Readyroom
RobB
TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
#1 Will NS 2 keep that distinctive feature? I hope so.
#2 If yes, allow serveradmins to enforce same teams (i.e. Team A played Alienside, next those players have to play as Marines)
On a side note I wanted to suggest something like a stopwatch mode, but that wont be used much as you'd have to play the same map for at least three up to five times (best of five setup, two times aliens, two times as marine and if both teams won two rounds they'll have to fight for a fifth time as a decider).
#2 If yes, allow serveradmins to enforce same teams (i.e. Team A played Alienside, next those players have to play as Marines)
On a side note I wanted to suggest something like a stopwatch mode, but that wont be used much as you'd have to play the same map for at least three up to five times (best of five setup, two times aliens, two times as marine and if both teams won two rounds they'll have to fight for a fifth time as a decider).
Comments
#2 If yes, allow serveradmins to enforce same teams (i.e. Team A played Alienside, next those players have to play as Marines)
On a side note I wanted to suggest something like a stopwatch mode, but that wont be used much as you'd have to play the same map for at least three up to five times (best of five setup, two times aliens, two times as marine and if both teams won two rounds they'll have to fight for a fifth time as a decider).<!--QuoteEnd--></div><!--QuoteEEnd-->
Automatic round switching isn't a bad idea, but if you did that you wouldn't need the readyroom.
Yes it is. Forcing people to a team they don't want to play on is a <i>horrid</i> idea.
(It should be UWE's greatest responsibility to make both teams playable though.)
What does this have to do with forcing people to play on a team? Do you have any proof that playing marines doesn't make you a better alien? Vice versa?
Some people like to play aliens, some people like to play marines. Why care?
i preferred aliens, but did go to the other side when i played there.
sure, i was better as alien, but i wasn't useless as marine either.
i preferred aliens, but did go to the other side when i played there.
sure, i was better as alien, but i wasn't useless as marine either.<!--QuoteEnd--></div><!--QuoteEEnd-->
ok???
Or I could just never play that other side
i preferred aliens, but did go to the other side when i played there.
sure, i was better as alien, but i wasn't useless as marine either.<!--QuoteEnd--></div><!--QuoteEEnd-->
so why, exactly, should those "others who like both sides and dislike monotony" force people to play their way?
Forced teams is a horrible idea, and I doubt the dev's would do it.
Forced teams is a horrible idea, and I doubt the dev's would do it.<!--QuoteEnd--></div><!--QuoteEEnd-->
I think it's funny how you all are making this out to be a horrible thing when most games have it. Well Most games don't prevent you from changing teams, which I agree is a bad idea, but they do automatically switch for you so you can get a chance to attack/defend.
Readyrooms should remain though and there has been no indication that they wouldn't be in NS2.
Attack/defend is not the same thing as marine/alien. When you play SC does your opponent pick your race for you? I know that when I play ZombiePanic I rage if I get cheated out of my marine round.
In SC can both players be the same race?
Yes and?
Just about every game I play doesn't have this....
In fact the only game I can think of that does include this feature is HALO, which I hardly play. Switching up who's attack and who's defending isn't really that major. Forcing someone to insta-join the other team only to make them go back to the readyroom and hope to get on the team of their choice, in my eyes, is a major inconvenience. One that could easily be avoided.
and your entire argument just fell apart, thats all
How?
There must be an equal number of aliens and marines in every game therefore some players(or teams) will unavoidably be forced onto the side they are bad at and don't want to play. Forcing players to alternate sides is the only way to remove this bias. Not a big deal in public games, but a necessity in any organized game.
I agree that such a feature would never be implemented on any public server simply because the risk of two bad rounds is extremely high and it outweighs the benefit of alternating sides. It is more affective to simply screw several players every round and let them deal with it. However, your comparison to Star Craft is still totally invalid because players have total freedom to select their side, every game. NS players are already naturally forced to alternate sides, its just not every round. As a result every NS player ends up learning to enjoy and play both sides.
I agree that such a feature would never be implemented on any public server simply because the risk of two bad rounds is extremely high and it outweighs the benefit of alternating sides. It is more affective to simply screw several players every round and let them deal with it. However, your comparison to Star Craft is still totally invalid because players have total freedom to select their side, every game. NS players are already naturally forced to alternate sides, its just not every round. As a result every NS player ends up learning to enjoy and play both sides.<!--QuoteEnd--></div><!--QuoteEEnd-->
You're drawing the wrong conclusions and using faulty logic here. Ideally, when balanced, both sides would be equally fun to play so the same amount of people would prefer marines over aliens as aliens over marines.
If one team is more fun to play than the other, game design is bad.
(It should be UWE's greatest responsibility to make both teams playable though.)<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1728182:date=Sep 21 2009, 03:05 AM:name=aNytiMe)--><div class='quotetop'>QUOTE (aNytiMe @ Sep 21 2009, 03:05 AM) <a href="index.php?act=findpost&pid=1728182"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You're drawing the wrong conclusions and using faulty logic here. Ideally, when balanced, both sides would be equally fun to play so the same amount of people would prefer marines over aliens as aliens over marines.
If one team is more fun to play than the other, game design is bad.<!--QuoteEnd--></div><!--QuoteEEnd-->
It is idiotic to think that there will be a perfect number of alien players and and marine players on every game on every server on every map. Fact is, there are times when one side will have an advantage over the other. Assuming all players want to win, everyone should want to be on that team. All NS players are inevitably FORCED to play both sides or sit in the readyroom and not play. Learning both sides quickly becomes a fundamental requirement.
<!--quoteo(post=1727949:date=Sep 18 2009, 07:17 PM:name=aNytiMe)--><div class='quotetop'>QUOTE (aNytiMe @ Sep 18 2009, 07:17 PM) <a href="index.php?act=findpost&pid=1727949"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Attack/defend is not the same thing as marine/alien. When you play SC does your opponent pick your race for you? I know that when I play ZombiePanic I rage if I get cheated out of my marine round.<!--QuoteEnd--></div><!--QuoteEEnd-->
There is a reason why every NS leagues has forced players to play both marines and aliens in a match. Its the same reason why most real-world sports alternate sides half way through the match. The benefit of alternating sides is to ensure balance. If there is ANY chance that a team will have to play on a side they don't want than the ONLY way to logically balance it is to force both teams to play on both sides. In Starcraft, a player is NEVER forced to play a race they don't want to play. Thus... no greater balance is achieved by alternating races. Trying to use SC's as a premise to argue NS shouldn't alternate sides is <b>unsound</b>, they are unrelated. SC lacks the very reason why alternating sides is required to balance NS.
Now...I agree that this is a bad idea for public play, but certainly not because "Starcraft doesn't do it so NS shouldn't" or because "people might not want to play aliens." Too f'ing bad, people don't like to get hit in the face in boxing matches but it happens. ::rolleseyes::
1) Two rounds of NS often lasts longer that casual pub players; a lot of players leave and a lot of new players join in the course of two rounds. Its pointless if half the people leave anyways. However, I suspect games would be shorter; more teams would be willing to surrender in hopes of winning the second round rather than turtling obviously unwinnable rounds. Also, players would be less likely to leave at the end of the round if it was formally treated as a "second half" that was automatically started.
2) No one wants to get rolled two rounds in a row in a ###### pub, its easier to rage quit.
It shouldn't be a server default because it doesn't fit well with the casual players that form public servers, but it might work well as a LUA plugin in some servers. If NS2 rounds end up being shorter than NS1...I would totally support this being default in public servers.
Stop acting like you don't have over 1post/day
stop being a helen and look at the size of my posts
yea, they are all pagelong
I don't think forced side switching should be default, but a server option.