Request for Mapping-Editor
Alaska
Join Date: 2006-10-11 Member: 58067Members
<div class="IPBDescription">Walktime-Measurment</div>I didn't find a thread with suggestions and requests for the mapping-editor, so i started a new one.
I just came up with a new feature for the editor:
A tool to measure traveltimes for different units. Simple draw a path onto the ground of the map and the editor will output the traveltime for this path for a skulk, a marine, a HA, Onos, Gorge, blinking Fade.
That would quicken the mapping progress in terms of mapbalance.
Mappers wouldn't have to compile the map, put it into the game, start up ns2, take a stopwatch, stop the time of travel...
Even if it doesn't give perfect timing-information for every way, it would still be a really good startingpoint for creating hallway-routes
I just came up with a new feature for the editor:
A tool to measure traveltimes for different units. Simple draw a path onto the ground of the map and the editor will output the traveltime for this path for a skulk, a marine, a HA, Onos, Gorge, blinking Fade.
That would quicken the mapping progress in terms of mapbalance.
Mappers wouldn't have to compile the map, put it into the game, start up ns2, take a stopwatch, stop the time of travel...
Even if it doesn't give perfect timing-information for every way, it would still be a really good startingpoint for creating hallway-routes
Comments
So it would specifically be an NS2 module - to add to the idea though, apart from travel times(speeds), it should also contain 'rulers' like, stuff what was mentioned in the ns2 mapping guide thread, size in units of an onos, etc. Anything else that you could add to the module? These would be specifically NS2 related.
QFT. This is a good idea, especially if you can accurately time vents/water/stairs/etc.