Random Ivy generator => Random alien growth

AndosAndos Join Date: 2003-10-17 Member: 21742Members
edited November 2009 in Ideas and Suggestions
To complement the Dynamic Infestation you could adapt this Ivy generator to grow random creeping plants at a few locations to break the smooth slimy surface the DI has.

It is free for commercial use, but the source code is under GNU General Public Licence, not sure if that will be an issue.
<a href="http://graphics.uni-konstanz.de/~luft/ivy_generator/" target="_blank">http://graphics.uni-konstanz.de/~luft/ivy_generator/</a>

Would probably take a little work to adapt for realtime growth, but I don't think it would take much network bandwith to sync across all players since you only need to give it random seeds and it does the rest.

<img src="http://graphics.uni-konstanz.de/~luft/ivy_generator/images/Jader_01.jpg" border="0" class="linked-image" />

Comments

  • MormyMormy Join Date: 2009-10-28 Member: 69155Members
    thing is theirs a problem there a organic not plant type
  • homicidehomicide Join Date: 2003-11-10 Member: 22451Members
    edited November 2009
    I am very interested to see how well they manage to network dynamic infestation. I suspect the 'dynamic' infestation will be somewhat predetermined in order to optimize networking.
  • zexzex Join Date: 2009-10-07 Member: 68978Members
    gw_Ivy is a great app, but the polycount gets massive, really fast. I doubt Spark can push as many polygons as you'd need to do ivy-gen in realtime.
  • TemphageTemphage Join Date: 2009-10-28 Member: 69158Members
    The ivy without leaves would be better :)
  • innocivinnociv Join Date: 2009-11-05 Member: 69280Members
    edited November 2009
    <!--quoteo(post=1735515:date=Nov 2 2009, 05:45 AM:name=homicide)--><div class='quotetop'>QUOTE (homicide @ Nov 2 2009, 05:45 AM) <a href="index.php?act=findpost&pid=1735515"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I am very interested to see how well they manage to network dynamic infestation. I suspect the 'dynamic' infestation will be somewhat predetermined in order to optimize networking.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Well, procedural doesn't mean random.

    Procedural means a formula. 1+1=2 every time you do it.

    Like take an RTS. In RTS netcode it isn't updating every units position 10 times a second. It just says "this group of units is ordered to move to x,y" to all the players, and it will show them moving exactly the same on everyones screen. Each unit will bump into each other exactly the same on everyones screen because the code for their behavior is exactly the same, there are no dicerolls. But this is also why you get desync in RTS but not FPS. In an FPS, if packet loss eats a movement update it's fine since the next one corrects it, in an RTS if a movement order is eaten, it can show them as being in a wrong place. That's basically how it works, at least.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    Good find. I wonder if the team making petrified could implement this on their statues.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    <!--quoteo(post=1735502:date=Nov 2 2009, 07:24 PM:name=Mormy)--><div class='quotetop'>QUOTE (Mormy @ Nov 2 2009, 07:24 PM) <a href="index.php?act=findpost&pid=1735502"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->thing is theirs a problem there a organic not plant type<!--QuoteEnd--></div><!--QuoteEEnd-->
    ???? please post things that people can actually understand


    on topic : the generator is pretty cool , it would be handy for those biodome style maps.
  • innocivinnociv Join Date: 2009-11-05 Member: 69280Members
    edited November 2009
    But why get this working in their engine when it'd probably be easier to modify their own DI code if they wanted growing plants?

    Plants grow slowly, so I'm not sure how that'll make sense.

    However, maybe they can make a more hardcore version of Viva Pinata to make extra cash, as if Viva Pinata isn't hardcore enough as it is.
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