Scoreboard

RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
<div class="IPBDescription">yet another discussion</div>Basicly, that's what I want to see. Only from players on my side, obviously (adding ping as last coloumn):
<img src="http://s8.directupload.net/images/090917/mq7qpaq3.png" border="0" class="linked-image" />

Marinedata:
[Primary Weapon (icon)][Ammo in Weapon/Clips left][sidearm][in Weapon/Clips][Extras (icons)][Health][Armortype (icon)][armorvalue][resources][location]
Aliendata:
[class (should be icon)][upgrades (should be icon for each chamber)][health][armor][resources][location]

btw, the alien armoricon is a cropped shot from a <a href="http://en.wikipedia.org/wiki/Limulidae" target="_blank">Limulida</a>.

Yes, it's a very bad mockup. But that's all I could come up with to visualize my Idea.

I know that it doesn't show K:D. I think the game doesn't benefit from those.
In my oppinion it does only show who's the greatest stat###### and doesn't say nil about usefullness as people with a high deathcount may be defending crucial locations harder than the guy only killstealing.

Maybe a damage done / received indicator would work, but never have seen one in any other game besides an "after round statsdump" on certain ns servers (neat little plugin...)

Comments

  • Raza.Raza. Join Date: 2004-01-24 Member: 25663Members, Constellation
    A little too much information for my taste.
    The ammo and armor stats are pretty much useless for anyone except the commander.
    I mean, in theory you could check who's low on ammo or who needs welding, but in reality you don't have the time to constantly check the scoreboard.
    And even then, you'd have to scan the list for the 1-3 relevant team members that are close to you.
  • aNytiMeaNytiMe Join Date: 2008-03-31 Member: 64007Members, Constellation
    That'd be a cool function for spectatormode, maybe along with other data such as buildings in progress/tech level/ongoing research. Very starcraft2ish.
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->The ammo and armor stats are pretty much useless for anyone except the commander.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Are not. This way you can tell where you would be needed most if you got a welder or where their attacks are concentrating.
  • homicidehomicide Join Date: 2003-11-10 Member: 22451Members
    <!--quoteo(post=1727737:date=Sep 17 2009, 02:26 PM:name=Razagal)--><div class='quotetop'>QUOTE (Razagal @ Sep 17 2009, 02:26 PM) <a href="index.php?act=findpost&pid=1727737"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The ammo and armor stats are pretty much useless for anyone except the commander.<!--QuoteEnd--></div><!--QuoteEEnd-->

    and commanders are not important am I right??

    Hell, Id' like to see health, armor, and ammo displayed floating around marines in the field.
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    edited September 2009
    I love every bit of info I can get through the game, but making scoreboard too flooded seems unnecessary. NS2 already does some tradeoffs to help the newbies, I can't see why the scoreboard should be cryptic for them. If it's still useful to have so much information through the scoreboard, have a 'show advanced stats' checkbox in the options.

    I'd probably integrate a lot of the mentioned scoreboard functions to the UI otherwise. Squadmate armor values could be integrated to the marine hud maybe, commander could have them in the health rings. Ammo counts could be visible to comm when he selects a marine. Catpack effects are visible enough whenever you need to know about them.

    As for the K:D, it has got pros and cons. It's a little ignorant to deny either side of the coin. Damage done/taken isn't going to work any better as it's all about the situation. K:D is a valuable info as long as you interpret it with some caution. For example a team with a few players fragging a lot requires different approach than a team where everyone gets some frags.
  • Raza.Raza. Join Date: 2004-01-24 Member: 25663Members, Constellation
    <!--quoteo(post=1727836:date=Sep 18 2009, 11:01 AM:name=homicide)--><div class='quotetop'>QUOTE (homicide @ Sep 18 2009, 11:01 AM) <a href="index.php?act=findpost&pid=1727836"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->and commanders are not important am I right??<!--QuoteEnd--></div><!--QuoteEEnd-->

    That's not what I meant at all, I just don't think the scoreboard would be the best place for that information.
    Displaying the infos next to the marines like Bacillus described makes alot more sense.
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    <!--quoteo(post=1727865:date=Sep 18 2009, 03:37 PM:name=Razagal)--><div class='quotetop'>QUOTE (Razagal @ Sep 18 2009, 03:37 PM) <a href="index.php?act=findpost&pid=1727865"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That's not what I meant at all, I just don't think the scoreboard would be the best place for that information.
    Displaying the infos next to the marines like Bacillus described makes alot more sense.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Don't know. If you're in an adjecant sector to that poor sad you can come to his aid. or at least pick up what's left of him.
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