Show us something?
Price
Join Date: 2003-09-27 Member: 21247Members
<div class="IPBDescription">now pre-orders</div>So you start the great pre-order <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
I am sure, many people buy it, like me.
But why you not release some Renders / Images of your Game??
There is no ingame Image, maybe because there is nothing Finaly, but you write for example in the twitter (just awesome that you tell us!) you take a look at the shotgun concept.
The onos and skulk looks done (Teaser) why you not show us some Render or quicktime 360° Videos??
Whine whine, hmmm tasty wine.
I am sure, many people buy it, like me.
But why you not release some Renders / Images of your Game??
There is no ingame Image, maybe because there is nothing Finaly, but you write for example in the twitter (just awesome that you tell us!) you take a look at the shotgun concept.
The onos and skulk looks done (Teaser) why you not show us some Render or quicktime 360° Videos??
Whine whine, hmmm tasty wine.
Comments
Keep in mind that setting up and taking screenshots, putting together blog posts, and showing off the new aliens, involves a lot of our time. From the written descriptions and information, to making renders of models, to recording out movies showing off some of the animation, that's all time that pulls us away from working on the game itself. We want to keep the PR ball rolling now that we've released the first glimpse of NS2, and to do it right requires a serious time commitment, as well as a balancing act between the more casual blog posts and twittering, to the more polished widespread PR releases, such as with the teaser movie.
I've worked at several other game companies, and even with many times more employees, and professional PR and marketing companies hired by the publishers, creating the media to show off the games was still always a disruption that took away from the focus on making the actual game.
Thanks for your patience and understanding.
--Cory
Cory, the preacher in you is coming out....
"Blessed is the man who believes [NS2 will be the next best thing to sliced bread] and has not seen!"
I think you'll find Price is that even those small casual blog posts absolutely drain away more than a days work. For just one video alone they have to record the video, edit the video, work out what they're gonna say, what they can't say, retakes to make sure they get it right and to make sure that they release it in a professional manner.
I would imagine the teaser trailer for NS2 took over a week to make, with custom animation scripting, in game footage recording, sounds and making sure they just get it right with in game actors.
Can I hear an AMEN! <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
Well said. People who complain have no place here. Either be happy with your pre-order status and chill, or wait to see whatever "proof" you need before you pay.
Provided that you pay for my plane ticket there and back and possibly a hotel room for a couple of nights.
I'll do the media release for free.
Provided that you pay for my plane ticket there and back and possibly a hotel room for a couple of nights.
I'll do the media release for free.<!--QuoteEnd--></div><!--QuoteEEnd-->
Haha, was going to say the exact same thing.
I can't wait for the next release. Hopefully there's some more to see. I read in the power grid forum a while back that KungFuSquirrel was <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=106143&view=findpost&p=1705052" target="_blank">planning on making a blog post</a>? What happened with that?
Keep in mind that setting up and taking screenshots, putting together blog posts, and showing off the new aliens, involves a lot of our time. From the written descriptions and information, to making renders of models, to recording out movies showing off some of the animation, that's all time that pulls us away from working on the game itself. We want to keep the PR ball rolling now that we've released the first glimpse of NS2, and to do it right requires a serious time commitment, as well as a balancing act between the more casual blog posts and twittering, to the more polished widespread PR releases, such as with the teaser movie.
I've worked at several other game companies, and even with many times more employees, and professional PR and marketing companies hired by the publishers, creating the media to show off the games was still always a disruption that took away from the focus on making the actual game.
Thanks for your patience and understanding.
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
Fair enough.
Sounds like you're busting with content to show us all, so that convinces me. (Heck, I was way convinced before I read this post, but yeah).
Do what you guys gotta do. We'll all be salivating over what you next give out, you know that <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
When I read that, I just thought about "Duke Nukem Forever" right away... <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
BACK TO WORK
Keep in mind that setting up and taking screenshots, putting together blog posts, and showing off the new aliens, involves a lot of our time. From the written descriptions and information, to making renders of models, to recording out movies showing off some of the animation, that's all time that pulls us away from working on the game itself. We want to keep the PR ball rolling now that we've released the first glimpse of NS2, and to do it right requires a serious time commitment, as well as a balancing act between the more casual blog posts and twittering, to the more polished widespread PR releases, such as with the teaser movie.
I've worked at several other game companies, and even with many times more employees, and professional PR and marketing companies hired by the publishers, creating the media to show off the games was still always a disruption that took away from the focus on making the actual game.
Thanks for your patience and understanding.
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
Thank your for the Answer!