Commander location
homicide
Join Date: 2003-11-10 Member: 22451Members
It would be useful if the marines on the field had an indication of where their commander(s) where hovering. Perhaps simply a faint icon or FOV indicator on the minimap. It would give the team insight into the commander's priorities without having to directly communicate them; knowing that their commander is or is not watching over them can change the way a marine approaches a situation.
Comments
*comm press "Y" key*
*comm types "Go!"*
*comme press "Enter"*
Alternative for the majority of comms I've had when gaming
*Comms speaks and says to players to "Go!"*
Or what's also used is the audio file that plays when a waypoint is entered for you
*Game plays sound file something like :"Move to Waypoint."*
It'd be ok, but not needed I feel.
A no from me, the player should be working with his team-mates and not relying on Comm to Med Spam in an assault (or talking to the comm via some method as it is).
+1 from me
if you know the comm is watching or guiding you - then you can act differently - like people wouldn't hit "i need orders" when waiting for a come to drop a res tower etc
*comm types "Go!"*
*comme press "Enter"*<!--QuoteEnd--></div><!--QuoteEEnd-->
*Half of the team sits back because they don't realize the message was for them*
There's a plenty of cool things I could do while comming if people understood quickly what I'm trying to say. Official implementation often helps in forming the understandable standards for communication. For example "Weld me!" works a lot better because of the icon and extra sound effects.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->A no from me, the player should be working with his team-mates and not relying on Comm to Med Spam in an assault (or talking to the comm via some method as it is).<!--QuoteEnd--></div><!--QuoteEEnd-->
How about taking comm into the teamwork routine? He's just one specialized role in marine team. It's not like he's a some kind of superior force that just randomly interferes with the lives of mortals. At best the marines and the comm work in co-operation, not just one supporting the other on his own daily routine.
For example the commander could use the hotkeys, when one squad is selected or one could add some kind of shift+rightclick menu to single marines/squads, which brings up a small list of orders.
Of course something like a popup list of orders shouldn't be easily accessable by accident so it doesn't interfere with dropping and medding.
If you keep it to "Move in!" and "Hold position" hotkeys might be the better solution.
A list is only really useful, if you'll add more options to it.
I could swear I played NS on an earlier version when this function was in effect (maybe it was a plugin or something). It was like a star-burst sprite that you could see traveling around the map. I remember not liking it at all. It was very distracting and always seemed to show up when the space monsters were coming toward me so it would block my view.
-1
Maybe if it only showed on the mini map (Assuming there will be one)
-1
Maybe if it only showed on the mini map (Assuming there will be one)<!--QuoteEnd--></div><!--QuoteEEnd-->
yeah if it is distracting then it will annoy people - but it could be something as simple as a red LED on the marines gun or hud
-1
Maybe if it only showed on the mini map (Assuming there will be one)<!--QuoteEnd--></div><!--QuoteEEnd-->
This suggestion was for the mini map (and I assume any other map, like a +showmap) so I'm not sure why it would ever block your view.
It's a good suggestion.
-1
Maybe if it only showed on the mini map (Assuming there will be one)<!--QuoteEnd--></div><!--QuoteEEnd-->
A previous bad implementation is no reason to say no to an idea as a whole.
+1 from me. At least on the minimap. But would also be cool if somehow you saw a sort of "spray" or "decal" overlaid on the floor wherever the comm's view is centered. Alternatively where the comm's cursor is.
I think it would help communication between comm and Marines on many different kinds of situations.