Scenarios: Perfect application for D.I.?
StixNStonz
Join Date: 2006-11-06 Member: 58439Members, Reinforced - Shadow
I've been kinda worried about D.I. from a level designer's perspective. There's a whole host of issues that pop up in my mind, such as how it appears to have its own clipboxes that are laid on top of normal map geometry, meaning that all doors would suddenly get smaller (would an onos have to crouch through a DI'd door? could he get through at all?) etc.
But, the new Scenario concept could solve *many* of the issues with DI.
First: For anyone who hasn't read the Tweets, NS2 now allows designers to pre-place structures and chambers, effectively allowing them to create Scenarios. We could make special versions of maps where aliens start with the entire map capped along with two hives, while marines start with a full base, all Tech ready and a decent amount of res, but no RTs. Basically, we can forget about the annoying 5-minute requirement for Siege maps, as the map can start like that right away. Or the map could be covered in SCs and the comm starts with 3 obs.
So, what about DI?
Using the Scenario system, you could let DI be pre-placed by the designers, rather than dynamically placed. Sure, it's Dynamic Infestation so you want it to be dynamic, but let that come with a later version of NS2. It sounds like that's already the plan anyways.
If DI could be placed by the designers, we could make almost movie-like scenarios using DI without the crazy code systems required to allow it to always be on-the-fly. Maybe even make it so DI in these scenarios can only be destroyed.
Thoughts?
But, the new Scenario concept could solve *many* of the issues with DI.
First: For anyone who hasn't read the Tweets, NS2 now allows designers to pre-place structures and chambers, effectively allowing them to create Scenarios. We could make special versions of maps where aliens start with the entire map capped along with two hives, while marines start with a full base, all Tech ready and a decent amount of res, but no RTs. Basically, we can forget about the annoying 5-minute requirement for Siege maps, as the map can start like that right away. Or the map could be covered in SCs and the comm starts with 3 obs.
So, what about DI?
Using the Scenario system, you could let DI be pre-placed by the designers, rather than dynamically placed. Sure, it's Dynamic Infestation so you want it to be dynamic, but let that come with a later version of NS2. It sounds like that's already the plan anyways.
If DI could be placed by the designers, we could make almost movie-like scenarios using DI without the crazy code systems required to allow it to always be on-the-fly. Maybe even make it so DI in these scenarios can only be destroyed.
Thoughts?
Comments
Scenarios atm aren't needed... no one has the Map maker yet =) this idea will be swashed under in a matter of days, repost/resurrect it when the map maker is pre-leased.
So yes, DI control would most likely be awesome for the editor. The scenario specific DI isn't what I'm in particular looking from it, but a lot of people certainly appreciated such possibilities.
This way the mapper test and ensure that the flashing red warning light or labeling on the side of a wall won't be occluded and things like that, without creating an overcomplicated set of tools where the mapper has to worry about different DI-zones meshing seamlessly, etc.
This is only a guess though.