Waypoints pack
GiGaBiTe
Join Date: 2003-10-07 Member: 21489Members
Here is a dump of all of my waypoints on my server. The ones I made myself:
ns_blackmesa_t003, ns_square_redux_t05, co_reactor, ns_supersiege004a, ns_canyon21xx, ns_canyon21xy, ns_machina, ns_lucid, co_umbra, co_poseidon, ns_nothing, ns_agora and the newest is ns_origin. ns_origin was one of the longer maps to waypoint (262 minutes or 4hr 36m, 767 waypoints, only beaten by ns_machina at 7 hours.)
The other waypoints are included because I don't know which ones I modified (I know I did some work on ns_hera.)
Take note of the *_str.cfg files and the included co_reactor. ns_nothing and ns_origin were modified with stripper2 to fix the elevators and make them return to the bottom of the shaft after waiting 2 seconds at the top. The reason I had to do this is because bots are unable to tell what state the elevator is in and will squish themselves frequently because of it. co_reactor was modified by both stripper2 AND ripent, so you need to replace your co_reactor with the one in the ZIP (don't worry, the clients won't have to redownload it.)
tl;dr, you MUST have stripper2 plugin (which can be downloaded from botmans site) running on your server or the bots will not be able to navigate the level correctly.
Download (1.26 MB)
<a href="http://www.mediafire.com/download.php?qjnmzznmwyt" target="_blank">http://www.mediafire.com/download.php?qjnmzznmwyt</a>
ns_blackmesa_t003, ns_square_redux_t05, co_reactor, ns_supersiege004a, ns_canyon21xx, ns_canyon21xy, ns_machina, ns_lucid, co_umbra, co_poseidon, ns_nothing, ns_agora and the newest is ns_origin. ns_origin was one of the longer maps to waypoint (262 minutes or 4hr 36m, 767 waypoints, only beaten by ns_machina at 7 hours.)
The other waypoints are included because I don't know which ones I modified (I know I did some work on ns_hera.)
Take note of the *_str.cfg files and the included co_reactor. ns_nothing and ns_origin were modified with stripper2 to fix the elevators and make them return to the bottom of the shaft after waiting 2 seconds at the top. The reason I had to do this is because bots are unable to tell what state the elevator is in and will squish themselves frequently because of it. co_reactor was modified by both stripper2 AND ripent, so you need to replace your co_reactor with the one in the ZIP (don't worry, the clients won't have to redownload it.)
tl;dr, you MUST have stripper2 plugin (which can be downloaded from botmans site) running on your server or the bots will not be able to navigate the level correctly.
Download (1.26 MB)
<a href="http://www.mediafire.com/download.php?qjnmzznmwyt" target="_blank">http://www.mediafire.com/download.php?qjnmzznmwyt</a>
Comments
First 3 results on google for "stripper2" goto the site with the plugin.
<a href="http://botman.planethalflife.gamespy.com/stripper2.shtml" target="_blank">http://botman.planethalflife.gamespy.com/stripper2.shtml</a>
Basically stripper2 is like ripent, but uses scripts to modify the map instead of hard coding them into the BSP like ripent does. the ns_nothing_str.cfg and co_reactor_str.cfg are the scripts for stripper2 and need to be in the maps folder with the maps.