ns_crude_b3
MasterG
gmfbst Join Date: 2003-08-24 Member: 20169Members, Squad Five Blue
<div class="IPBDescription">beta 3 is done. feedback wanted</div>Hello.
Someone in here might remember that I released ns_crude_b1 earlier this year? Well ok it's far past that and beta2 got scrapped and I did a lot more work to get what I actually wanted. I ended up changing so much that I dare calling this version I'm releasing a third beta, yes. Anyways I haven't got any new screens for showing you what it looks like, but here's the link to the old thread(note that the lighting is updated and other things as well(changelog further down):
<a href="http://www.unknownworlds.com/ns/forums/index.php?showtopic=106260&hl=ns_crude" target="_blank">http://www.unknownworlds.com/ns/forums/ind...amp;hl=ns_crude</a>
Changelog:
-Reworked lighting(whole map).
-Reworked all vents and changed vent layout.
-Reworked middle part("Station System Server" and added what is now called "Edged Snake").
-Removed one elevator(near "The Boiler") due to wpoly issues.
-Added more custom sounds and removed some non-custom.
-Added sounds that are triggered with a trigger_random between 50 - 120 seconds.
-Removed wide route from "RoundRound" to "Lower Pumping Station" and made it a vent instead(marine accessible) due to wpoly issues.
The map is very maze like but that's something I wanted to do and I also think it will play well.
There is one known issue with the onos and the ladders in the map(you can't walk over the top of the ladder, must jump). Dunno if this is a common NS problem.
Also at the top of the ladder in "The Boiler" you have to crawl as onos to get up(otherwise you'll be pushed away from the ladder when you reach the top).
<a href="http://www.brywright.co.uk/downloads/files/index.php?dir=natural-selection/maps/ns/&file=ns_crude_b3.zip" target="_blank">DOWNLOAD LINK</a>
<a href="http://www.brywright.co.uk/downloads/files/index.php?dir=natural-selection/maps/ns/&file=ns_crude_b3_nm.zip" target="_blank">DOWNLOAD LINK WITH UPDATED MINIMAP</a>
I dunno if I'm gonna be doing more work on the map now that NS2TR is closing in. But if I get enough feedback from people who want this to be a good map, the chances are very good that I'll update this baby! Feedback needed can be anything you find, from bugs to lighting! Thanks for downloading and thanks in advance for feedback! Also be sure to add this to your server rotation!
Peace out for now!
Edit: Download link fixed. Screens further down.
Someone in here might remember that I released ns_crude_b1 earlier this year? Well ok it's far past that and beta2 got scrapped and I did a lot more work to get what I actually wanted. I ended up changing so much that I dare calling this version I'm releasing a third beta, yes. Anyways I haven't got any new screens for showing you what it looks like, but here's the link to the old thread(note that the lighting is updated and other things as well(changelog further down):
<a href="http://www.unknownworlds.com/ns/forums/index.php?showtopic=106260&hl=ns_crude" target="_blank">http://www.unknownworlds.com/ns/forums/ind...amp;hl=ns_crude</a>
Changelog:
-Reworked lighting(whole map).
-Reworked all vents and changed vent layout.
-Reworked middle part("Station System Server" and added what is now called "Edged Snake").
-Removed one elevator(near "The Boiler") due to wpoly issues.
-Added more custom sounds and removed some non-custom.
-Added sounds that are triggered with a trigger_random between 50 - 120 seconds.
-Removed wide route from "RoundRound" to "Lower Pumping Station" and made it a vent instead(marine accessible) due to wpoly issues.
The map is very maze like but that's something I wanted to do and I also think it will play well.
There is one known issue with the onos and the ladders in the map(you can't walk over the top of the ladder, must jump). Dunno if this is a common NS problem.
Also at the top of the ladder in "The Boiler" you have to crawl as onos to get up(otherwise you'll be pushed away from the ladder when you reach the top).
<a href="http://www.brywright.co.uk/downloads/files/index.php?dir=natural-selection/maps/ns/&file=ns_crude_b3.zip" target="_blank">DOWNLOAD LINK</a>
<a href="http://www.brywright.co.uk/downloads/files/index.php?dir=natural-selection/maps/ns/&file=ns_crude_b3_nm.zip" target="_blank">DOWNLOAD LINK WITH UPDATED MINIMAP</a>
I dunno if I'm gonna be doing more work on the map now that NS2TR is closing in. But if I get enough feedback from people who want this to be a good map, the chances are very good that I'll update this baby! Feedback needed can be anything you find, from bugs to lighting! Thanks for downloading and thanks in advance for feedback! Also be sure to add this to your server rotation!
Peace out for now!
Edit: Download link fixed. Screens further down.
Comments
I am no magician with lights no.. I only spent 3 DAYS tweaking RAD settings and light.rad values to get it right. Doing ONLY that those 3 days when I was not doing other things(not mapping that is). All places are as detailed as I thought necessary and to not exceed wpoly limits, even though the wpolys exceed the commander limits because the map is so tight. I also spent 2 days working on the sounds because of the DAMNED target_mp3audio entities that are bugged as ****! :P
Anyways.. I really want to get some organised playtests done on this one since I have faith in the gameplay. If any of you euro people are up for that please let me know and also add contact info so I can reach you if there's a playtest going on :)
Also, I hope you've used -incremental for hlrad to save some time, while tweaking the lighting :p
<img src="http://i177.photobucket.com/albums/w234/Kabelen/ns_crude_b301.jpg" border="0" class="linked-image" />
<img src="http://i177.photobucket.com/albums/w234/Kabelen/ns_crude_b302.jpg" border="0" class="linked-image" />
<img src="http://i177.photobucket.com/albums/w234/Kabelen/ns_crude_b303.jpg" border="0" class="linked-image" />
<img src="http://i177.photobucket.com/albums/w234/Kabelen/ns_crude_b304.jpg" border="0" class="linked-image" />
<img src="http://i177.photobucket.com/albums/w234/Kabelen/ns_crude_b305.jpg" border="0" class="linked-image" />
<img src="http://i177.photobucket.com/albums/w234/Kabelen/ns_crude_b306.jpg" border="0" class="linked-image" />
<img src="http://i177.photobucket.com/albums/w234/Kabelen/ns_crude_b3mini.jpg" border="0" class="linked-image" />
GG they look like crap :(.. anyways they look darker here than ingame too.
I can see the changes in lighting and the new colors seem to work great.
Yeah you are supposed to do have a levels layer to fix the gammaramp on screenshots. I think it was explained in the mapping faq by Cagey. Ns somehow makes the screenshots at default gamma ramps...
The yellow texture with studs that you use in the RR (and in an infested version in-game) is scaled rather big, it seems to me. It just looks big.
The Elevator sound in Roundround is ½ second shorter than the elevator ride. If you match them, it is candy.
Mess hall table is HUGE. You could have a game of bowling on that thing. Looks like there is room to split it into two tables, especially if you move one set of seats back (the ones facing a door). I realize this will make the overhead lights not match but you could stretch them to fit, I am sure.
Anyway, just my opinion =)
Good work!
I know how to do that but didn't think I'd have to do it since the map uses a gammaramp of 1.0 and the place in photoshop where you are supposed to edit that it said "1.0" .. :/
And oh I just realized the default gamma ramp is 0.5.. cba to fix that ###### now I'll have to remember for beta4 :P
Silverwing: First off thanks :)
Yes the yellow texture is scaled a bit much, but just to fit the structure. But yes it does look a bit odd.
I did match the elevator to the sound, worked perfectly here. Dunno what might have caused that to happen :( Or maybe my ears and eyes tricked me! those filthy swines!!
Yes the mess table is HUGE :D And seriously I'll fix that for next version :)
All the things you mentioned here have now been filed in a .txt document of things to change for beta4 :)
Again thanks for comments guys!!
Just go here (which is the correct directory to put it in, for your convenience :P ):
<a href="http://www.brywright.co.uk/downloads/files/index.php?dir=natural-selection/maps/ns/" target="_blank">http://www.brywright.co.uk/downloads/files...ection/maps/ns/</a>
The login with:
user: ns
pass: uploads
Once logged in simply scroll down and use the "Upload x file(s) to this folder [Go]" thingy at the bottom
Edit: Also added new .zip with updated minimap.
It would also be nice if you could make some of the vents more alien-friendly. Some of the vents on the upper part of the wall have lips below them, making it difficult to get into them.
It would also be nice if you could make some of the vents more alien-friendly. Some of the vents on the upper part of the wall have lips below them, making it difficult to get into them.<!--QuoteEnd--></div><!--QuoteEEnd-->
Funny thing is, I can't even get precise to work properly in Achio (mayb you remember the trouble I had with invisible walls and none-solid walls). Hence it is compiled with -cliptype simple. Also a much lower clip resource in the engine and there are no sticky areas... Clip is kinda weird when brushwork gets complex...
Ah, I remember the non-solid pipes. I think the problem in that map is it has too many brushes with tons of exposed sides, which shreds portals.
Something really needs to be done about it in this map though. The clip is so screwed up on the top of the water tanks that fades can't even walk around or jump without getting stuck on invisible walls. That and the vents need to be more skulk-friendly, no lips under them.
Also, here's some waypoints for Whichbot, for those bot servers out there.
<a href="http://www.mediafire.com/download.php?m5qzdyyyjdg" target="_blank">http://www.mediafire.com/download.php?m5qzdyyyjdg</a>