<!--quoteo(post=1710941:date=Jun 7 2009, 10:11 PM:name=SentrySteve)--><div class='quotetop'>QUOTE (SentrySteve @ Jun 7 2009, 10:11 PM) <a href="index.php?act=findpost&pid=1710941"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If the system is easy to use, it could really do wonders for teamwork while also freeing up the voice comms for more important communications.<!--QuoteEnd--></div><!--QuoteEEnd-->
Drawing on a seperate Map layout, a Tactical Overlay? I did like that "Humans vs Nature" -Game's approach where your Team's Comm could draw on the Minimap, but the Enthuiasm ended when someone started drawing huge Penises on the Map I couldn't turn off (the Scribble of course).
<!--quoteo(post=1710468:date=Jun 5 2009, 03:34 PM:name=kyliegirl)--><div class='quotetop'>QUOTE (kyliegirl @ Jun 5 2009, 03:34 PM) <a href="index.php?act=findpost&pid=1710468"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->when CO came out, teamwork went down the drain, ultimately I despised co the day it came out..
before CO there was actually alot of teamwork, I was always a gorge, but back then I always had a skulk escort me and defend me when building a hive or getting up basic defenses in key areas and building RTS, when I called for help over 5 skulks would stop everything to come and assist.. I recall one memorable game that lasted 3 hours, and without the teamwork we had we would have lost the game, it was a very epic game and a brilliant end to one.
When CO came out, I was a lone gorge <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /> and surviving became alot harder because of this. Games got stupider, teamwork was non existent, people started abusing everyone and even newbie players got the crap ripped out of them, when before CO came out they would have been helped and told how to play..
I am looking forward to ns2, it will be like when ns first came out, everyone huddled next to eachother wondering what is where, who is what. Teamwork will come in hand as the game progresses, I have no doubt that with this power grid system etc that teamwork will come back and everyone will need to play a particular role to ensure they do the best for their race.<!--QuoteEnd--></div><!--QuoteEEnd-->
This is the exact same thing I noticed when playing. I quit the game shortly after CO came out. Hoping for the good old days to return in ns2
Comments
Drawing on a seperate Map layout, a Tactical Overlay?
I did like that "Humans vs Nature" -Game's approach where your Team's Comm could draw on the Minimap,
but the Enthuiasm ended when someone started drawing huge Penises on the Map I couldn't turn off (the Scribble of course).
before CO there was actually alot of teamwork, I was always a gorge, but back then I always had a skulk escort me and defend me when building a hive or getting up basic defenses in key areas and building RTS, when I called for help over 5 skulks would stop everything to come and assist.. I recall one memorable game that lasted 3 hours, and without the teamwork we had we would have lost the game, it was a very epic game and a brilliant end to one.
When CO came out, I was a lone gorge <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /> and surviving became alot harder because of this. Games got stupider, teamwork was non existent, people started abusing everyone and even newbie players got the crap ripped out of them, when before CO came out they would have been helped and told how to play..
I am looking forward to ns2, it will be like when ns first came out, everyone huddled next to eachother wondering what is where, who is what. Teamwork will come in hand as the game progresses, I have no doubt that with this power grid system etc that teamwork will come back and everyone will need to play a particular role to ensure they do the best for their race.<!--QuoteEnd--></div><!--QuoteEEnd-->
This is the exact same thing I noticed when playing. I quit the game shortly after CO came out. Hoping for the good old days to return in ns2