<!--quoteo(post=1707276:date=May 20 2009, 11:58 AM:name=homicide)--><div class='quotetop'>QUOTE (homicide @ May 20 2009, 11:58 AM) <a href="index.php?act=findpost&pid=1707276"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Honestly, I think the whole "new players hate the game because they get owned" is a load of bull######. I loved the game the first time I played and there were plenty of good players then. People dont expect to be good the first time they play anything. Anyone that really "cared" about winning in NS could easily get into the competitive community and very quickly dominated 90% of the pubs within a couple weeks.<!--QuoteEnd--></div><!--QuoteEEnd-->
This changes with every person. I liked getting my ass handed to me because I wanted to figure out how they did it, and never let it happen again, but others feel like they're entitled to domination from the get go because they have FPS experience. I came over from years of CS, and still got rocked a lot on marines, and it's taken years to really learn the true value of the skulk on the battlefield, and executing it is still a job one has to actively think about
I tend to liken NS to more of a thinking game, more so on the alien side.
<!--quoteo(post=1707270:date=May 20 2009, 06:50 PM:name=GaussWaffle)--><div class='quotetop'>QUOTE (GaussWaffle @ May 20 2009, 06:50 PM) <a href="index.php?act=findpost&pid=1707270"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Oh, and I can understand the killing fades with an LMG talk, but my main derivative of fun from combat is laying down the LAW with lvl 5 UA (I call it the Ion Cannon) HMG fire, I swear the blood specs egt bigger with the damage done ;p<!--QuoteEnd--></div><!--QuoteEEnd-->
Wouldn't you rather lmg someone's xmenu super fade and make them rage quit?
<!--quoteo(post=1707246:date=May 20 2009, 06:29 AM:name=MinstrelJCF)--><div class='quotetop'>QUOTE (MinstrelJCF @ May 20 2009, 06:29 AM) <a href="index.php?act=findpost&pid=1707246"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Plenty of professional athletes, from hockey to fighting sports are still competing at the top level in their 30s. And players who rely only on pure technical aim ability like say your Makavellis or SuiCiDalMaNiaCs are always going to be second to the people with similar aim ability but who also use tactics other than rushing and using aim to overcome bad positioning. I always looked for a play where you don't need to use prostar aim to win. It's much better to read the kill death messages and your team position on the minimap and wait in some corner where a skulk is going to bhop by to save an RT and shoot them in the back than to just stand in the middle of the hallway shooting and get parasited. "If I look at the minimap and I see some marine hiding in some random corner waiting to ambush skulks I know it's Minstrel." -Makavelli<!--QuoteEnd--></div><!--QuoteEEnd-->
While this is true, often times production on the field drops with age. An example of this would be Amani Toomer who could have been considered a #1 receiver for the giants. Later in his career though he became a #2/#3 receiver, simply because he was not as fast as he once was, and younger cornerbacks could guard him easier.
I also agree with your assessment of having killer aim vs positioning. I agree with you, I would much rather take the positioning over the aim, as I feel that it gives an advantage (though having both is AWESOME).
The best shooters in NS are often times the ones who can move and aim well. this might not hold true for other games.
I don't know how you guys all aim, but its not hard or carpel tunnel intensive. 1: Don't bear down If you bare down the mouse sticks, wrist hurts, and you can't aim.
2: let the mouse glide Get it to glide smoothly and at the same speed as your target.
3: Predict were they're going This takes experience and split second judgment.
Mastering The Twitch for NS is different than counterstrike or quake, and frankly, is what defines it from a multitude of other fast pace shoot em' ups. Getting reasonably good at aiming took a month or two(about as long as CS) but learning how to play and not get pounced by every one else takes forever.
<!--quoteo(post=1707362:date=May 21 2009, 09:34 PM:name=Firewater)--><div class='quotetop'>QUOTE (Firewater @ May 21 2009, 09:34 PM) <a href="index.php?act=findpost&pid=1707362"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The best shooters in NS are often times the ones who can move and aim well. this might not hold true for other games.<!--QuoteEnd--></div><!--QuoteEEnd-->
Just to compare with CS (as the comparison was made a lot, earlier in the thread) most of the top 'superstar' CS players have awesome movement aswell; people such as f0rest, NEO, GeT_RiGhT etc have mostly flawless movement (and I'm not just talking about strafing to peek corners, I mean bunnyhopping through vents, strafejumping off ladders and stuff).
Also, if any of you guys have ever checked or noticed, the different types of mouse grips that players use leads towards their skill. You'll find a lot of professionals using a "claw" grip that barely even uses wrist movement, which centers the aiming aspect directly on the movement of your fingers. While poor players use their entire wrist and hand to move the mouse and aim, it is bad technique, poor in health and in game.
This is an example of a claw grip: <a href="http://www2.razerzone.com/MouseGuide/html/clawgrip.php" target="_blank">http://www2.razerzone.com/MouseGuide/html/clawgrip.php</a>
<!--quoteo(post=1707753:date=May 26 2009, 06:53 PM:name=marks)--><div class='quotetop'>QUOTE (marks @ May 26 2009, 06:53 PM) <a href="index.php?act=findpost&pid=1707753"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Just to compare with CS (as the comparison was made a lot, earlier in the thread) most of the top 'superstar' CS players have awesome movement aswell; people such as f0rest, NEO, GeT_RiGhT etc have mostly flawless movement (and I'm not just talking about strafing to peek corners, I mean bunnyhopping through vents, strafejumping off ladders and stuff).<!--QuoteEnd--></div><!--QuoteEEnd--> Movement was no where near as high on the skill totem pole of importance in CS though
Comments
This changes with every person. I liked getting my ass handed to me because I wanted to figure out how they did it, and never let it happen again, but others feel like they're entitled to domination from the get go because they have FPS experience. I came over from years of CS, and still got rocked a lot on marines, and it's taken years to really learn the true value of the skulk on the battlefield, and executing it is still a job one has to actively think about
I tend to liken NS to more of a thinking game, more so on the alien side.
Wouldn't you rather lmg someone's xmenu super fade and make them rage quit?
While this is true, often times production on the field drops with age. An example of this would be Amani Toomer who could have been considered a #1 receiver for the giants. Later in his career though he became a #2/#3 receiver, simply because he was not as fast as he once was, and younger cornerbacks could guard him easier.
I also agree with your assessment of having killer aim vs positioning. I agree with you, I would much rather take the positioning over the aim, as I feel that it gives an advantage (though having both is AWESOME).
The best shooters in NS are often times the ones who can move and aim well. this might not hold true for other games.
1: Don't bear down
If you bare down the mouse sticks, wrist hurts, and you can't aim.
2: let the mouse glide
Get it to glide smoothly and at the same speed as your target.
3: Predict were they're going
This takes experience and split second judgment.
Mastering The Twitch for NS is different than counterstrike or quake, and frankly, is what defines it from a multitude of other fast pace shoot em' ups. Getting reasonably good at aiming took a month or two(about as long as CS) but learning how to play and not get pounced by every one else takes forever.
ps: sorry if I didn't read all of the posts
Just to compare with CS (as the comparison was made a lot, earlier in the thread) most of the top 'superstar' CS players have awesome movement aswell; people such as f0rest, NEO, GeT_RiGhT etc have mostly flawless movement (and I'm not just talking about strafing to peek corners, I mean bunnyhopping through vents, strafejumping off ladders and stuff).
This is an example of a claw grip: <a href="http://www2.razerzone.com/MouseGuide/html/clawgrip.php" target="_blank">http://www2.razerzone.com/MouseGuide/html/clawgrip.php</a>
Movement was no where near as high on the skill totem pole of importance in CS though