skulk persepective
dirtymojo817
Join Date: 2009-07-22 Member: 68233Members
<div class="IPBDescription">idk if this has been discussed or not but oh well</div>if you've played AVP:2 you know what im talking about, but whenever you run on the walls I think the perspective should stay parallel with the wall instead of always seeing things rightside up. it adds another dimension for skulks to utilize without worrying about falling from the ceiling or jumping off a wall whenever they need to get around something.
Comments
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All i could find was crap about autobite.
that didnt work either. Oh well. Good try though, much better than regular searching.
anyway it has been suggested numerous times, sometimes even twice a week.
Developers are aware some players want this.
I'd like to build that, but my electrotechnical resources are rather limited.