Vertical Gameplay

AnthoniAnthoni Join Date: 2009-04-10 Member: 67129Members
<div class="IPBDescription">- Avoiding Ladders</div>As most know ladders in some types of games can kill gameplay. I mean your practically a sitting duck while climbing.
So I had an idea for a Grappling Hook. Perhaps all marine could have these and they could be used at certain points in
a map. The grappling would allow avoidance of ladders and provide a quick way to ascend walls, thus giving a certain
amount of Vertical Gameplay. Also, having only certain point that this could happen would limit how much the player
could do this, that way players are not flying all over the place like bionic commando.

Comments

  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
    And here I was thinking and hoping to find some great ideas for aliens to deal with ladders and vertical parts of maps..:/

    Some ladders might be annoying, but I don't think one should get rid of them and I don't think marines are the problem regarding ladders and vertical gameplay.
  • MrRadicalEdMrRadicalEd Turrent Master Join Date: 2004-08-13 Member: 30601Members
    Ladders in previous Quake based games were a staple element in maps; everyone used them equally and everyone was hindered equally by using them, but obviously we need a new philosophy when we look at such mapping elements. No longer should we see ladders as cheap vertical walkways to get to the second story, but a hazard and a choice given to marines with an known risk involved. Now, some of the aliens should be given a chance to use ladders, but I'd really like to see the Onos be able to stand up on it's hind legs and reach up a ladder and not climb; giving the Onos a fighting chance. All in all, I am glad we are addressing the hard facts of such mechanics, because this will make the end product more believable.
  • AnthoniAnthoni Join Date: 2009-04-10 Member: 67129Members
    In Quake people could shoot up ladders very quickly, and when that is the case it takes away from the realism. Far fetched as most video games may be players will call it out when something weird happens, such as firing up a ladder at 300 mph to keep up with the speed of the game. Only is some games do ladders work, and this is not one of them.

    As for the aliens, design alternate routes that they can move up but not humans.
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    Speaking of ladders, are we still on a HL-type "I still have full 360 view and both arms free" types of ladder, or do you have a limited angle, face to the ladder, and hands occupied?
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    I'd say we should scrap the Concept of Ladders to somem extent.

    Most environtment on a Spaceship or Station should be designed for Heavy Machines (i.e. CargoWalkers from Aliens or some good old Forklifters), so we need something to let them move between Levels.
    I'm for limited Spped Antigrav Tubes (Futurama Introsequence?) and moving Plattforms.

    Ladders are simply to risky to be used without proper surveilance and backup.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    <!--quoteo(post=1713332:date=Jun 22 2009, 07:27 AM:name=RobB)--><div class='quotetop'>QUOTE (RobB @ Jun 22 2009, 07:27 AM) <a href="index.php?act=findpost&pid=1713332"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Ladders are simply to risky to be used without proper surveilance and backup.<!--QuoteEnd--></div><!--QuoteEEnd-->

    exactly, it can be a shortcut - but is it worth the risk? :)
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    <!--quoteo(post=1713354:date=Jun 21 2009, 10:18 PM:name=schkorpio)--><div class='quotetop'>QUOTE (schkorpio @ Jun 21 2009, 10:18 PM) <a href="index.php?act=findpost&pid=1713354"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->exactly, it can be a shortcut - but is it worth the risk? :)<!--QuoteEnd--></div><!--QuoteEEnd-->
    qft

    I agree. Ladders must be a stay, but as shortcuts, and you shouldn't be able to defend your self, aswell with limited view of 180 degrees facing the ladder and 180 degrees up and down. Ladders going down would be less of a risk (Rambo Slide down em) than having to go slowly up.
  • AnthoniAnthoni Join Date: 2009-04-10 Member: 67129Members
    Well, I overlooked the obvious. Lifts, duh. Lifts would work great for both sides.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    Wouldn't make sense for the aliens to use though...
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    edited June 2009
    They're super intelligent creatures from the blackness of space, wouldn't be too hard to push a button, HELL, the queen from Aliens was smart enough to press the "Up" button on the elevator, and sneak onto the dropship. ;P

    So yea, alien accessible looking switches are needed, switches designed for the aliens NOT to use can look like switches that an alien couldn't use, purely acetic, of course, this is purely for a visual logic, not gameplay. It's an idea that I'd like on official NS2 maps, switches that aliens shouldn't be allowed to use, they should use a switch model/skin that looks like something an alien can 'turn on', like an Enmass turn-wheel switch, which is a Circle switch that turns with 1/4th of a circle to On/Off or a semi-circle. Button switch can be for alien usable switches. Again, what I'm babbling about is PURELY ascetic off-topicness.

    Lift and ladders should be a must in NS2. Aliens can make 'Nydus Canals' as a tunnel up/down somewhere fyi.

    This topic made me think about how I'll miss water in NS2 <=( If used right, it kicked ass.
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->ascetic<!--QuoteEnd--></div><!--QuoteEEnd-->
    You sure you don't mean aesthetic?

    >>> Aliens not able to use Switches
    I don't realy like that Idea, we have Welders to let Marines interact with the Map where Kharaa can't after all.
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    THANK YOU, I tried using the Auto-Finder, and couldn't find it, so I chose the closest that looked right, I thought "I got it wrong, but why won't it show up!?!?!"

    Only certain situations does a switch not work for both teams, I'm saying make it look like the aliens can't use it, to match the fact they aren't allowed to use it :D
  • BruteBrute Join Date: 2009-06-10 Member: 67778Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    As skulks can wall-walk/leap, fades can blink, lerks can fly and gorges (may) wall-walk, the main issue seems to be how a onos can climb higher grounds

    Here is what comes to my mind:
    <ul><li> ladders - may look awkward, but is functional at least</li><li> lifts - may get blocked by someone building things below and take lots of space, but seem natural somehow</li><li> ramps/stairs - nicely done in TF2, maybe challenging for mappers</li><li> ladders + extra routes (with ramps) for onoses - takes even more space, and may have an effect on gameplay as more entrances needs to be covered</li><li> teleporters - you may want to know what's awaiting you on the other side</li><li> portals - my be confusing when it comes to learning the structure of a map</li><li> gravity walks - my favorite, shamelessly copied from pray
    <img src="http://home.nexgo.de/brute/wallwalk.png" border="0" class="linked-image" />
    <a href="http://www.winsupersite.com/images/showcase/xbox360_prey_05.jpg" target="_blank">pic1</a> <a href="http://www.sof2mapping.it/prey/prey_tuts/images/wall_walk_prefab.gif" target="_blank">pic2</a> <a href="http://images.amazon.com/images/G/03/videogames/features/prey_wallwalking_big.jpg" target="_blank">pic3</a></li></ul>
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    Serious Sam had it first, I still like it non the less, but how do you want to excuse that marine's arent wallwaking with this?

    Oh no... no no no, not that weird forcefield crap. That makes so totaly no Sense at all!
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    edited June 2009
    <!--quoteo(post=1713442:date=Jun 23 2009, 01:18 AM:name=ryknow69)--><div class='quotetop'>QUOTE (ryknow69 @ Jun 23 2009, 01:18 AM) <a href="index.php?act=findpost&pid=1713442"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->They're super intelligent creatures from the blackness of space, wouldn't be too hard to push a button, HELL, the queen from Aliens was smart enough to press the "Up" button on the elevator, and sneak onto the dropship. ;P

    So yea, alien accessible looking switches are needed, switches designed for the aliens NOT to use can look like switches that an alien couldn't use, purely acetic, of course, this is purely for a visual logic, not gameplay. It's an idea that I'd like on official NS2 maps, switches that aliens shouldn't be allowed to use, they should use a switch model/skin that looks like something an alien can 'turn on', like an Enmass turn-wheel switch, which is a Circle switch that turns with 1/4th of a circle to On/Off or a semi-circle. Button switch can be for alien usable switches. Again, what I'm babbling about is PURELY ascetic off-topicness.

    Lift and ladders should be a must in NS2. Aliens can make 'Nydus Canals' as a tunnel up/down somewhere fyi.

    This topic made me think about how I'll miss water in NS2 <=( If used right, it kicked ass.<!--QuoteEnd--></div><!--QuoteEEnd-->
    They ain't super intelligent. What are you smoking?
    Hell, I even doubt that they're from the depths of space, but that's my own theory on the backstory.
    All elevators should be alien-unfriendly. That's HUNDREDS OF BUTTONS.
    But actually, aliens don't have fingers. You need fingers to push buttons.
    Nanites® won't win the argument for you here, sucka!

    <!--quoteo(post=1713465:date=Jun 23 2009, 02:27 AM:name=RobB)--><div class='quotetop'>QUOTE (RobB @ Jun 23 2009, 02:27 AM) <a href="index.php?act=findpost&pid=1713465"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->ascetic<!--QuoteEnd--></div><!--QuoteEEnd-->
    You sure you don't mean aesthetic?
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    He does. It's funny because they're like the <b>exact opposite</b>. Bad spelling (or using the wrong words that sound almost like the right ones) is one of my pet peeves.
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    A skulk's claw is very pointy, he can precisely press buttons, so can Fade, and lerk can spew out a horn at the according button xD Onos' have the 2 Horns around the mouth, gorge gots his face thingies..... there :D

    @Brute: I personally think gorge should get the Web-Hookshot, I posted a very well received picture of how it'd work in a Topic about it. When is there a SLOPE in a space station???? Only time would be a Bio-Dome, cause usually everything is Straight edges.
  • AnthoniAnthoni Join Date: 2009-04-10 Member: 67129Members
    Straight from twitter.. two days ago....
    "Charlie is looking at a mockup of a potential solution to the Oni/ladder debate - special areas that the Onos can break through! Go Dux! #fb"
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    Aliens can't use ladders now, woot.
  • HawkeyeHawkeye Join Date: 2002-10-31 Member: 1855Members
    Simply remove ladders from the equation. Make it so that no alien can use ladders while marines can. Assuming the Kharaa lifeforms will be similar to that of NS1, most aliens shouldn't have a problem anyway with exceptions of the gorge and onos. The mapper at that point should simply be aware of this and always provide an alternate system to navigate the map. Adds another layer of strategy and you don't have to worry about gorges and onos starting at a ladder while hovering mysteriously.

    If the mapper can't make an alternative path, the ladder should simply be removed altogether unless a 'no-onos' or 'no-build' zone is to be incorporated into the map.

    I think the onos should be thought of less like a player with full 360 movement capability and can change direction on a dime and more like a vehicle. In a sense, that's what they are really.. a tank. So in that, I'd like to see the onos not be able to maneuver masterfully but have to turn around like a vehicle would do a 3-point turn. And no, vehicles don't use ladders. :P
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    But Rhinos and Elephants CAN turn on a Dime. That's why they have 4 Legs.
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    Not at full speed :P

    Also, It's announced, no Alien can use ladders :D

    Gorges make Nydus Canals for the Mr.Onos to use
  • NeoSniperNeoSniper Join Date: 2005-06-02 Member: 52976Members
    Its not just an issue for the Onos but also the mobile siege cannon. (was it MASC?)

    *Aliens not using ladders sounds right.

    *Lifts can exist in a very limited sense. Not as a replacement for ladders that the Onos and Siege cannon can use.

    *It up to the mapper to make sure that siege cannons and Oni are able to go were they need to go. Maybe not every point of the map, but it has to be balanced.

    *I favor the use of ramps for Oni and MASC's. Doors that and Onos can break and marines can either weld open/shut or simply operate (Maybe with some RF tags lol).

    *Grapple for the Spider Gorge ftw! (link to tread?)
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    edited June 2009
    what about Heavy Armours / Powered Armours / Exoskeletons?

    spider gorge would be pretty sweet. if it played anything like Worms 2 Ninja Rope i'm ####ing sold. but it sounds more like a modders' thing to do, a la the lerk lift.
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    <!--quoteo(post=1713316:date=Jun 21 2009, 01:12 PM:name=Anthoni)--><div class='quotetop'>QUOTE (Anthoni @ Jun 21 2009, 01:12 PM) <a href="index.php?act=findpost&pid=1713316"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->In Quake people could shoot up ladders very quickly, and when that is the case it takes away from the realism. Far fetched as most video games may be players will call it out when something weird happens, such as firing up a ladder at 300 mph to keep up with the speed of the game. Only is some games do ladders work, and this is not one of them.

    As for the aliens, design alternate routes that they can move up but not humans.<!--QuoteEnd--></div><!--QuoteEEnd-->

    A little known fact about Quake is that ladders don't exist in Quake in any form. All ladders you see in Quake maps are more or less hacks using tons of clip brushes, which is why it doesn't affect the players' ability to manuver.
  • Blue21Blue21 Join Date: 2009-06-29 Member: 67970Members
    I would say marines can only use single handed weapons on a ladder. I wouldn't restrict the viewing angle because you can turn your head and shoulders and hold on with one hand.
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    Pistol and knife on ladder Only? +grenades.

    I say that LMG should also be allowed then, making it useful even farther.
  • TrubodasleikjarinnTrubodasleikjarinn Join Date: 2004-05-28 Member: 28967Members, Constellation
    Adding ramps or some other ways for Onos/Mobile-Siege-Thingy makes more sense than having them climb ladders. Come to think of it, I used to remember beeing a cloaked onos standing in the middle of a ladder waiting for HA to eat... wich is just plain silly considering how the Onos works :P

    Ladders are still ok in some situations, i.e letting marines climb into a ventilation shaft / maintainance tunnel.
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