Regarding promosite for NS2
DjROniX
Join Date: 2008-12-21 Member: 65825Members
I'm just wondering,
why having promosite without any information. There isn't any "in-game" screenshots at the promosite.
There is only one movie which I dont know if everthing is "In-game" or animation only....
Do someone know <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />
why having promosite without any information. There isn't any "in-game" screenshots at the promosite.
There is only one movie which I dont know if everthing is "In-game" or animation only....
Do someone know <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />
Comments
And the video is 100% in the engine, however portions of it are scripted.
why having promosite without any information. There isn't any "in-game" screenshots at the promosite.<!--QuoteEnd--></div><!--QuoteEEnd-->
Thanks to everyone who is pre-ordering the game on faith. Don't worry, over the coming month/months we'll be releasing plenty of stuff to get you excited. Believe me, we want to show off our game as much as you want to see it.
Keep in mind that setting up and taking screenshots, putting together blog posts, and showing off the new aliens, involves a lot of our time. From the written descriptions and information, to making renders of models, to recording out movies showing off some of the animation, that's all time that pulls us away from working on the game itself. We want to keep the PR ball rolling now that we've released the first glimpse of NS2, and to do it right requires a serious time commitment, as well as a balancing act between the more casual blog posts and twittering, to the more polished widespread PR releases, such as with the teaser movie.
I've worked at several other game companies, and even with many times more employees, and professional PR and marketing companies hired by the publishers, creating the media to show off the games was still always a disruption that took away from the focus on making the actual game.
Thanks for your patience and understanding.
--Cory
Keep in mind that setting up and taking screenshots, putting together blog posts, and showing off the new aliens, involves a lot of our time. From the written descriptions and information, to making renders of models, to recording out movies showing off some of the animation, that's all time that pulls us away from working on the game itself. We want to keep the PR ball rolling now that we've released the first glimpse of NS2, and to do it right requires a serious time commitment, as well as a balancing act between the more casual blog posts and twittering, to the more polished widespread PR releases, such as with the teaser movie.
I've worked at several other game companies, and even with many times more employees, and professional PR and marketing companies hired by the publishers, creating the media to show off the games was still always a disruption that took away from the focus on making the actual game.
Thanks for your patience and understanding.
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
Needs more interns.
Where do i sign?
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
H-Whaaat? <img src="style_emoticons/<#EMO_DIR#>/wow.gif" style="vertical-align:middle" emoid=":0" border="0" alt="wow.gif" />
I hate to break it to you but they're not re-using the NS models for the aliens. They're making all new models! They might even do this for the marines too.
omg! and liek new maps as well?
<img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
<img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
YOU MEAN THIS ISN'T THE SAME GAME JUST WITH THE LOGO CHANGED?! I WANT MY MONEY BACK!
^^ its funny cos some people believe it should be that way...