Why only a new mode?
Price
Join Date: 2003-09-27 Member: 21247Members
Hi, im a fan of Ns since it was released.
But im wondering, you will release a commercial NS2, no problem with that, you need money to life like we all do.
The only thing i don't understand, you made a totaly new Gameplay, no bad point here, i like new things, but why you not put the Classic mode in?
I mine you write NS2 will support Lua and if you release NS2 with additional the classic, people can choose.
If people release there own lua version, the classic server are very very rare.
So please put the classic mode and the new in NS2 <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
Because the new gameplay like a bit to mainstream, i hate games which end in 10 mins...because if a round ends, you get nothing.
I notice it while playing Team Fortress 2 or Left 4 Dead.
You play and have so much fun, then the game ends and you are like "uh oh thats all?".
That happend many times to Team Fortress 2.
Good luck and sorry about my bad english
But im wondering, you will release a commercial NS2, no problem with that, you need money to life like we all do.
The only thing i don't understand, you made a totaly new Gameplay, no bad point here, i like new things, but why you not put the Classic mode in?
I mine you write NS2 will support Lua and if you release NS2 with additional the classic, people can choose.
If people release there own lua version, the classic server are very very rare.
So please put the classic mode and the new in NS2 <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
Because the new gameplay like a bit to mainstream, i hate games which end in 10 mins...because if a round ends, you get nothing.
I notice it while playing Team Fortress 2 or Left 4 Dead.
You play and have so much fun, then the game ends and you are like "uh oh thats all?".
That happend many times to Team Fortress 2.
Good luck and sorry about my bad english
Comments
Example:
Dystopia Modification, just a few people play it, then it comes over steam for everyone, now there a lot of people playing it all day.
Many people are not searching for things, they want them now or something.
Sometimes you are searching a while for some things and then the mirror is down or something.
If one user release a classic mode, not many server will host it, not because they don't like it or want it, just because they don't know!
I think the classic mode is not big diffrent to the new, so i hope it cost not many time to do it compare to new one.
Everything I've read on here suggests that they are refining the classic mode, and not exchanging it with something completely new.
Skulks be the zombies, fade is the hunter, gorge is the boomer, lerk is the smoker, onos is the tank.
We have adv weapons later on and med packs to go around.
The object of the game would follow the original short story "six days in sanjii" that went with NS it could be a prequel to getting to starting vs mode. Get to the command chair!
Or the mission could be to escape the facility, because they lost the comm chair and all they can do now is escape which would explain why its only 4 guys.
Also there could be a marine vs Mongols modes too. or if one is really tempted.... a marines vs Mongols vs aliens (ala starcraft)
Personally, I'm hoping for an epic LUA mod for longer gameplay and more structures, a blend of 1.04 and NS2 gameplay.
That and I'd like to see a LUA mod that creates a persistent massive battlefield. It'd be difficult to pull off, but I'd love to see it. It'd probably have to be very scalable to allow for a variable number of participating servers. I don't think abilities or structures need to be persistent, but that's also something to think about. (like defending race gets bonus buildings, or some kind of home turf advantage) Fun to think about.
I also wonder if NS2 is becoming more of a showcase for the capabilities of the engine and less for the actual gameplay... Engine licensing is big business, so that's one to think about.
I think that's a good suggestion, and hope they follow it.
<!--quoteo(post=1703791:date=Mar 31 2009, 02:34 AM:name=Crispy)--><div class='quotetop'>QUOTE(Crispy @ Mar 31 2009, 02:34 AM) <a href="index.php?act=findpost&pid=1703791"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I also wonder if NS2 is becoming more of a showcase for the capabilities of the engine and less for the actual gameplay... Engine licensing is big business, so that's one to think about.<!--QuoteEnd--></div><!--QuoteEEnd-->
I'm not worried about this myself. They switched to their own engine to build technology for the game not the other way around, and I haven't seen that changing wrt the recent casts.