Scripting Suggestion -> event-driven alias execution
Gorgeous Gorge
Join Date: 2009-08-26 Member: 68603Members
When certain events occur, the game should automatically execute an alias.
For example, when a marine steps into the CC, it should automatically execute the alias "Commander."
When a player joins the marine team, or leaves the CC, it should automatically execute the alias "Marine."
When a player joins the alien team, it should automatically execute the alias "Kharaa"
When a player changes lifeform to become a skulk, it should automatically execute the alias "Skulk." The same thing would happen for every other lifeform.
This way, players can set up aliases so their binds can be changed automatically whenever one of these events occurs. A player might want his side mouse button to be "slot 2" when he's a marine, but "jump" when he's an alien.
For example, when a marine steps into the CC, it should automatically execute the alias "Commander."
When a player joins the marine team, or leaves the CC, it should automatically execute the alias "Marine."
When a player joins the alien team, it should automatically execute the alias "Kharaa"
When a player changes lifeform to become a skulk, it should automatically execute the alias "Skulk." The same thing would happen for every other lifeform.
This way, players can set up aliases so their binds can be changed automatically whenever one of these events occurs. A player might want his side mouse button to be "slot 2" when he's a marine, but "jump" when he's an alien.
Comments
That would be easier for players to set up than having aliases that execute automatically.
It might also get around the blocks that some servers put on scripting.