Show us something?

PricePrice Join Date: 2003-09-27 Member: 21247Members
<div class="IPBDescription">now pre-orders</div>So you start the great pre-order <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
I am sure, many people buy it, like me.
But why you not release some Renders / Images of your Game??
There is no ingame Image, maybe because there is nothing Finaly, but you write for example in the twitter (just awesome that you tell us!) you take a look at the shotgun concept.
The onos and skulk looks done (Teaser) why you not show us some Render or quicktime 360° Videos??

Whine whine, hmmm tasty wine.

Comments

  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    Thanks to everyone who is pre-ordering the game on faith. Don't worry, over the coming month/months we'll be releasing plenty of stuff to get you excited. Believe me, we want to show off our game as much as you want to see it.

    Keep in mind that setting up and taking screenshots, putting together blog posts, and showing off the new aliens, involves a lot of our time. From the written descriptions and information, to making renders of models, to recording out movies showing off some of the animation, that's all time that pulls us away from working on the game itself. We want to keep the PR ball rolling now that we've released the first glimpse of NS2, and to do it right requires a serious time commitment, as well as a balancing act between the more casual blog posts and twittering, to the more polished widespread PR releases, such as with the teaser movie.

    I've worked at several other game companies, and even with many times more employees, and professional PR and marketing companies hired by the publishers, creating the media to show off the games was still always a disruption that took away from the focus on making the actual game.

    Thanks for your patience and understanding.

    --Cory
  • ItalianmagicItalianmagic Join Date: 2008-12-13 Member: 65755Members
    <!--quoteo(post=1710216:date=Jun 4 2009, 02:53 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Jun 4 2009, 02:53 PM) <a href="index.php?act=findpost&pid=1710216"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Thanks to everyone who is pre-ordering the game on faith.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Cory, the preacher in you is coming out....

    "Blessed is the man who believes [NS2 will be the next best thing to sliced bread] and has not seen!"
  • mf-mf- Join Date: 2008-06-17 Member: 64463Members
    Ah cory, amazing... I was just about to post something similar about how releasing high quality PR releases drains huge amounts of development time away from the game.

    I think you'll find Price is that even those small casual blog posts absolutely drain away more than a days work. For just one video alone they have to record the video, edit the video, work out what they're gonna say, what they can't say, retakes to make sure they get it right and to make sure that they release it in a professional manner.

    I would imagine the teaser trailer for NS2 took over a week to make, with custom animation scripting, in game footage recording, sounds and making sure they just get it right with in game actors.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Yeah, really, don't put too much effort into that stuff. People who buy it on faith will buy it on faith; people who need more info can wait until there's more info. You're not going to lose any customers by making them wait too long. You're only going to delay their money, which doesn't really matter.
  • DeadzoneDeadzone Join Date: 2003-07-03 Member: 17911Members, Reinforced - Shadow
    <!--quoteo(post=1710267:date=Jun 4 2009, 06:23 PM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE (TychoCelchuuu @ Jun 4 2009, 06:23 PM) <a href="index.php?act=findpost&pid=1710267"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah, really, don't put too much effort into that stuff. People who buy it on faith will buy it on faith; people who need more info can wait until there's more info. You're not going to lose any customers by making them wait too long. You're only going to delay their money, which doesn't really matter.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Can I hear an AMEN! <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />

    Well said. People who complain have no place here. Either be happy with your pre-order status and chill, or wait to see whatever "proof" you need before you pay.
  • NarcilNarcil Join Date: 2005-02-16 Member: 41426Members
    edited June 2009
    could just bring on another intern who's job is to prepare media releases (providing they work for free <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> ). I thought it would be a good marketing direction to continue to build on the hype from the teaser
  • slayer20slayer20 Killed a man once. Join Date: 2007-12-13 Member: 63157Members, Reinforced - Shadow
    I'd be more than happy to come down and work for a media release!

    Provided that you pay for my plane ticket there and back and possibly a hotel room for a couple of nights.

    I'll do the media release for free.
  • SlaughtSlaught Join Date: 2005-02-12 Member: 40780Members
    <!--quoteo(post=1710315:date=Jun 4 2009, 11:41 PM:name=slayer20)--><div class='quotetop'>QUOTE (slayer20 @ Jun 4 2009, 11:41 PM) <a href="index.php?act=findpost&pid=1710315"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'd be more than happy to come down and work for a media release!

    Provided that you pay for my plane ticket there and back and possibly a hotel room for a couple of nights.

    I'll do the media release for free.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Haha, was going to say the exact same thing.

    I can't wait for the next release. Hopefully there's some more to see. I read in the power grid forum a while back that KungFuSquirrel was <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=106143&view=findpost&p=1705052" target="_blank">planning on making a blog post</a>? What happened with that?
  • Xirvus.reiXirvus.rei Join Date: 2009-05-31 Member: 67579Members
    <!--quoteo(post=1710216:date=Jun 5 2009, 04:53 AM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Jun 5 2009, 04:53 AM) <a href="index.php?act=findpost&pid=1710216"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Thanks to everyone who is pre-ordering the game on faith. Don't worry, over the coming month/months we'll be releasing plenty of stuff to get you excited. Believe me, we want to show off our game as much as you want to see it.

    Keep in mind that setting up and taking screenshots, putting together blog posts, and showing off the new aliens, involves a lot of our time. From the written descriptions and information, to making renders of models, to recording out movies showing off some of the animation, that's all time that pulls us away from working on the game itself. We want to keep the PR ball rolling now that we've released the first glimpse of NS2, and to do it right requires a serious time commitment, as well as a balancing act between the more casual blog posts and twittering, to the more polished widespread PR releases, such as with the teaser movie.

    I've worked at several other game companies, and even with many times more employees, and professional PR and marketing companies hired by the publishers, creating the media to show off the games was still always a disruption that took away from the focus on making the actual game.

    Thanks for your patience and understanding.

    --Cory<!--QuoteEnd--></div><!--QuoteEEnd-->

    Fair enough.
    Sounds like you're busting with content to show us all, so that convinces me. (Heck, I was way convinced before I read this post, but yeah).

    Do what you guys gotta do. We'll all be salivating over what you next give out, you know that <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    Well if you consider the fact the time spent in "done when it's done" mode, and the recent change to "Fall 2009" (which at the latest ends in November), and that before that we have the Alpha and then the Beta, then that means we'll very soon get something.
  • XeZoXeZo Join Date: 2006-11-14 Member: 58597Members, Reinforced - Shadow
    <!--quoteo(post=1710216:date=Jun 4 2009, 07:53 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Jun 4 2009, 07:53 PM) <a href="index.php?act=findpost&pid=1710216"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I've worked at several other game companies, and even with many times more employees, and professional PR and marketing companies hired by the publishers, creating the media to show off the games was still always a disruption that took away from the focus on making the actual game.<!--QuoteEnd--></div><!--QuoteEEnd-->



    When I read that, I just thought about "Duke Nukem Forever" right away... <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • KalabalanaKalabalana Join Date: 2003-11-14 Member: 22859Members
    It's bad enough you read the forums let alone post on them!


    BACK TO WORK
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    So, where is MonsE when you need him?
  • PricePrice Join Date: 2003-09-27 Member: 21247Members
    <!--quoteo(post=1710216:date=Jun 4 2009, 07:53 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Jun 4 2009, 07:53 PM) <a href="index.php?act=findpost&pid=1710216"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Thanks to everyone who is pre-ordering the game on faith. Don't worry, over the coming month/months we'll be releasing plenty of stuff to get you excited. Believe me, we want to show off our game as much as you want to see it.

    Keep in mind that setting up and taking screenshots, putting together blog posts, and showing off the new aliens, involves a lot of our time. From the written descriptions and information, to making renders of models, to recording out movies showing off some of the animation, that's all time that pulls us away from working on the game itself. We want to keep the PR ball rolling now that we've released the first glimpse of NS2, and to do it right requires a serious time commitment, as well as a balancing act between the more casual blog posts and twittering, to the more polished widespread PR releases, such as with the teaser movie.

    I've worked at several other game companies, and even with many times more employees, and professional PR and marketing companies hired by the publishers, creating the media to show off the games was still always a disruption that took away from the focus on making the actual game.

    Thanks for your patience and understanding.

    --Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
    Thank your for the Answer!
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