the OC
JAmazon
Join Date: 2009-02-21 Member: 66503Members
<div class="IPBDescription">needs to look better :P</div>Ok this is a little random, but i just finished a game of NS1 and the OC never bothered me, just because it grew on me and I never thought about it. But the OC from NS1 looks awful! Both from a functional standpoint and an artistic standpoint. A big red all on top of a stalk that shoots spikes by some random mechanism. I don't begrudge it, I love the OC :P but for NS2 please put a little more thought and design into it to make it more believable, lets get it right this time :D
Comments
I can only assume they'll look more meaner and badass for the models in NS2 :)
Anyhoo, that's my vision for what the OC looks like.
Example:
<img src="http://www.plantpatrolns.ca/images/Canada_thistle_MarikaGodwin_CARP.jpg" border="0" class="linked-image" />
a little off-topic but I'm also hoping for:
-wall and roof placement of chambers in NS2 (much like some NS1 co mods)
-upgradeable chambers (especially the OC)
Ha! Nice observation, and after the skulk reveal and the twitter post about the new turret design it may seem that's the general theme for everything, but it isn't. Not everything is getting beefed and armored up.
And yes, all of the alien structures are getting a visual makeover, which means that the red ball on a stick OC will be no more.
--Cory
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awesome <3
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awesome <3
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Can you stop making your text coloured? It's not hard to type normally.
I kind of likes how it didn't have any eyes. That made it more alien. You might also notice that plants, which, believe it or not, don't have eyes, still manage to detect and aim at the sun.
I hope your insinuating that the Gorge is fatter and squishier than before! :D
Control freak :D
Good point, I'd love to see the chamber grow/spawn to full size rather then just 'poof' into place.
Hivemind. This concept is under discussed and not taken in account for.
<!--quoteo(post=1721745:date=Aug 10 2009, 04:49 AM:name=steppin'razor)--><div class='quotetop'>QUOTE (steppin'razor @ Aug 10 2009, 04:49 AM) <a href="index.php?act=findpost&pid=1721745"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Good point, I'd love to see the chamber grow/spawn to full size rather then just 'poof' into place.<!--QuoteEnd--></div><!--QuoteEEnd-->
Maybe gorges can shart out some infestation and mold it onto an OC :]
also id quiet like it if they wasnt all uniform like 3 or 4 diffrent models to show its a varying life form, more work yes but would be more believeable humans evolved yet were not all the same so why should Ocs be?
side: It would also be freaking sweet if we could customize our own alien/marine...but thats a little much :P
side side: ACTUALLY, what if the inclusion of black armor for pre-ordered marines is hinting at something like this :O Perhaps we'd be able to choose slight visual variations to our playable character in game to make it easier for other players to recognize us at a glance and thus coordinate teamwork easier. Ok, now I'm just conspiracy theorizing...
[Edit] Brain-dead and half asleep
They have concept art showing severeal variants of helments so it MIGHT be possible (not at launch but perhaps after launch) that you could customise your marine / alien to one degree or another and have visible changes for upgrades to yourself. IE: as aliens / thicker skin / visible differences showing you are "evolved" from the standard skulk sort of thing.
I think you mean "...great things in store for us." :)
<!--quoteo(post=1721927:date=Aug 10 2009, 08:13 PM:name=Daworm)--><div class='quotetop'>QUOTE (Daworm @ Aug 10 2009, 08:13 PM) <a href="index.php?act=findpost&pid=1721927"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->They have concept art showing severeal variants of helments so it MIGHT be possible (not at launch but perhaps after launch) that you could customise your marine / alien to one degree or another and have visible changes for upgrades to yourself. IE: as aliens / thicker skin / visible differences showing you are "evolved" from the standard skulk sort of thing.<!--QuoteEnd--></div><!--QuoteEEnd-->
The Helmet where just design iterations until the reached the final version. The where also open and closed versions of the final version but that's just that.
Anyway I don't like the idea of having too much variation among the same units in the game. In this type of game unit which behave the same should look the same (for gameplay instant recognition's sake). Any extra work in unit models should have a purpose (like carapaced aliens looking more armored for example)
maybe include these later on through a patch based on an achievement system and unlockable armour styles etc. that wud be pretty cool.
edit: oh yea..the oc needs to look better and stuff..