Interstellar Marines.
<div class="IPBDescription">And their "Vault" 3D web-browser model viewer.</div>Interstellar Marines is a self-funded "AAA indie" game based in a "believable future" (which includes space sharks!!).
The developers just released a 3D model viewer which plays directly in your web browser, it's quite impressive considering that this is just a Unity plugin that loaded in less than a minute.
<a href="http://www.interstellarmarines.com/preview/the-vault/" target="_blank">http://www.interstellarmarines.com/preview/the-vault/</a>
If you want to go full screen use Firefox.
I must admit that Im a sucker for space marines, so I pre-ordered this one too. :)
The developers just released a 3D model viewer which plays directly in your web browser, it's quite impressive considering that this is just a Unity plugin that loaded in less than a minute.
<a href="http://www.interstellarmarines.com/preview/the-vault/" target="_blank">http://www.interstellarmarines.com/preview/the-vault/</a>
If you want to go full screen use Firefox.
I must admit that Im a sucker for space marines, so I pre-ordered this one too. :)
Comments
Also, the developers pre-ordered NS2 so they are cool in my book ;)
Maybe it's required to be unique/non-null in their database.
--Scythe--
It's just a triangle strip. That's how they make it swirl like that.
The blood actually wouldn't look that bad in motion. It just sucks when the scene is frozen and you can move around and check it out from all angles which completely destroys the illusion. In the actual game, the amount of time the blood spray effect would be active would only be long enough for you to change your view angle by like a degree or two. You wouldn't notice it nearly as much.
Yeah, it reminds me of going to a museum, with the soundtrack of the scene and the still scene... evokes ones imagination.
All in all, a really good use of Unity's engine. I especially like the special effect they added for polygons near to the screen (rather than just clipping, it does the holographic redline things)...
All in all, a really good use of Unity's engine. I especially like the special effect they added for polygons near to the screen (rather than just clipping, it does the holographic redline things)...<!--QuoteEnd--></div><!--QuoteEEnd-->
I immediately thought how awesome that would be in a game where your 'special thing' is running through walls/objects.
It works pretty well, but there are still some situations where it doesn't work... Namely, when you look down at a player's legs while inside them. The backfacing polygons don't show up, but some of the leg still shows up because they are front-facing, even though they would be blocked by back-facing ones...