The Gamemode thread

RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
edited November 2009 in Ideas and Suggestions
<div class="IPBDescription">Post your Ideas!</div><ul><li>Evacuation (improved VIP mode)
High ranking scientist(s) monitoring habitat trapped. Find and retrieve alive!</li><li>Containment (flee mode)
Xenoform gained consciousness. Prevent escape or it'll spread!</li><li>Bestia mutate (Star Craft "Ultralisk" mission)
A hive has been infected with something weird. Sensor feeds suggest is about to give birth to something homungous. abort it.
~~ if the carrying hive is destroyed, it spawns an artifact that can be used to infect one other hive.
~~ if the countdown reaches zero, fades and oni are free OR aliens can evolve to a mix of marine and fade</li><li>Doomsday
Operation failed. Plaster on the way. Run for you life!</li></ul>

I'll monitor this thread and add the new ideas to this list.
if there's list like this already, merge this thread to the other one.

Comments

  • HeymanHeyman Join Date: 2005-03-29 Member: 46895Members
    edited November 2009
    Don't want to burst your bubble, but only the core game mode is going to released for Natural Selection. 2

    Of course, for the mod community, that will be a different story.
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    Hmmm.... Didn't I add a posting that said that I know that already and there's no bubble to be bursted?

    Anyway, some of these Ideas could be used as challenges or quests during a game, i.e. a room is randomly locked down and a civilian spawned - ai or player controlled.
    If one team manages to complete the objective, they get a resource infuse, if they fail the other team gets one. if it's a stalemate, noone gets it.
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    Obiviously it would be interesting to recreate 1.04 properly and see if it could be shaped into balanced gameplay. I highly doubt it's going to work fluenly due to all the inflexible stuff in tech tree and res model, but it's still interesting.
  • ghost in the shellghost in the shell Join Date: 2008-09-28 Member: 65094Members
    I'm going to recreate every scenario on an exact duplicate map for aliens
  • monopolowamonopolowa Join Date: 2004-05-23 Member: 28839Members
    I made a thread on Lua mods for NS2 a little while back
    <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=107552" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=107552</a>
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