Tutorial first time you start the game?
Jashaaa
Join Date: 2009-09-10 Member: 68742Members
A game that you dont understand is boring, everyone knows that. I tested "Hearts of Iron 3" some weeks ago, the so called "tutorial" was ######loads of text to read. Can't even listen to it. No way in hell I would do that.
But yesterday I tested "Microsoft Flight Simulation X", when I loaded up the game I could make 3 choise. 'Beginner', 'Intermediate' and 'Pilot'. Thus setting up the game for your level.
I think that would be awesome in NS2. I have played NS1 for many years. I wouldn't read any 'standard' tutorial in NS2. It would probably take 30 min just to read some 'minor' changes. Instead NS2 should have it like FSX with the options 'Take it all from the beginning', ' Give me the basic, I wanna play now' and 'I'm familiar with NS, lets rock!'
The first option would be something like "There's a battle going on between Marines and Kharaa..."
Second one "Here is the Marine base, the commander in the chair gives you order and drop stuff that you build..."
Last one like "Welcome back soldier, the battle is still going on but there are some new tactics on the battleground..."
Of course it would be a video and/or somewhat like a powerpoint with pictures and sound. I know people that only tested NS1 for a game or two and thought it was a big "mess". Would be sad if that happens to NS2.
Any opinions?
Ps. Yes, people are lazy. If they download NS2 from pirate bay and don't understand it they will uninstall it quickly. But if they understand it they might buy it.
But yesterday I tested "Microsoft Flight Simulation X", when I loaded up the game I could make 3 choise. 'Beginner', 'Intermediate' and 'Pilot'. Thus setting up the game for your level.
I think that would be awesome in NS2. I have played NS1 for many years. I wouldn't read any 'standard' tutorial in NS2. It would probably take 30 min just to read some 'minor' changes. Instead NS2 should have it like FSX with the options 'Take it all from the beginning', ' Give me the basic, I wanna play now' and 'I'm familiar with NS, lets rock!'
The first option would be something like "There's a battle going on between Marines and Kharaa..."
Second one "Here is the Marine base, the commander in the chair gives you order and drop stuff that you build..."
Last one like "Welcome back soldier, the battle is still going on but there are some new tactics on the battleground..."
Of course it would be a video and/or somewhat like a powerpoint with pictures and sound. I know people that only tested NS1 for a game or two and thought it was a big "mess". Would be sad if that happens to NS2.
Any opinions?
Ps. Yes, people are lazy. If they download NS2 from pirate bay and don't understand it they will uninstall it quickly. But if they understand it they might buy it.
Comments
i would say that the first large group of poeple that have pre-ordered will have pretty good understanding of how it plays
And if he does it very well, it may even become most wanted tutorial of all time for NS2
Obviously for people familiar to ns2, it doesn't really help - but that's not who the tutorial should be geared to.
And that's just for a breaking-the-fourth wall tutorial. If you want to create a tutorial with a narrative, it becomes a huge project where you are going to need voice actors and assets created to create an attractive setting.
I don't think a traditional tutorial is reasonable until maybe 6 months after the game's release.
However @ release there NEEDS to be a solid mechanism to guide new players through the basics.
To be able to retain people new to NS there has to be an IN game mechanism. Online fan made tutorials/guides/manuals that you find on the forums are already a lot to ask of a new player. It has to be in-game and suggested upon the first run of the game.
Whatever the devs choose to implement is has to be in the initial release. Tutorials are best but things like achievements and tooltips might do a good enough job with less resources.
I think and offline tutorial for playing as grunt/commander would be best. Even if just done with simple AI. I know AI will be in game because the Siege Canon and Weldbots need to move around somehow.
However @ release there NEEDS to be a solid mechanism to guide new players through the basics.
To be able to retain people new to NS there has to be an IN game mechanism. Online fan made tutorials/guides/manuals that you find on the forums are already a lot to ask of a new player. It has to be in-game and suggested upon the first run of the game.
Whatever the devs choose to implement is has to be in the initial release. Tutorials are best but things like achievements and tooltips might do a good enough job with less resources.
I think and offline tutorial for playing as grunt/commander would be best. Even if just done with simple AI. I know AI will be in game because the Siege Canon and Weldbots need to move around somehow.<!--QuoteEnd--></div><!--QuoteEEnd-->
good point, people wont stick around if the game is hard
maybe UWE will need to nominate some players from the alpha and beta's, into their local servers to act as trainers - you could make special training servers at regular times that people can join in and play a friendly game to learn the mechanics :)
I think this is a must for the release version.