"Demo" Recording (Packet Capture) ala Half-Life?

WhiteZeroWhiteZero That Guy Join Date: 2004-06-24 Member: 29511Members, Constellation
edited June 2009 in Ideas and Suggestions
<div class="IPBDescription">Recording your matches for playback</div>Demo recording in the Half-Life engine was great for playing back matches for analysis. This is, of course, accomplished by recording the packets coming in and out of the server/client, not actual video, in order to playback into the engine at a later time and watch what was going on.

It would be great to have this (at some point) added to NS2's engine. Especially sense analyzing a match, noting your mistakes and your enemies strengths, is key to improving your skill in a strategical game like NS.

Edit:
Hmmm... I see this has pretty much already been asked <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=105100&hl=recording" target="_blank">here</a> and <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=104774&hl=recording" target="_blank">here</a> several months ago... Oh well, time for a topic-rez thread. hehe

Comments

  • VmanVman Join Date: 2007-09-11 Member: 62251Members
    I always used the Recording feature in Half-life/NS1 Simply because It did help out on me noticing that maybe I should have done this instead of that. Like waiting more and listening instead of rushing thinking only one person was there. Or maybe if I attacked one more time I would have gotten him, ect.


    If not For purposes of analizing yourself for flaws, you can always just use that to record your matches just for the fun of it.
  • homicidehomicide Join Date: 2003-11-10 Member: 22451Members
    edited June 2009
    What about NS2TV servers and NS2TV recordings?
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