines and say create face

    2. editors crashes if you make 2 walls come together that have this problem

    3. also why cant the walls be double sides textures because then anyone that look down or what not can see right though it<!--QuoteEnd--></div><!--QuoteEEnd-->

    1: Sometimes the face is created on the opposite side.

    2: Never encountered this myself

    3: Make an extra face and force it to the other side (CTRL + F with face selected)

    There, double sided wall :)
  • PrivatePrivate Join Date: 2007-06-10 Member: 61204Members, Constellation
    The prop "models/props/refinery/refinery_pipemods_01_rib64.model" appears to have a rather unusual origin. It's nothing like the other props in the "rib" family, and making things line up is hard because of this.

    Here's a fabulous screenshot. (Well, two screenshots on top of each other, pipes are placed largely end-to-end).
    [attachment=35904:pipe_origin_bug.jpg]

    This might not be a bug, but I find it strange.
This discussion has been closed.