Crouch Jumping

WhiteZeroWhiteZero That Guy Join Date: 2004-06-24 Member: 29511Members, Constellation
The Half-Life series is one of the few games that got this right... in fact it was required a few times in the games. Obviously, that means crouch-jumping worked well in NS1, too.

Sense we're on a new engine now with different collision detection and moment algorithms, I just wanted to throw this out there to make sure we'll get good crouch-jumping in NS2.

Comments

  • StarClawsStarClaws Join Date: 2002-11-26 Member: 9974Members
    It will more than likely be apart of game... But will fall to the mapmakers decisions.
  • WhiteZeroWhiteZero That Guy Join Date: 2004-06-24 Member: 29511Members, Constellation
    <!--quoteo(post=1710568:date=Jun 6 2009, 06:29 AM:name=StarClaws)--><div class='quotetop'>QUOTE (StarClaws @ Jun 6 2009, 06:29 AM) <a href="index.php?act=findpost&pid=1710568"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It will more than likely be apart of game... But will fall to the mapmakers decisions.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Well, when it comes to making things that you can jump on, yes.
    But the engine needs to be able to make it work properly first... which many other games do not.
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