Disabled viewing "dead" players in score.
Daworm
Join Date: 2009-06-22 Member: 67900Members
<div class="IPBDescription">Adds a depth of unknown tactical play.</div>Taking a leaf out of AA3's book, can you disable (or allow a server setting) to "disable" the status of someone as alive or dead in scoreboard?
This means come end-game of a round players don't know if it's 1 - 2 or 3 enemt left on a map alive.
Means you also won't be able to see when the enemy has respawned and plan your rushes around it to clean them up as soon as they spawn before they can gestate / buy weapons etc.
This means come end-game of a round players don't know if it's 1 - 2 or 3 enemt left on a map alive.
Means you also won't be able to see when the enemy has respawned and plan your rushes around it to clean them up as soon as they spawn before they can gestate / buy weapons etc.
Comments
Of course the spawning mechanics would still be the same and clogging up the IPs/hive would still work, but I think it's difficult enough even if you know the enemy status. At least it wasn't used as much as it probably could have.
You don't add much by removing the dead, other then pain hunting down last man, and make the true counts of players a lot less clear. ( so team, how many of you are still alive? )
Dead/alive status is fine, as well as seeing who the commander is. Everything else you need to learn on your own.
EDIT:
You also want to see what your team has in res/lifeforms as well.
People get too sucked into how many frags they get, and that really only belongs in a death match.
People get too sucked into how many frags they get, and that really only belongs in a death match.<!--QuoteEnd--></div><!--QuoteEEnd-->
No. When a comm is assigning roles to people, it's very important to be able to recognize which of his players are reliable and which are not. It's also important for a player to recognize that if they're going 0-20, they're probably doing something wrong.
There are certainly other ways to obtain the same information. An involved commander would know who his go-to players are.
And you could even stop that kind of favoritism. The players with the best Kill/Death ratio aren't always the best players.
Sure, keep the things like K/D ratio up. But perhaps just having visibility of your own team would be better. I just feel it'd add that certain "unknown" element into gameplay.
I'm not sure why this is a bad thing.
I don't know if the unknown element is reasonable here. Commander can check the hives in the present system and I hope the he can gather at least some information like that in NS2 too. Of course it's more interesting if the commander can't tell the hive status, but I don't know how much it actually adds to the game anyway. Most of your examples refer to the parts where the game is already over for one team.
Meanwhile the present information system gives you a good overlook of the game and rewards players that want to adjust their play depending on the situation. Most of the information that scoreboard gives is avaible anyway by common sense, denying it would just fill in the voice chat a bit more.
Also I agree that it doesn't change anything in the gameplay, until endgame when one team is on the verge of extermination (no ips or no hives).
K/D isn't everything, but it is something. Claiming a player going 0-20 with a low score indicating he hasn't built or killed any RTs isn't dragging down the team is a pretty hard sell.
I concentrated on building the comm's drops, and was a snack for the skulks because I threw my guns away to be faster.
I concentrated on building the comm's drops, and was a snack for the skulks because I threw my guns away to be faster.<!--QuoteEnd--></div><!--QuoteEEnd-->
Then you were just a retard. Not having any ammo increases your speed negligibly and reduces your ability to kill anything that doesn't stand there and let you knife them to nearly zero. I wouldn't trust you to do anything other than die.
Okay well umm... hostilities aside... Whether this idea is implimented or not doesn't really matter much, because the advantage/disadvantage is even for each team.
Except for one thing... On occasions when a marine start or hive has just been wiped out, you think you're winning, unless the team has relocated... Currently you can know for sure by checking the scoreboard... and seeing if the team is spawning.
If the status of the enemy is removed from the scoreboard, there is more chance that they will get back up and running without the winning team realizing.
And since I love a good comeback.... that idea suits me.