Valve Nerfed Red
TychoCelchuuu
Anememone Join Date: 2002-03-23 Member: 345Members
in Off-Topic
<div class="IPBDescription">TF2 Unbalanced</div>Anyone remember back when they released the <a href="http://www.steampowered.com/status/tf2/tf2_stats.php" target="_blank">TF2 gameplay stats</a> and we found out that Red had at least a ~5-10% higher win ratio on all the symmetrical maps? Well, check out the graph as it stands right now:
<img src="http://www.steampowered.com/status/tf2/public_graphs/roundwinpercentagebyteam.png" border="0" class="linked-image" />
Did Valve change how automatch works or did something incredibly weird happen? I still don't really understand how the original statistic came about but everywhere except ctf_well it seems to have evened out.
<img src="http://www.steampowered.com/status/tf2/public_graphs/roundwinpercentagebyteam.png" border="0" class="linked-image" />
Did Valve change how automatch works or did something incredibly weird happen? I still don't really understand how the original statistic came about but everywhere except ctf_well it seems to have evened out.
Comments
That's just this week. It seems every month when I think to look at it there is something different that's completely screwed up and untrustworthy.
It's almost even though. Used to be close to 50% Red win, 40% Blu win, 10% tie or worse for all the symmetrical maps.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Added the ability for players to permanently delete items from their inventory using the new Backpack menu. This does not reset achievements. Once an item has been deleted it can never be re-earned<!--QuoteEnd--></div><!--QuoteEEnd-->
Wtf?
I don't care what anyone says. I always end up randoming to blu on that map and I have never once seen red's side of the map.
The only practical reason I can think of them implementing it is that they're going to include some kind of item system where you only have a limited amount of storage space so you have to delete items to make room for new ones in some kind of odd iventory system.
But even that doesn't explain the "deleted items cannot be re-earned" part. That seems silly. What if you change your mind?
*Reworked the character loadout screens to support future features
*Added the ability for players to permanently delete items from their inventory using the new Backpack menu. This does not reset achievements. Once an item has been deleted it can never be re-earned
*Added the ability for players to reset their player stats using the Reset Stats button on the Stats menu. This does not reset achievements
*Added a "player_teleported" game event that is sent when a player is teleported
*Updated cp_junction_final to score per-capture instead of per-round. This fixes the map not working correctly with Tournament mode and the stopwatch
*Scouts now drop the flag if they're carrying it when they start phasing
Fixes
*Fixed instances where Steam connection problems would cause some unlocked items to be unusable
*Fixed the custom crosshair menu not clearing itself when "None" is selected for non-English clients
*Fixed warning about not being able to execute skill1.cfg when starting the dedicated server<!--QuoteEnd--></div><!--QuoteEEnd-->
So we can have a bit more of an informed discussion, here's the rest of the changelog.
Any other ideas as to what the new features they are changing stuff to support could be?
Boots (of +3 jumping)? Medals? Bracers?
Coloured and patterned footprints?
There's no end to the possibilities.
You had me going until "simon says".
<!--quoteo(post=1705563:date=Apr 23 2009, 04:12 AM:name=X_Stickman)--><div class='quotetop'>QUOTE (X_Stickman @ Apr 23 2009, 04:12 AM) <a href="index.php?act=findpost&pid=1705563"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Granary is not a symmetrical map.
I don't care what anyone says. I always end up randoming to blu on that map and I have never once seen red's side of the map.<!--QuoteEnd--></div><!--QuoteEEnd-->Actually it's definitely not symmetrical. The areas around CP1 are quite different and in the centre area the sides aren't identical (the red side is a straight line along -and a lot closer to- the boundary, the blue side is wider and has hidey-holes -both sides also have a hidey hole next to the fence removing any claim to pure symmettry).
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As for the changes, I don't know for sure what they are, but I feel very strongly it will be the final gimmick that puts me off playing TF2 for good. There's no way I'm playing TF2 WCIII mod.
If Red is really easy to see, wouldn't that make them more likely to get shot? I don't see how being visible is a benefit instead of a drawback.
Unless the quote has somehow transmogrified from something to do with a bow and arrow. But I doubt it.
*Edited for extra "ARRRR"s. Must have been left over from the piracy thread.*
Well... yeah. And you're saying Red are easier to see. So why did they used to win, on average, 5-10% more rounds than blu (on regular maps, not payload or dustbowl).
This is Crispy's standard operating procedure every week.
TBH I can't think of a worse fate than relegating him to I&S Hell.
That's one way to describe those forums.
We've unfortunately beaten to death all the really good ideas, so everything now is lame re-hash until new stuff comes from the devs.
And would prevent me from ever getting confused about if I should shoot the guy that just came through the door.