Keep +movement
locallyunscene
Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
<div class="IPBDescription">no alt-fire leap!</div>I don't think you should go the route of giving every ability it's own key, as suggested in other threads, but for lifeforms that rely so much on special movement abilities, a +mvt key makes sense. Granted you could have +mvt and alt-fire leap, but I think this is limiting yourself unnecessarily. Not every ability has to have an alt fire right away. You're not in alpha yet, you'll want to fill in gaps of gameplay later. If you put leap to alt-fire, you're losing the ability to add a leap or bite alt-fire later. If you keep the mvt abilities separate, you'll have much more room to play with configurations later as well as allowing the player more flexibility with their control schemes.
Comments
Is there a source for the marine sprint?
<a href="http://www.unknownworlds.com/forums/index.php?showtopic=105063&st=0&p=1692081&#entry1692081" target="_blank">http://www.unknownworlds.com/forums/index....p;#entry1692081</a>
What's wrong with having the option to bind each ability individually? Doesn't need to be default. Alien slotted weapons make little sense gameplay-wise (and lore-wise for anyone that's cares) and alt-fire abilities are a feature of slotted weapons. My ultimate stance will actually depend on how many abilities each alien class ends up having.
I also don't want leap as bite alt-fire. On that we agree. And the fact that it's still there as the last twitter makes me nervous.