<!--quoteo(post=1734638:date=Oct 30 2009, 03:14 PM:name=slayer20)--><div class='quotetop'>QUOTE (slayer20 @ Oct 30 2009, 03:14 PM) <a href="index.php?act=findpost&pid=1734638"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Edit: In that first screenshot, is that the lerk or fade in the background?<!--QuoteEnd--></div><!--QuoteEEnd--> For sure a creepy lerk. It also looks like MG clip size is ~25?
grr, someone did a poor job compressing those images...
Wow, the level of detail you guys put into this game. I love it. Especially the "in the mouth" view of the skulk. And yes, that is a Lerk, well that is what the notes say.
<!--quoteo(post=1734644:date=Oct 30 2009, 04:20 PM:name=WhiteZero)--><div class='quotetop'>QUOTE (WhiteZero @ Oct 30 2009, 04:20 PM) <a href="index.php?act=findpost&pid=1734644"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Only 2 screens? Hope we get some more on the official site. Still, looks pretty good. I see that the bite-cam doesn't look 3D anymore.<!--QuoteEnd--></div><!--QuoteEEnd-->
The bite cam "doesn't look 3D" in the same way that a lot of the in-game shots don't -- their engine renders stuff too well >.<
<!--quoteo(post=1734646:date=Oct 30 2009, 02:20 PM:name=slayer20)--><div class='quotetop'>QUOTE (slayer20 @ Oct 30 2009, 02:20 PM) <a href="index.php?act=findpost&pid=1734646"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Does anyone else get the feeling of Dead Space when they see these screenshots?<!--QuoteEnd--></div><!--QuoteEEnd-->
Yae, I like the minimalistic approach though. Less things to look at on the HUD makes the game more immersive. Call of Cthulhu: Dark Corners of the Earth comes to mind too.
I saw the second screenshot and thought it looked really familiar. Looks like you guys translated Cory's <a href="http://www.unknownworlds.com/cache/thumbnails/SkulkinVent_800x450.jpg" target="_blank">concept art</a> directly into the game with almost every detail.
<!--quoteo(post=1734914:date=Oct 31 2009, 01:48 AM:name=Tom Hoen)--><div class='quotetop'>QUOTE (Tom Hoen @ Oct 31 2009, 01:48 AM) <a href="index.php?act=findpost&pid=1734914"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I like how skulk legs go through ceiling in marine POV screenshot :)
We should get new topic considering marine and alien huds: 'edit your health/armor numbers here' where we would want them to be<!--QuoteEnd--></div><!--QuoteEEnd-->
Will there be slash marks left behind from skulks' walking?
and NO, that topic would be useless without a way to playtest the numbers. Save it for the alpha/beta.
Comments
Edit: In that first screenshot, is that the lerk or fade in the background?
Edit2: Also, those skulks look a little weird...
Edit: In that first screenshot, is that the lerk or fade in the background?<!--QuoteEnd--></div><!--QuoteEEnd-->
Lerk! Loving the large wingspan that it has!
For sure a creepy lerk. It also looks like MG clip size is ~25?
grr, someone did a poor job compressing those images...
Still, looks pretty good. I see that the bite-cam doesn't look 3D anymore.
Still, looks pretty good. I see that the bite-cam doesn't look 3D anymore.<!--QuoteEnd--></div><!--QuoteEEnd-->
The bite cam "doesn't look 3D" in the same way that a lot of the in-game shots don't -- their engine renders stuff too well >.<
Yae, I like the minimalistic approach though. Less things to look at on the HUD makes the game more immersive. Call of Cthulhu: Dark Corners of the Earth comes to mind too.
THANK YOU UWE!!!!
Looks awesome :P
Sequel ruined.
We should get new topic considering marine and alien huds: 'edit your health/armor numbers here' where we would want them to be
We should get new topic considering marine and alien huds: 'edit your health/armor numbers here' where we would want them to be<!--QuoteEnd--></div><!--QuoteEEnd-->
Will there be slash marks left behind from skulks' walking?
and NO, that topic would be useless without a way to playtest the numbers. Save it for the alpha/beta.