Keybind Customization & Scripts
qbert
Join Date: 2009-06-10 Member: 67773Members
<div class="IPBDescription">Flexibility of user controls</div>[Forgive me for being a forum nublet if this has been posted before]
While nostalgically playing a load of NS1 in preparation for NS2 I have had one constant outstanding frustration: the limited ability to customize key-binds & controls. It is most likely due to restrictions of the Half-Life construct, but nonetheless I wanted to make sure that it was addressed while development is stirring.
My suggestion is for all abilities to be bound for instant use much like the "alien special ability/reload" bind in NS1 (without scripting required) rather than swapping to an ability number then using a main 'fire' key to activate. Even with fastswitch enabled the controls are clunky and feel antiquated. Also, this could be designed to be much more user-friendly if keybinds are made able to be changed through an interface that has unit-specific branches (i.e. Action keybinds for skulks could be changed independently of all other units).
Also... another cool feature that I have yet to see a game introduce yet is an interface that allows you to customize your own crosshairs internally (not using photoshop or MSpaint to adjust sprites). A simple pop-up frame with basic drawing tools would be something really cool and unique. (I'm one of those people that can't bear to use crosshairs that don't feel right and spend hours customizing them).
While nostalgically playing a load of NS1 in preparation for NS2 I have had one constant outstanding frustration: the limited ability to customize key-binds & controls. It is most likely due to restrictions of the Half-Life construct, but nonetheless I wanted to make sure that it was addressed while development is stirring.
My suggestion is for all abilities to be bound for instant use much like the "alien special ability/reload" bind in NS1 (without scripting required) rather than swapping to an ability number then using a main 'fire' key to activate. Even with fastswitch enabled the controls are clunky and feel antiquated. Also, this could be designed to be much more user-friendly if keybinds are made able to be changed through an interface that has unit-specific branches (i.e. Action keybinds for skulks could be changed independently of all other units).
Also... another cool feature that I have yet to see a game introduce yet is an interface that allows you to customize your own crosshairs internally (not using photoshop or MSpaint to adjust sprites). A simple pop-up frame with basic drawing tools would be something really cool and unique. (I'm one of those people that can't bear to use crosshairs that don't feel right and spend hours customizing them).