Why only a new mode?

PricePrice Join Date: 2003-09-27 Member: 21247Members
Hi, im a fan of Ns since it was released.
But im wondering, you will release a commercial NS2, no problem with that, you need money to life like we all do.
The only thing i don't understand, you made a totaly new Gameplay, no bad point here, i like new things, but why you not put the Classic mode in?
I mine you write NS2 will support Lua and if you release NS2 with additional the classic, people can choose.
If people release there own lua version, the classic server are very very rare.
So please put the classic mode and the new in NS2 <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
Because the new gameplay like a bit to mainstream, i hate games which end in 10 mins...because if a round ends, you get nothing.
I notice it while playing Team Fortress 2 or Left 4 Dead.
You play and have so much fun, then the game ends and you are like "uh oh thats all?".
That happend many times to Team Fortress 2.
Good luck and sorry about my bad english

Comments

  • WispWisp Join Date: 2007-12-18 Member: 63211Members, Reinforced - Diamond
    I don't think it matters whether there is an official or custom version of the mode, if people like it, there will be servers to play on. The benefit of not having an official release is that the developers can focus in on one mode and doing it right.
  • PricePrice Join Date: 2003-09-27 Member: 21247Members
    edited March 2009
    huh...you don't realy know.
    Example:
    Dystopia Modification, just a few people play it, then it comes over steam for everyone, now there a lot of people playing it all day.
    Many people are not searching for things, they want them now or something.
    Sometimes you are searching a while for some things and then the mirror is down or something.
    If one user release a classic mode, not many server will host it, not because they don't like it or want it, just because they don't know!
    I think the classic mode is not big diffrent to the new, so i hope it cost not many time to do it compare to new one.
  • badtripbadtrip Join Date: 2008-07-24 Member: 64689Members
    edited March 2009
    Oh ya I get your point and you're probably right at some level. But! server admins are known to put mods on their servers like amx and everything. So why not Combat Mode...
  • EddieEddie Join Date: 2004-10-22 Member: 32412Members, Constellation
    I'm not sure what you mean... as far as I know, NS2 will be the "Classic" version and not combat.
  • Raza.Raza. Join Date: 2004-01-24 Member: 25663Members, Constellation
    Yea, what new mode?
    Everything I've read on here suggests that they are refining the classic mode, and not exchanging it with something completely new.
  • seraph787seraph787 Join Date: 2008-02-20 Member: 63700Members
    I am totally making a co-op mode that mimics l4d.
    Skulks be the zombies, fade is the hunter, gorge is the boomer, lerk is the smoker, onos is the tank.
    We have adv weapons later on and med packs to go around.
    The object of the game would follow the original short story "six days in sanjii" that went with NS it could be a prequel to getting to starting vs mode. Get to the command chair!
    Or the mission could be to escape the facility, because they lost the comm chair and all they can do now is escape which would explain why its only 4 guys.

    Also there could be a marine vs Mongols modes too. or if one is really tempted.... a marines vs Mongols vs aliens (ala starcraft)
  • GaussWaffleGaussWaffle Join Date: 2008-02-22 Member: 63708Members
    I think he means that we wants them to basically release NS1 in the Unknown Engine
  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    I think he may mean "classic" as in <b>NS1</b> classic mode gameplay. He wants it as a built-in option for NS2 right next to the updated gameplay. Instead, the developers are creating NS2 mode only and allowing the community to create alternate modes of play. However, he favors the gameplay in NS1 and hopes for a large share of the NS2 community will play that. But he doesn't see this happening if it's a community LUA mod. And he's mostly right. But that doesn't mean NS2 gameplay won't be better than NS1 gameplay. They have to focus on making NS2 the best it can be. The best we can do is try to highlight the best custom LUA modes out there. Get people's attention.

    Personally, I'm hoping for an epic LUA mod for longer gameplay and more structures, a blend of 1.04 and NS2 gameplay.

    That and I'd like to see a LUA mod that creates a persistent massive battlefield. It'd be difficult to pull off, but I'd love to see it. It'd probably have to be very scalable to allow for a variable number of participating servers. I don't think abilities or structures need to be persistent, but that's also something to think about. (like defending race gets bonus buildings, or some kind of home turf advantage) Fun to think about.
  • BadMouthBadMouth It ceases to be exclusive when you can have a custom member titl Join Date: 2004-05-21 Member: 28815Members
    what would be the point in releasing NS1 in the new engine? It would just be a step backwards.
  • ItalianmagicItalianmagic Join Date: 2008-12-13 Member: 65755Members
    We really can't discuss this, we haven't tried the product. NS2 Gameplay might turn out (should turn out) a lot better than NS1 in gameplay mainly due to the fact of the capabilities they have now that NS1 doesn't.
  • puzlpuzl The Old Firm Join Date: 2003-02-26 Member: 14029Retired Developer, NS1 Playtester, Forum Moderators, Constellation
    I am concerned about the 'Unreal Tournament Effect' where there is so many game types and mutators that it is hard to settle down into a single style of play that dominates most servers. NS:Combat suffered from this problem too, IMO. The core game mode needs to be great and it needs to absorb the better ideas from the community over time.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    edited March 2009
    I agree slightly with what puzl said, only I think UWE should consider delaying the 'unlocking' -if at all possible- of LUA modifiable code. When the game comes out it's more-or-less certain it will need balance fixes, compatibility fixes and so on. I would wait until the first major patch of balance fixes it out before making the code moddable, that way people can see the intended product before deciding they want something else.

    I also wonder if NS2 is becoming more of a showcase for the capabilities of the engine and less for the actual gameplay... Engine licensing is big business, so that's one to think about.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=1703791:date=Mar 31 2009, 02:34 AM:name=Crispy)--><div class='quotetop'>QUOTE(Crispy @ Mar 31 2009, 02:34 AM) <a href="index.php?act=findpost&pid=1703791"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I agree slightly with what puzl said, only I think UWE should consider delaying the 'unlocking' -if at all possible- of LUA modifiable code. When the game comes out it's more-or-less certain it will need balance fixes, compatibility fixes and so on. I would wait until the first major patch of balance fixes it out before making the code moddable, that way people can see the intended product before deciding they want something else.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I think that's a good suggestion, and hope they follow it.
    <!--quoteo(post=1703791:date=Mar 31 2009, 02:34 AM:name=Crispy)--><div class='quotetop'>QUOTE(Crispy @ Mar 31 2009, 02:34 AM) <a href="index.php?act=findpost&pid=1703791"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I also wonder if NS2 is becoming more of a showcase for the capabilities of the engine and less for the actual gameplay... Engine licensing is big business, so that's one to think about.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I'm not worried about this myself. They switched to their own engine to build technology for the game not the other way around, and I haven't seen that changing wrt the recent casts.
  • steppin'razorsteppin'razor Join Date: 2008-09-18 Member: 65033Members, Constellation
    All I have to add is that I have had some LONG l4d expert games and some LONG stalemates in TF2. Sure, there is some rounds where the match/round is over to quickly and satisfaction isn't achieved but that is a fact of any online game, it all depends on the players skill and the distribution of those skills over the teams.
  • RideRide Join Date: 2003-11-11 Member: 22511Members
    I agree with the OP. I'd like a STUNNING version of NS1 as in graphics and physics and all that stuff. I understand that UWE is taking NS gameplay one step further (by adding khara-comander-mode for example) but really it'd be GREAT if we could still play.. NS2-Classic.
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