"Demo" Recording (Packet Capture) ala Half-Life?
WhiteZero
That Guy Join Date: 2004-06-24 Member: 29511Members, Constellation
<div class="IPBDescription">Recording your matches for playback</div>Demo recording in the Half-Life engine was great for playing back matches for analysis. This is, of course, accomplished by recording the packets coming in and out of the server/client, not actual video, in order to playback into the engine at a later time and watch what was going on.
It would be great to have this (at some point) added to NS2's engine. Especially sense analyzing a match, noting your mistakes and your enemies strengths, is key to improving your skill in a strategical game like NS.
Edit:
Hmmm... I see this has pretty much already been asked <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=105100&hl=recording" target="_blank">here</a> and <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=104774&hl=recording" target="_blank">here</a> several months ago... Oh well, time for a topic-rez thread. hehe
It would be great to have this (at some point) added to NS2's engine. Especially sense analyzing a match, noting your mistakes and your enemies strengths, is key to improving your skill in a strategical game like NS.
Edit:
Hmmm... I see this has pretty much already been asked <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=105100&hl=recording" target="_blank">here</a> and <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=104774&hl=recording" target="_blank">here</a> several months ago... Oh well, time for a topic-rez thread. hehe
Comments
If not For purposes of analizing yourself for flaws, you can always just use that to record your matches just for the fun of it.