Interstellar Marines.

linfosomalinfosoma Join Date: 2009-05-28 Member: 67523Members
<div class="IPBDescription">And their "Vault" 3D web-browser model viewer.</div>Interstellar Marines is a self-funded "AAA indie" game based in a "believable future" (which includes space sharks!!).
The developers just released a 3D model viewer which plays directly in your web browser, it's quite impressive considering that this is just a Unity plugin that loaded in less than a minute.

<a href="http://www.interstellarmarines.com/preview/the-vault/" target="_blank">http://www.interstellarmarines.com/preview/the-vault/</a>

If you want to go full screen use Firefox.

I must admit that Im a sucker for space marines, so I pre-ordered this one too. :)

Comments

  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    If signup requires no email verification, why is the email field mandatory?
  • X_StickmanX_Stickman Not good enough for a custom title. Join Date: 2003-04-15 Member: 15533Members, Constellation
    To... prove that you have an internet connection?
  • linfosomalinfosoma Join Date: 2009-05-28 Member: 67523Members
    Just put a fake email. It's a really cool thing to see such high poly models and cool sounds being displayed on a web-browser, and it's an interesting indie title.
    Also, the developers pre-ordered NS2 so they are cool in my book ;)
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    But why is the email field mandatory?
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=1731987:date=Oct 13 2009, 06:57 AM:name=lolfighter)--><div class='quotetop'>QUOTE (lolfighter @ Oct 13 2009, 06:57 AM) <a href="index.php?act=findpost&pid=1731987"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->But why is the email field mandatory?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Maybe it's required to be unique/non-null in their database.
  • RetalesRetales Panigg cultist Join Date: 2003-08-07 Member: 19180Members
    I think that's pretty frigging sweet. Screenshots are <i>sooooooo</i> last century!
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    <!--quoteo(post=1731992:date=Oct 13 2009, 12:27 PM:name=locallyunscene)--><div class='quotetop'>QUOTE (locallyunscene @ Oct 13 2009, 12:27 PM) <a href="index.php?act=findpost&pid=1731992"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Maybe it's required to be unique/non-null in their database.<!--QuoteEnd--></div><!--QuoteEEnd-->That's a lot of wasted data. They should have just had an optional email/username/password field and warned that their user info would not be kept. Pity the Unity player requires Admin access for installation at work.
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    To clarify: It's a 3d in-engine showcase of some posed scenes using their models and sprites. It's rather well done, worth the download.

    --Scythe--
  • AbraAbra Would you kindly Join Date: 2003-08-17 Member: 19870Members
    Can someone tell me how the smoke from the guns was done? I like how it feels 3-dimentional, instead of the horrible 2 planes that make up blood splatter and the muzzle flash.
  • PhiXXPhiXX Join Date: 2008-10-22 Member: 65274Members
    Yeah the blood looks really crappy, remembers me of Postal 2 :D
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    edited October 2009
    <!--quoteo(post=1732032:date=Oct 13 2009, 08:13 AM:name=Abra)--><div class='quotetop'>QUOTE (Abra @ Oct 13 2009, 08:13 AM) <a href="index.php?act=findpost&pid=1732032"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Can someone tell me how the smoke from the guns was done? I like how it feels 3-dimentional, instead of the horrible 2 planes that make up blood splatter and the muzzle flash.<!--QuoteEnd--></div><!--QuoteEEnd-->
    It's just a triangle strip. That's how they make it swirl like that.

    The blood actually wouldn't look that bad in motion. It just sucks when the scene is frozen and you can move around and check it out from all angles which completely destroys the illusion. In the actual game, the amount of time the blood spray effect would be active would only be long enough for you to change your view angle by like a degree or two. You wouldn't notice it nearly as much.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    Really cool idea, the interactive scene and all. I think the art style is crap compared to NS2, but I will keep this one on my radar since they seem to have some really cool tech and used it effectively.
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    <!--quoteo(post=1732121:date=Oct 13 2009, 07:35 PM:name=locallyunscene)--><div class='quotetop'>QUOTE (locallyunscene @ Oct 13 2009, 07:35 PM) <a href="index.php?act=findpost&pid=1732121"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Really cool idea, the interactive scene and all.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yeah, it reminds me of going to a museum, with the soundtrack of the scene and the still scene... evokes ones imagination.

    All in all, a really good use of Unity's engine. I especially like the special effect they added for polygons near to the screen (rather than just clipping, it does the holographic redline things)...
  • RetalesRetales Panigg cultist Join Date: 2003-08-07 Member: 19180Members
    <!--quoteo(post=1732130:date=Oct 14 2009, 07:21 AM:name=Psyke)--><div class='quotetop'>QUOTE (Psyke @ Oct 14 2009, 07:21 AM) <a href="index.php?act=findpost&pid=1732130"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah, it reminds me of going to a museum, with the soundtrack of the scene and the still scene... evokes ones imagination.

    All in all, a really good use of Unity's engine. I especially like the special effect they added for polygons near to the screen (rather than just clipping, it does the holographic redline things)...<!--QuoteEnd--></div><!--QuoteEEnd-->
    I immediately thought how awesome that would be in a game where your 'special thing' is running through walls/objects.
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    <!--quoteo(post=1732175:date=Oct 14 2009, 05:55 AM:name=Retales)--><div class='quotetop'>QUOTE (Retales @ Oct 14 2009, 05:55 AM) <a href="index.php?act=findpost&pid=1732175"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I immediately thought how awesome that would be in a game where your 'special thing' is running through walls/objects.<!--QuoteEnd--></div><!--QuoteEEnd-->
    It works pretty well, but there are still some situations where it doesn't work... Namely, when you look down at a player's legs while inside them. The backfacing polygons don't show up, but some of the leg still shows up because they are front-facing, even though they would be blocked by back-facing ones...
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    Really neat idea for a introduction. The only thing I don't like is how the helmets look, reminds me more of paintball than anything else. The suits also seem to lack protection other than some padding here and there.
Sign In or Register to comment.