xbox 360?
Elite110
Join Date: 2009-06-24 Member: 67921Members
<div class="IPBDescription">will it be on a console?</div>Right now it runs on Windows but we also plan on fully supporting OS X, Linux and Xbox 360
from: <a href="http://www.unknownworlds.com/ns2/engine/" target="_blank">http://www.unknownworlds.com/ns2/engine/</a>
it says there that that it might be on the 360 so sweet no needing a kickass computer
but when will it be released on it
from: <a href="http://www.unknownworlds.com/ns2/engine/" target="_blank">http://www.unknownworlds.com/ns2/engine/</a>
it says there that that it might be on the 360 so sweet no needing a kickass computer
but when will it be released on it
Comments
edit: but honestly if they do port it to the 360 good luck with commander mode.
In fact, NS2 will probably never come out for a console (RTS on a console? I will pass). That page is specifically about the NS2 engine.
ya makes sense then you might as well buy an rts game cause it would be the same
I don't own a console but I'll try my best figuring out the best possible way to make this works.
Left analog stick will be use to navigate in the minimap. Right analog stick will be use to scroll around the over-head map. Maybe one of the 4 button on the right can be use to drop items, one could be for selection, and one for pinting way points.
The arrows buttons on the left of the controls will be use to navigate around the commander menu (slower than a PC hotkeys but it'll just have to do)
And finally I guess left trigger to go to health/ammo requesting marine, and right analog to go to order requesting marine.
...at this point just might as well buy a computer
I really think this game will be best for the PC.
i got one console, but i hate shooters for console, its like driving a car with the mouth.
Maybe not when this is released --> <a href="http://www.xbox.com/projectnatal" target="_blank">http://www.xbox.com/projectnatal</a>.
Scroll with left stick, move cursor/mousepointer with right then have menus pop up if you push the sticks.
Select buildings to construct with LT & LR and weapons, medpacks and ammo with LB & RB
I could see that work but I would rather use a PC to play.
I hope they dont let Xbox and PC gamers play on same server (maybe add that as feature to some servers).
Scroll with left stick, move cursor/mousepointer with right then have menus pop up if you push the sticks.
Select buildings to construct with LT & LR and weapons, medpacks and ammo with LB & RB
I could see that work but I would rather use a PC to play.
I hope they dont let Xbox and PC gamers play on same server (maybe add that as feature to some servers).<!--QuoteEnd--></div><!--QuoteEEnd-->
The game would have to be certified by Games for Windows Live and use their system *shudder* in order to have cross platform play.
Can you imagine playing as a skulk with project natal? you'll get fed up from jumping on the same spot for an hour or so..
edit;
this is how you're gonna look playing ns: <a href="http://www.youtube.com/watch?v=5CcE5YasUic" target="_blank">http://www.youtube.com/watch?v=5CcE5YasUic</a>
:D
Clarification: current incarnation of consoles. They could and <b>should</b> develop further.
what in the world are you talking about
this is the most redundant idea that has ever been posted for a first person shooter do you guys even know anything about consoles or ever touched one in your cave
Just look at it this way:
What game genres have the hardest time on consoles?
RTS and FPS
And no it doesn't count how well you aim with your little joysticks on your xbox controller, mouse+keyboard is superior for these genres.
So let's take a look at NS... it is an RTS/FPS hybrid..
Basicly they would be trying to port a hybrid of the two genres that don't fit the console controllers at all to a console.
Sorry but i don't see that happening anytime soon and even if it happens i'm pretty sure it would end up really bad...
And there certainly won't be crossplatform gameplay because PC users would just destroy xbox players.
...Well, it would have mattered before console FPSs became so main-stream. But now you have the console-FPS generation who are <b>used to</b> their low-precision slow-action auto-aiming. The poor children don't know any better. So yeah the above argument isn't too relevant in today's market.
However, I don't think you have a corresponding console-RTS demographic as yet.
It does matter because gameplay gets dumped down to match the controlls.
Just take the highest ranked RTS game on consoles as an example: Halo Wars
One could expect that a game that gets rated "among the best of it's kind on a platform" is pretty good.
But the truth is that Halo Wars sucks compared to most other RTS games on PC. Even the most medicore RTS games on PC got more depth than Halo Wars.
It's dumped down so much that most serious RTS PC players won't even bother with it. There are like 10 units total and like 10 upgrades for them because the xbox controller can't handle the kind of micromanagment most PC RTS games usually require. No matter how much you finetune the controlls, there will allways be certain advantages/disadvantages to some controll types.
If the xbox gets a decent USB mouse/kb support than it could work, but it doesn't have something like that and i doubt that will change anytime soon. So UWE would have to either dump down the gameplay to match the console controlls or come up with some totaly insane innovative control sheme that most people won't understand.
But under current conditions it would be like a team of people in wheelchairs trying to play soccer. (no offense against retarded people but some things just don't fit and i needed a matching example)
And just to make it clear: I own a Wii and a Xbox myself so i'm not some kind of "PC fanboy" i just strongly believe that some game genres work way better on some platform compared to another platform.
yeah not gonna happen. it's because, as i said before, there's a different mindset. consoles are a livingroom / couch game, which means no tables, so there's nowhere to put a keyboard* and mouse. However, maybe they could use a scroll ball-type mouse feature on the controller, or a touch surface that acts like a scroll ball. you'd get most of the control and precision you desired. i know that back in the day, I had friends that played PC FPSs on scroll ball mice. just ergonomics you gotta think about then.
*not as important, imo.
Plus, how do you expect to leap or bunny hop correctly without a mouse? Lol, that would be a challenge using a joystick.