Research and Development

ComproxComprox *chortle*Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
<div class="IPBDescription">HL2:EP2 SP mod</div><a href="http://www.moddb.com/mods/research-and-development/news/research-and-development-released" target="_blank">http://www.moddb.com/mods/research-and-dev...opment-released</a>

A fun SP mod which is very puzzle based and has no guns (but still tons of action in other ways). It's only an hour or two long at most but the gameplay is fun and the visuals are just fantastic. Yes, it requires EP2 to run.
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Comments

  • RellixRellix Join Date: 2003-02-15 Member: 13572Members, Constellation, Reinforced - Shadow
    Just finished playing through it. Was really enjoyable. Would recommend a play through whenever you get a free moment.
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    Holy crappoliey AWESOME!

    I haven't felt this smart and awesome at the same time since Portal.
  • TesseractTesseract Join Date: 2007-06-21 Member: 61328Members, Constellation
    Ahhh, <b>this</b> is what you were talking about in the channel. This looks pretty good - I think I'll try it tomorrow.
  • A_Boojum_SnarkA_Boojum_Snark Join Date: 2003-09-07 Member: 20628Members
    Eviserator is the best thing in the world.
  • DawormDaworm Join Date: 2009-06-22 Member: 67900Members
    Fun AND Addictive!!

    I like.
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    Just finished it, pretty good for a fan-made jobbie. I didn't much like the cutaways of the eviscerator flying through the air, taking the viewpoint out of the player's head in a source game was incredibly jarring.

    --Scythe--
  • briktalbriktal Join Date: 2003-08-20 Member: 20021Members, Constellation
    <u>One of the first puzzles was a little tedious and one of the next I was doing something (I didn't quite know) and then I got shot a lot. Rating: Ugh.</u>

    ~~Sickle~~
  • RobRob Unknown Enemy Join Date: 2002-01-24 Member: 25Members, NS1 Playtester
    edited July 2009
    <!--quoteo(post=1718415:date=Jul 21 2009, 08:29 AM:name=briktal)--><div class='quotetop'>QUOTE (briktal @ Jul 21 2009, 08:29 AM) <a href="index.php?act=findpost&pid=1718415"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><u>One of the first puzzles was a little tedious and one of the next I was doing something (I didn't quite know) and then I got shot a lot. Rating: Ugh.</u>

    ~~Sickle~~<!--QuoteEnd--></div><!--QuoteEEnd-->

    Do you have some kind of "annoying text decorations" war going on with that ninja character?

    [edit]Ninji even
  • KhazeKhaze Join Date: 2006-12-12 Member: 59031Members
    It's a fun mod, but has some nasty hacks in some places. I was able to circumvent or beat a few of the puzzles in a way that wasn't I wasn't "supposed to", so instead of the turrets killing me, they had a trigger_hurt to finish me.
  • TesseractTesseract Join Date: 2007-06-21 Member: 61328Members, Constellation
    <!--quoteo(post=1718416:date=Jul 21 2009, 01:39 PM:name=Rob)--><div class='quotetop'>QUOTE (Rob @ Jul 21 2009, 01:39 PM) <a href="index.php?act=findpost&pid=1718416"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Do you have some kind of "annoying text decorations" war going on with that ninja character?

    [edit]Ninji even<!--QuoteEnd--></div><!--QuoteEEnd-->

    He's making fun of him, yeah.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    It is fun, but it crashed when I was bouncing the car thingy around with the gravgun and it hit a stack of explosive barrels, while corrupting the autosave :(
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=1718434:date=Jul 21 2009, 10:28 AM:name=Tesseract)--><div class='quotetop'>QUOTE (Tesseract @ Jul 21 2009, 10:28 AM) <a href="index.php?act=findpost&pid=1718434"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->He's making fun of him, yeah.<!--QuoteEnd--></div><!--QuoteEEnd-->
    It's not that funny for me when my eyes bleed.
  • briktalbriktal Join Date: 2003-08-20 Member: 20021Members, Constellation
    edited July 2009
    <!--quoteo(post=1718458:date=Feb 28 2129, 12:34 PM:name=locallyunscene)--><div class='quotetop'>QUOTE (locallyunscene @ Feb 28 2129, 12:34 PM) <a href="index.php?act=findpost&pid=1718458"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's not that funny for me when my eyes bleed.<!--QuoteEnd--></div><!--QuoteEEnd-->

    <!--coloro:grey--><span style="color:grey"><!--/coloro-->Well I'm still experimenting with my posting style so if you have any suggestions, it'd be appreciated.<!--colorc--></span><!--/colorc-->

    ~~Sickle~~
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=1718460:date=Jul 21 2009, 12:46 PM:name=briktal)--><div class='quotetop'>QUOTE (briktal @ Jul 21 2009, 12:46 PM) <a href="index.php?act=findpost&pid=1718460"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--coloro:grey--><span style="color:grey"><!--/coloro-->Well I'm still experimenting with my posting style so if you have any suggestions, it'd be appreciated.<!--colorc--></span><!--/colorc-->

    ~~Sickle~~<!--QuoteEnd--></div><!--QuoteEEnd-->
    Well that's less annoying than italics or the mess you had earlier. I don't think you really need to do this to make fun of Ninji or whoever. I'm sure they can do a good job on their own.
  • X_StickmanX_Stickman Not good enough for a custom title. Join Date: 2003-04-15 Member: 15533Members, Constellation
    <!--quoteo(post=1718460:date=Jul 21 2009, 05:46 PM:name=briktal)--><div class='quotetop'>QUOTE (briktal @ Jul 21 2009, 05:46 PM) <a href="index.php?act=findpost&pid=1718460"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--coloro:grey--><span style="color:grey"><!--/coloro-->Well I'm still experimenting with my posting style so if you have any suggestions, it'd be appreciated.<!--colorc--></span><!--/colorc-->

    ~~Sickle~~<!--QuoteEnd--></div><!--QuoteEEnd-->


    You should reply to posts in other threads. Like, quote this post that I'm making, but post the reply in another thread, possibly with a link back to this one.

    And that ~~Sickle~~ thing could be worse.

    ~@~$1c|<73~@~ for example.
  • briktalbriktal Join Date: 2003-08-20 Member: 20021Members, Constellation
    edited July 2009
    <!--quoteo(post=1718481:date=Aug 11 1657, 03:09 PM:name=X_Stickman)--><div class='quotetop'>QUOTE (X_Stickman @ Aug 11 1657, 03:09 PM) <a href="index.php?act=findpost&pid=1718481"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You should reply to posts in other threads. Like, quote this post that I'm making, but post the reply in another thread, possibly with a link back to this one.

    And that ~~Sickle~~ thing could be worse.

    ~@~$1c|<73~@~ for example.<!--QuoteEnd--></div><!--QuoteEEnd-->

    <!--coloro:grey--><span style="color:grey"><!--/coloro-->I take back that suggestion thing.<!--colorc--></span><!--/colorc-->

    ~~Sickle~~
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    edited July 2009
    Some of the puzzles really had me scratching my head. However, most were fairly well done.

    The one thing that bugged me a little was certain puzzles required foreknowledge of some sort. Like that you can use the gravy gun to make zombines drop their grenades. I had actually not known that while playing HL2. Also, often times the puzzles are a bit too disjointed; there isn't a continuous theme or anything that leads from some puzzles to another. Unlike in Portal you learn 1 thing at a time and then use it all to heck.

    I know sometimes I resorted to throwing things randomly around to see what I could use.

    Also, there is heavy use of in-game text (i.e. written on a computer screen or on the wall) which can make life a bit difficult if you have lower settings.

    But, I still recommend it. Just stick with it and ask for a hint if you get stuck once or twice.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    Gravy gun sounds delicious. I guess I'll give this a spin.
  • briktalbriktal Join Date: 2003-08-20 Member: 20021Members, Constellation
    edited July 2009
    <!--quoteo(post=1718502:date=Jul 21 2009, 04:50 PM:name=spellman23)--><div class='quotetop'>QUOTE (spellman23 @ Jul 21 2009, 04:50 PM) <a href="index.php?act=findpost&pid=1718502"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Some of the puzzles really had me scratching my head. However, most were fairly well done.

    The one thing that bugged me a little was certain puzzles required foreknowledge of some sort. Like that you can use the gravy gun to make zombines drop their grenades. I had actually not known that while playing HL2. Also, often times the puzzles are a bit too disjointed, there isn't a continuous theme or anything that leads from some puzzles to another. Whereas in Portal you learn 1 thing and then use it all to heck at a time.

    I know sometimes I resorting to throwing things randomly around to see what I could use.

    Also, there is heavy use of in-game text (i.e. written on a computer screen or on the wall) which can make life a bit difficult if you have lower settings.

    But, I still recommend it. Just stick with it and ask for a hint if you get stuck once or twice.<!--QuoteEnd--></div><!--QuoteEEnd-->


    <!--coloro:grey--><span style="color:grey"><!--/coloro-->I guess Valve kinda failed there with the grenade thing. I'm not sold on the text thing, given how much gibberish text there is in the game already. Actually, it reminds me a bit of the SoMI enhanced graphics, where some of the things you can interact with are hard to spot with all the added details on the screen.<!--colorc--></span><!--/colorc-->

    ~~Sickle~~
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    The vehicle parts were a bit quirky for me (mostly how the vehicle handled) but most of the puzzles were well done.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited July 2009
    <!--quoteo(post=1718564:date=Jul 22 2009, 02:31 AM:name=KungFuDiscoMonkey)--><div class='quotetop'>QUOTE (KungFuDiscoMonkey @ Jul 22 2009, 02:31 AM) <a href="index.php?act=findpost&pid=1718564"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The vehicle parts were a bit quirky for me (mostly how the vehicle handled) but most of the puzzles were well done.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Indeed, Source and vehicles is asking for trouble. I have yet to see any vehicle behave like a vehicle in Source :D (all cars up until now, seem to be using slicks on a wet circuit)
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    <!--quoteo(post=1718651:date=Jul 22 2009, 02:47 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Jul 22 2009, 02:47 PM) <a href="index.php?act=findpost&pid=1718651"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Indeed, Source and vehicles is asking for trouble. I have yet to see any vehicle behave like a vehicle in Source :D (all cars up until now, seem to be using slicks on a wet circuit)<!--QuoteEnd--></div><!--QuoteEEnd-->

    And thus why any good game w/ vehicles using source completely re-writes the vehicle code. Eternal silence did and the ships handle wonderfully. Empires didn't and the tanks feel like cars w/ armor plating.
  • A_Boojum_SnarkA_Boojum_Snark Join Date: 2003-09-07 Member: 20628Members
    The eviserator was worse since it was the airboat code, which doesn't handle dry ground well at <i>all</i> :/
  • AldarisAldaris Join Date: 2002-03-25 Member: 351Members, Constellation
    Am I the only one who thought it was a take on Science & Industry from the thread title? :(
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=1718673:date=Jul 22 2009, 02:02 PM:name=Aldaris)--><div class='quotetop'>QUOTE (Aldaris @ Jul 22 2009, 02:02 PM) <a href="index.php?act=findpost&pid=1718673"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Am I the only one who thought it was a take on Science & Industry from the thread title? :(<!--QuoteEnd--></div><!--QuoteEEnd-->
    I was hoping.
  • TesseractTesseract Join Date: 2007-06-21 Member: 61328Members, Constellation
    <!--quoteo(post=1718693:date=Jul 22 2009, 08:08 PM:name=locallyunscene)--><div class='quotetop'>QUOTE (locallyunscene @ Jul 22 2009, 08:08 PM) <a href="index.php?act=findpost&pid=1718693"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I was hoping.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yeah, same. :(
  • frostymoosefrostymoose Join Date: 2003-09-12 Member: 20799Members
    edited July 2009
    I thought it was something to do with S&I, too.

    I think the game is more frustrating than anything
    In the battle against the chopper/gunship in level 3 i killed myself a few times by picking up the glass shields...they flew me away and dropped me off in midair to fall to my death...
    Mr. Whirly is undoubtedly the worst part I've come across so far. It looks like there's some way to kill all the barnacles with electricity - but I can't figure it out. What I tried to do is hit the power station with mr. whirly - this just made the blade come off of the machine... so I put it back on... and when i got back in it came off again... so I put it back on... and the mr. whirly was still running and killed me. I had previously gone through the mr. whirly part on foot because he got stuck and I could not free it. Can't figure out what to do at the dead end though. I quit instead because it's just been very frustrating.
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    Yeah, whirly takes some getting used to. To kill the barnacles I grabbed the cords w/ gravy and shot them at the barnacles. Only works if you're being pulled up.

    If you're in a dead end, try smashing through wooden stuff.

    If you need to get over a gap, look for stuff to bridge the gap.

    If you need to jump a ramp, look around for an upgrade.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    I like it for the most part. Mr Half Zombie annoyed me though.

    My one real complaint is the reliance on invisible walls. They keep on showing up, and they are a major hallmark of bad design as far as I care. If you want to block off an area make sure that the player knows they can't get there simply by looking at it.

    That being said, I thing most of it is very well done. I loved the train+acid level. Lots of the "here is a new mechanic you must learn, now do it under stress. Now here is a new mechanic, do it under stress, now mix with the previous ones". They did that VERY well for most of the scenes.
  • steppin'razorsteppin'razor Join Date: 2008-09-18 Member: 65033Members, Constellation
    <!--quoteo(post=1718673:date=Jul 23 2009, 04:02 AM:name=Aldaris)--><div class='quotetop'>QUOTE (Aldaris @ Jul 23 2009, 04:02 AM) <a href="index.php?act=findpost&pid=1718673"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Am I the only one who thought it was a take on Science & Industry from the thread title? :(<!--QuoteEnd--></div><!--QuoteEEnd-->
    First thing I thought of...
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