Good hit feedback
Bacillus
Join Date: 2006-11-02 Member: 58241Members
In some games you've got a lot of problems recognizing if you've actually landed a hit on your opponet. NS was decent due to the bloodsprites and growls, but the feedback could still be improved a bit.
-The blood graphics should be clearly distinquishable from the alien, most likely a bit more obivious than they used to be in NS.
-The bullets hitting should make a sound that can be clearly heard if you want to.
-Aliens should growl as they do in NS. A little different growl when alien gets hit by anything on low hp might be a nice bonus.
-Alien melee hits should a bit more distinquishable.
NS includes most of those to some extend, but I'd still like to emphasize how much the proper feedback means for gaming experience here and there.
-The blood graphics should be clearly distinquishable from the alien, most likely a bit more obivious than they used to be in NS.
-The bullets hitting should make a sound that can be clearly heard if you want to.
-Aliens should growl as they do in NS. A little different growl when alien gets hit by anything on low hp might be a nice bonus.
-Alien melee hits should a bit more distinquishable.
NS includes most of those to some extend, but I'd still like to emphasize how much the proper feedback means for gaming experience here and there.
Comments
This is a very very good idea... aliens should be sneaky... not attackers... so they should pay the price when they do attack marines head on.
Furthermore this would heavily help the marine teams morale... they actually get to see aliens dieing in pain... nothing can lift ones spirits more then that!!!
No more of the days when people complain about hit registration and bad choke!!! we want aliens dead and we want it now!!!! But first a little dance while we chew their health away with a lot of fast moving metal tips :)
So sick of those fatty gorges... just standing their absorbing hundreds of rounds of ammo... now we get to hear it scream like a dieing rabbit!!!! YES GOD YES!!! xD
Of course it should be a % whenever necessary. The idea is to give some information to the player without breaking the atmoshpere or focus of the player.
I think these are exactly the kind of details that need to be adressed in the actual game development. Anyone is capable of creating some large scale game altering plugins, but before that the core gameplay needs to be responsive and well designed to the last detail. In addition the competetive scene tends to stick to vanilla game whenever they can and they are most likely the ones making most use of small details like this.
<!--quoteo(post=1712551:date=Jun 16 2009, 09:29 PM:name=Align)--><div class='quotetop'>QUOTE (Align @ Jun 16 2009, 09:29 PM) <a href="index.php?act=findpost&pid=1712551"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't think it should be like Q3 where there's a BOOP whenever you hit. It works great for DM games, but if you're trying for an atmospheric game at the same time, you might want something more subtle (like the aforesaid growls).<!--QuoteEnd--></div><!--QuoteEEnd-->
I had Q3 in mind when I wrote this, but I agree that NS needs to be more subtle. Nevertheless, the hit sound can still be a bit different. For example you can clearly hear bite's hit sound while using silence. Fine tuning sounds like that so that they can be heard in the middle of a fight if you know to look for them shouldn't break the atmoshpere.
Metal Object = Ding
Water = Swoosh
Bone = Crunch
Flesh = Squish
Wood = Wood (LOL Z!!!)
Magic Carpet = =D
Yeah.
When you hit, your cross hair changed just slightly. Umm... trying to remember exactly how it looked.
Eh, i can't remember exactly, but the main idea was that you knew you hit your target, but it wasn't enough to disrupt your game play, didn't detract from the game, didn't make a section of the screen unviewable, was clearly visible and was very handy.
Ahhh i think i remember. So your cross hair looks like this:
````````````
``````|`````
``---- + ----``
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When you hit, four lines flashed up NE, SE, SW and NW diagonally sloping towards the center dot of your crosshair.
````````````````
`````\ | /`````
``---- + ----``
`````/ | \`````
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Like that, but the lines only flashed up for maybe... 0.02 seconds, so it was a flash. As i said, only enough to know that you had hit.
Was a great addition to the game.
I like this idea.
Me too. I also like sounds as well because it takes up less screen.
BattleFront also featured a similar system. They had a special graphic for headshots as well.
Anyways, I approve.
Yeah, I believe it was. It was really useful actually.
but I think it could definately be clearer when you are and aren't hitting with alien melee attacks.