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JAmazon
Join Date: 2009-02-21 Member: 66503Members
<div class="IPBDescription">I think were in for a huge surprise</div>Looking at the marine structures so far I cant help but notice that they are MASSIVE! Every building in NS1 was pretty much jump-on-able. They were less like buildings and more like little pods of roughneck utility. The new designs definitely take them to more of a building like appearance (or porta potty ;P ) That and the MASC, its a freaking indoor tank, and its massive!!1 Like regular tank size. Now I cant say much for the aliens cuz they just look meaner, but the new super beefy and volumous look of the marines leads me to think that maps are going to be much more open, with more room to build and fight. Also the fact that there might be multiple commanders.
Everything seems to be broadening (literally) for NS2. I think were in store for some serious epicness when its released :D
Everything seems to be broadening (literally) for NS2. I think were in store for some serious epicness when its released :D
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Everything seems to be broadening (literally) for NS2. I think were in store for some serious epicness when its released :D<!--QuoteEnd--></div><!--QuoteEEnd-->
It has already been confirmed that there will be multiple commanders.
Size of a dog?
But I am not so experienced, even less with the NS2 tools.
Everything seems to be broadening (literally) for NS2. I think were in store for some serious epicness when its released :D<!--QuoteEnd--></div><!--QuoteEEnd-->
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It has already been confirmed that this game will contain high amounts of awesomeness.. people with a bad heart could DIE from the EXTREME amounts of epic win!
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Not sure how you got that the MASC is tank sized. I'd say it's closer to a motorcycle in size.
One of the differences in the NS2 maps from the NS1 maps is that they are more landmark room based, connected by smaller halls, rather then being almost primarily comprised of a network of similar looking hallways and small areas/rooms like many of the original maps. So, while the new maps might not be bigger in size overall, they should be easier to navigate and learn. The start rooms will be the largest, to allow room for a significant base to be built, and to accommodate for marine structures, some (but not all) of which have been increased in size. Then, the second largest areas are the primary expansion rooms on each side of the map.
The larger rooms should be more fun for Lerks to fly around in, as well. Obviously marines dominate in large open areas, so we are making sure there will be plenty of cover in the rooms, and manage the layout in a way that won't lead to aliens being slaughtered.
--Cory
It has already been confirmed that this game will contain high amounts of awesomeness.. people with a bad heart could DIE from the EXTREME amounts of epic win!
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That's a risk I'm willing to take :)
Will it work? I hope so. Either way, keep cranking it out UWE!