Compiling Problem
humb1ed
Join Date: 2002-10-06 Member: 1446Members
<div class="IPBDescription">the ns specific csg</div> Here is the problem... at 3999 solids I can compile fine, with the 4000 solids (in worldcraft) csg crashes in the following fashion: <a href='http://www.boomspeed.com/brer/error.jpg' target='_blank'>http://www.boomspeed.com/brer/error.jpg</a>
And I talked to ken20banks and he said nothing had over 4400 solids, is this problem specific to me then? I use nemesis' batch compiler and the hlcsg that came with the nstr2. Any suggestions?
And I talked to ken20banks and he said nothing had over 4400 solids, is this problem specific to me then? I use nemesis' batch compiler and the hlcsg that came with the nstr2. Any suggestions?
Comments
I don't believe you need to use the hlcsg that came with NSTR2. Using the latest custom build, available at Valve-ERC, should also work.
By the way, adding -chart to CSG won't help you see what's wrong if CSG performs an illegal op, and even if it doesn't, I've noticed that if you're too far over the plane limit and an illegal op doesn't happen, the planes usage is shown as zero. If this happens, you'll know you gone <i>way</i> over the limit.
Exactly. All the features in the NSTR2 variant are fully incorporated in the latest custom ZHLT by Merl, and have been, well, pretty much since right around NSTR2.
edit... it looks like the large amount of clip brushes I was forced to add after hitting the clipnodes max has made the planes skyrocket, i'll just have to work on it I suppose.
<a href='http://www.boomspeed.com/brer/error.txt' target='_blank'>http://www.boomspeed.com/brer/error.txt</a>
What can you make of the error?
Error: ReadSurfs (line 1): 6767 > g_numplanes
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: C:\zoners\hlcsg.exe c:\sierra\half-life\ns\maps\ns_rift -hullfile c:\sierra\half-life\ns\nshulls.txt
-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ c:\sierra\half-life\ns\nshulls.txt ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list :
[zhlt.wad]
Loading hull definitions from 'c:\sierra\half-life\ns\nshulls.txt'
entering c:\sierra\half-life\ns\maps\ns_rift.map
Error: Entity 150 has no visible brushes
Error: No visibile brushes
Description: All brushes are CLIP or ORIGIN (at least one must be normal/visible)
Howto Fix: self explanitory
----- END hlcsg -----
hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: C:\zoners\hlbsp.exe c:\sierra\half-life\ns\maps\ns_rift
>> There was a problem compiling the map.
>> Check the file c:\sierra\half-life\ns\maps\ns_rift.log for the cause.
----- END hlbsp -----
hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: C:\zoners\hlvis.exe c:\sierra\half-life\ns\maps\ns_rift
>> There was a problem compiling the map.
>> Check the file c:\sierra\half-life\ns\maps\ns_rift.log for the cause.
----- END hlvis -----
hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: C:\zoners\hlrad.exe c:\sierra\half-life\ns\maps\ns_rift
>> There was a problem compiling the map.
>> Check the file c:\sierra\half-life\ns\maps\ns_rift.log for the cause.
----- END hlrad -----
<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
there is NOTHING wrong with the brush entity in question...
<b> [edit]wait does this mean the door isn't big nuff for onos? [/edit]</b>
That's right, an entity that's entirely made out of clip brushes will create an error. Putting in at least one normal brush will fix this. An example of a use for this are the train windows in the HL tram ride intro.
<i>models 0/400 0/25600 ( 0.0)
planes 782/32767 15640/655340 ( 2.4)
vertexes 0/65535 0/786420 ( 0.0)
nodes 0/32767 0/786408 ( 0.0)
faces 0/65535 0/1310700 ( 0.0)
clipnodes 0/32767 0/262136 ( 0.0)
leaves 0/8192 0/229376 ( 0.0)
marksurfaces 0/65535 0/131070 ( 0.0)
surfedges 0/512000 0/2048000 ( 0.0)
edges 0/256000 0/1024000 ( 0.0)
What can you make of the error?
</i>
As Relic25 mentioned, all these values at 0 (or near zero for such a large map) mean you've gone way over the limit. Simplify your map or fix up your brushwork.