GL and Hand Nade Balance
Kittamaru
Join Date: 2006-09-18 Member: 58017Members
<div class="IPBDescription">For Small Critters</div>One thing that always bothered me in NS was this:
2-3 GL's made an entire area impassable to Skulks/Lerks/Gorges because even the splash damage would quickly kill them...
Why is this? Skulks/Lerks/Gorges are relatively small and shouldn't be hit by much of the shrapnel of a grenade.
I know NS1 cannot support this idea... but maybe NS2 could...
When a grenade detonates, it sends out shrapnel in a sphere around it - how much of that shrapnel hits you determines how much damage you take from the grenade.
So, say it lands under an onos - *BOOM* onos takes a ######tonne of damage.
Say it lands beside a skulk who promptly leaps away - while still being in the blast range, he only gets hit by a bit of shrapnel and lives.
Eh? See my point with this?
2-3 GL's made an entire area impassable to Skulks/Lerks/Gorges because even the splash damage would quickly kill them...
Why is this? Skulks/Lerks/Gorges are relatively small and shouldn't be hit by much of the shrapnel of a grenade.
I know NS1 cannot support this idea... but maybe NS2 could...
When a grenade detonates, it sends out shrapnel in a sphere around it - how much of that shrapnel hits you determines how much damage you take from the grenade.
So, say it lands under an onos - *BOOM* onos takes a ######tonne of damage.
Say it lands beside a skulk who promptly leaps away - while still being in the blast range, he only gets hit by a bit of shrapnel and lives.
Eh? See my point with this?
Comments
Hand nade - 2 nades, short-med range, delay, projectile motion.
That sounds pretty balanced to me.
I agree... all explosive weapons are lame... NS2 should not have grenades (in any form) and i suggest the following items also be removed (knife, shotgun, pistol, mines, welder) because all are well known for killing aliens "thanks to crowded hallways and the like". Aliens really could use a siege cannon and hmg in NS2.
However, I can see your point, so if some1 is coding up a Combat mo, make sure to think about this.