Development tools for indy game 'Love' look like the SketchUp of game modelling

Dr_ShaggyDr_Shaggy Join Date: 2002-09-26 Member: 1340Members, Constellation
<div class="IPBDescription">Built in house by the lone developer!</div>I don't know much about this game 'Love' beyond its interesting non photorealistic graphics style, but I got linked to this video from their (lone!) developer who, like Unknown Worlds, has built his own development tools. As a UI geek, I was pretty blown away by what this guy has put together. He moves through it pretty quickly, but things like the context sensitive radial menus (similar to the ingame NS menu that I've always loved) and the overlays of settings/controls in the rendered environment look great. The simultaneous updates across tools (via his open standard network protocol?!) is another impressive achievement.

<a href="http://www.quelsolaar.com/love/tool_video.html" target="_blank">http://www.quelsolaar.com/love/tool_video.html</a>

I'd go out on a limb and say that the developer behind this has a strong background in graphics, this reminded me of a bunch of topics I've long since forgotten from university graphics courses. Also, since it looks like he doesn't really use any native OS controls (everything drawn in opengl?) it probably wouldn't be that hard to port to any opengl supported OS. I'd love to hear what someone like Max thinks of these tools, I get the feeling that Eskil and Max have a lot in common.

These tools are apparently all open source and available from the developer here:
<a href="http://www.quelsolaar.com/files/index.html" target="_blank">http://www.quelsolaar.com/files/index.html</a>

I get the feeling that these development tools may be a bigger achievement than his game, and I mean that as no slight to the game (which I know very little about).

Comments

  • EddieEddie Join Date: 2004-10-22 Member: 32412Members, Constellation
    That is very impressive
  • gamakungamakun Join Date: 2007-11-20 Member: 62971Members, Constellation
    Indeed, it was quite interesting. I really liked the part where you can adjust the complexity, so you don't have to worry about down grading models.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    some very crazy tools <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> - the automatic UV unwrapper seems great - i know that was always a pain when doing models!


    and LOL @ the asteroids game built into the level editor haha!
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    Looks pretty bloody impressive, but I don't know how useful it'd be from a actually useful perspective. Sure you can easily alter the world and how it looks, provided you're going for the particular range of art styles that you're kinda railroaded into using. I'd also like to know how ingame objects hook into code.

    --Scythe--
  • steppin'razorsteppin'razor Join Date: 2008-09-18 Member: 65033Members, Constellation
    Very cool tools, I recommend watching the gameplay trailer as well. I mucked around with the tools only for a few minutes so not really sure what I think of them yet, first impressions are good however.
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