Why Do People Do These Things?

OR-GOR-G Join Date: 2002-11-07 Member: 7643Members
edited November 2002 in NS General Discussion
5 gorges at the beggining
Building a sensory chamber first
Just sitting around as skulks and listening to their fav band in the beggining
Commander wants to take 4 spots at once in the beggining
6 marines just sitting in main base even after they have filled up on ammo
Marines who think this game is CS
Commander wants to make more resource bases when instead he could drop a siege right next to that hive area and take a 2nd hive, all while the aliens are all fades and destroying **obscenity**
Commander doesn't really give any info, so everyone goes where they feel like it
2-3 fades just shooting acid rockets at a turret base(acid rockets do little if any damage, waste of time), but then I go in and hide behind the turret control and take it out, then they finally all come in and destroy the dead turrets
Commanders who decide to put all the turrets in front, so that theres no way a skulk can get by, but then wait... how'd that skulk kill the base? I wonder...
A fade is doing the ol' rocket n hide routine, the marines think if they just sit there shooting at it when it pops out, they'll kill it


This I thought was the stupidest thing I've ever seen:

I was commander, I needed people to get to south loop right away. This guy in HA w/HMG is sitting in base using voice chat going, "I Need a Weld, someone weld me my armor is almost gone" he does this for 3 minutes, I told him if he dies I'll give him some more **obscenity** armor, but he still wanted his weld.....

But here's the best part:

He finally gets it, goes outside the base and right down the hallway a Fade kills him <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

Comments

  • Poor_YurikPoor_Yurik Join Date: 2002-11-11 Member: 8164Members
    The thing is, most people, when you think about it, are immature little *adminshatethisword* that have no sense of teamwork, always want the best gun, no matter what kind of state resources/emergencies are in (and will wait five minutes whining through their mike until they get it), and to top it off, don't follow orders. People are really stupid when it comes down to it. Nuff said. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • deimos_telarindeimos_telarin Join Date: 2002-11-03 Member: 6248Members
    They're new to the game.
  • JA1numJA1num Join Date: 2002-11-06 Member: 7261Members
    sometime newbies should really read the manual if not i'll condemn all of them into the skulk's tummy ...mmm...... yummy!!!! <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo-->
  • ShawnDShawnD Join Date: 2002-11-09 Member: 7827Members
    you said acid rockets do no damage and that is so far from true it's not even funny. acid rockets can just anihilate anything in their path. they do 50 damage so just a few hits can take out a fully armored marine.
  • maniac_copmaniac_cop Join Date: 2002-11-10 Member: 8039Members
    <!--QuoteBegin--JA1num+Nov 12 2002, 05:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JA1num @ Nov 12 2002, 05:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->sometime newbies should really read the manual if not i'll condemn all of them into the skulk's tummy ...mmm...... yummy!!!! <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    i know what you mean, but its a bit unfair to be making a distinction of 'newbies' after the mod has been out for less then 2 weeks , dont you think?
  • PulsePulse To create, to create and escape. Join Date: 2002-08-29 Member: 1248Members, Constellation
    Why? I don't care about that, what I want to know is how, how do people ignore the manual, tutorial, AND the tooltips? I can understand skipping the manual, thats due to the fact that most 11 year old's have an attention span of about about 3 seconds, even the tutorial, thats due to stupidity, but the TOOLTIPS? That would require a lot of concentration to miss. I'm starting to loose faith in mankind, every time I hear "wtf is that blue circle on my screen that says waypoint??!1111?!1" or the now classic "how do I build?" marine I throw a dart at goosman's face (not that I hate CS or anything, fun with bots, but incredibly frustrating online). Maybe the tooltips would be more effective if they took up the whole screen were opaque and were impossible to turn off, but who am I kidding, 75% of the community will still find a way to ignore them.
  • IazuIazu Join Date: 2002-11-05 Member: 7029Members
    I've never understood that mentality either. In fact, I'm pretty much the exact opposite. Before I even tried playing NS online I...<ul><li>Read the Manual
    <li>Started a LAN game by myself to run around, explore the maps, and test out the various modes, weapons and species.
    <li>Read a ton of posts on the forums. Especially in the new player forum.
    <li>Spectated a few games</ul>Only then did I feel I could maybe join a game and not make a fool out of myself.
  • J2002RJ2002R Join Date: 2002-10-29 Member: 1694Members
    edited November 2002
    Haha... <span style='color:red'> Insults, Deleted</span>

    I mean come on... I never ever read tutorials, cuz I play the game and figure the stuff out.

    Another stupid thing, when people are gorgs... They put up a chamber, and leave it be (taking like 3/4s longer to build) and then just walks around, maybe places another beside it and walks away, now what is up with that? <span style='color:red'> Insults, Deleted</span> I mean, come on. It's only good if you are gonna set up like 3 buildings or more to get a hold of the place.

    <span style='color:red'> Do not attempt to get around the swear filter again.</span>
  • OR-GOR-G Join Date: 2002-11-07 Member: 7643Members
    edited November 2002
    <!--QuoteBegin--ShawnD+Nov 12 2002, 05:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ShawnD @ Nov 12 2002, 05:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->you said acid rockets do no damage and that is so far from true it's not even funny. acid rockets can just anihilate anything in their path. they do 50 damage so just a few hits can take out a fully armored marine.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Quote:

    "2-3 fades just shooting acid rockets at a <b>turret</b> base(acid rockets do little if any damage, waste of time), but then I go in and hide behind the turret control and take it out, then they finally all come in and destroy the dead turrets"

    I was saying to turrets. I usually see 2-3 fades all the time trying to shoot some random turret base to death... the acid rockets don't do much damage if any to the turrets. Its much faster to get in there and kill the TC.
  • ExplosiveExplosive Join Date: 2002-11-08 Member: 7809Members
    <!--QuoteBegin--Poor Yurik+Nov 12 2002, 05:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Poor Yurik @ Nov 12 2002, 05:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The thing is, most people, when you think about it, are immature little *adminshatethisword* that have no sense of teamwork, always want the best gun, no matter what kind of state resources/emergencies are in (and will wait five minutes whining through their mike until they get it), and to top it off, don't follow orders. People are really stupid when it comes down to it. Nuff said. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    its simple. when im commander, i only provide those who work as a team and follow orders with good equipment (unless i have abundant resources)
  • Dark_QuartzDark_Quartz Join Date: 2002-11-09 Member: 7950Members
    Bah, I joined a server full of newbies one time. Worst teamplay, <b>EVER</b>. They thought going off like a bunch of DM'ers was gonna get them somewhere and the like(damn Im glad I took command as soon as possible). They werent building any of the structures I put down, so I had to occaisionally get out of the pod to go and get the structures working. Then they started trying to find out how to get weapons and I told them they had to ask....one of these dumbasses asked for a rocket launcher(someone needs to read the damn manual).

    Due to the lack of them sticking together, their belief that they could kill 100 Skulks with 2 clips all by themselves, not building structures, and acting like complete morons through out the game, we lost. Horribly mind you, we didnt even have an HMG ready and we only had 1 operrational resource extractor.
  • MobayMobay Join Date: 2002-11-05 Member: 6986Members
    hmm I've seen the ultimate n00b.... he was asking about stuff like.... "How do i bind the buy menu".... and "Why don't the aliens ever come by and why don't my commander build where i am?" the poor fool was sitting in the ready room waiting 4 stuff from the commander... hahaha GL HF n00b hahaha.... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • HellbillyHellbilly A whole title out of pity... Join Date: 2002-11-02 Member: 3931Members, NS1 Playtester, Constellation
    <!--QuoteBegin--:+:Dark Quartz:+:+Nov 13 2002, 02:03 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (:+:Dark Quartz:+: @ Nov 13 2002, 02:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->They werent building any of the structures I put down, so I had to occaisionally get out of the pod to go and get the structures working.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Looks like they have the same IQ as the bots i´m using <!--emo&:D--><img src='http://www.natural-selection.org/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    This always happenes when i´m practising commanding on a LAN with bots, i have to build everything by myself.

    And i don´t think it´s fair to call first time players bad names and have a go at them because they don´t excactly know what to do. I have been playing since the day it was released and have become pretty good at it, but i was like a complete n00b the first 2-3 days or so, and so were most of you. Now, many of us have become pretty experienced fast, but remember, there are still new players coming and you can´t expect them to be at our level the first day of playing. It´s unfair to them. You should rather try to help them out. If you are on the alien team, be a leader and tell them what to do and how to do it. You guys know the strategies, they don´t. You can´t expect them to read your thoughts and be great players on their own. Guide them through it and help them instead of using bad language and yell at them.

    Am i the only one who feels that way?
  • DjArcasDjArcas Join Date: 2002-11-11 Member: 8187Members
    People who shout 'I need ammo' - that's cool... but when you've got half a dozen idiot marines shouting 'I need ammo' when there's no aliens around and they're 10 feet from an ammo station.... keep trying to point out that ammo might be cheap, but it sure as hell isn't FREE!

    That and the asshat who's going 'I need hmg and ha' when our rather-fabulous commander has them scattered all around the spawn point...


    Someone add an IQ test to the installer, please?
  • IazuIazu Join Date: 2002-11-05 Member: 7029Members
    Well, it's one thing to be a first time player who's not too familiar with the game. But to join an online game not knowing a thing about how to play it. Then pestering people who are trying to play with inane questions that could be answered with a quick browse through the manual. That's another thing entirely. Especially if the person in question starts getting an attitude, or starts sabotaging the team they're on when no one wants to hold their hand through the game.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    edited November 2002
    <!--QuoteBegin--OR-G+Nov 12 2002, 09:58 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (OR-G @ Nov 12 2002, 09:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Building a sensory chamber first<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I might agree with every point except this one. In playtesting, we constantly tried "unusual" build orders to make sure that tactics can be varied. Perhaps Defense, Movement, Sensory is the most straightforward combo, but starting with Sensory or Movement is also VERY effective. Think about it -

    Sensory:
    1) Marines are not expecting something like cloaking that early in the game
    2) A marine is a 2-hit kill; when you can see them easily (Enhanced Hive Sight), those two hits are even easier.
    3) The commander is likely to not hand out health packs to "free" LMG marines, especially while saving cash for expansions - no health packs = very useful Scent Of Fear.

    Movement:
    1) NS is an unbelievably sound-centric game. If you get Silence, you've taken away any chance of them hearing you coming.
    2) Celerity will get you past base defenses to the Turret Factory/CC/IP even if you don't have leap available yet.
    3) A one-hive lerk with Adrenaline is deadly.

    Movement chambers also allow for quit retreats to base for healing or defense, since at only one hive *any* MC will take you back to the same hive.
  • TAUTheOMeGaTAUTheOMeGa Join Date: 2002-11-09 Member: 7919Members
    Arent' you being a little critical??

    Alot of players have only been playing this game a little over week, and you are already developing pet peeves about a beta 1 game that pwnz as it is.

    Try to look about what is great:

    marines working together
    taking out cc with a skulk and screwing the marines <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
    taking out that hive with a knife
    knifing an onos

    come on sir ! you will have more funplaying the game if u stop analyzing new players and telling htem how terrible of a player they are

    positive!

    -TAU|TheOMeGa
  • markcmarkc Join Date: 2002-11-08 Member: 7727Members
    Maybe I dont play this game enough, but most new people are not idiots. Though they do ask for weapons a lot at first, they understand that when resources are 3, they cant have their shotgun, or if I say I am saving for something.
  • Teufel_EldritchTeufel_Eldritch Join Date: 2002-01-28 Member: 124Members
    <!--QuoteBegin--coil+Nov 12 2002, 07:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ Nov 12 2002, 07:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--OR-G+Nov 12 2002, 09:58 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (OR-G @ Nov 12 2002, 09:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Building a sensory chamber first<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I might agree with every point except this one. In playtesting, we constantly tried "unusual" build orders to make sure that tactics can be varied. Perhaps Defense, Movement, Sensory is the most straightforward combo, but starting with Sensory or Movement is also VERY effective.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I ALWAYS see the order of Defense, Movement, and Sensory. If a person dares suggest a different order they will recieve nothing but abuse. Most of the time you are called a "stoopid n00b" and laffed at. I guess ppl like thier routines, thier specific, prescribed, unalterable way of doing things. Variety = bad to most ppl it appears.
  • Ya-maniYa-mani Join Date: 2002-11-05 Member: 7034Members
    The other night, I was playing marine and defending a hive that we take. We were 2 trying to defend it with lmg, suddenly an alien rush was trying to take over the place. The commander had already place a phase gate (and plenty of other stuff) linking the base with that hive, this way we could have support rapidly. The commander and I encourage everyone to come to stop the rush.

    The inevitable came: I die!!

    I spawn back! What was my surprise to see 4 marines in the base camping the weapons and not going anywhere when we have a second base under fire. I ask the commander for a weapon more powerful, they were jumping on it! I ask them to follow me through the phase gate, they stay at the base!

    The commander and I have try very hard to coach them but there were not listening! They were just wanting their little toy!

    Obviously, we lost the hive!
    It was the 3rd alien hive!
    Frustrating is'nt??
  • BridgerBridger Join Date: 2002-10-30 Member: 1761Members
    actually acid rocket does 60 dammage, and unless otherwise specified all dammage the aliens do to marines does the same to buildings (some bugs with explosion/bile dammage are screwing with this concept).

    While it still might take a while to take out turrets with acid rockets, just remember that the slash attack takes out turrets in like 10 seconds of constant hitting, so it would probably only take 30 secons for a team of fades to kill a turret with acid rocket.

    But also think of it this way: If you can weaken all the turrets *before* you attack with your slash attack, you'll stand a much greater chance of killing them before they kill you. And sometimes you *need* to take out a few turrets before going for the TF.
  • MaxPepper13MaxPepper13 Join Date: 2002-11-06 Member: 7375Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And i don´t think it´s fair to call first time players bad names and have a go at them because they don´t excactly know what to do. I have been playing since the day it was released and have become pretty good at it, but i was like a complete n00b the first 2-3 days or so, and so were most of you. Now, many of us have become pretty experienced fast, but remember, there are still new players coming and you can´t expect them to be at our level the first day of playing. It´s unfair to them. You should rather try to help them out. If you are on the alien team, be a leader and tell them what to do and how to do it. You guys know the strategies, they don´t. You can´t expect them to read your thoughts and be great players on their own. Guide them through it and help them instead of using bad language and yell at them.

    Am i the only one who feels that way?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Without n00bs to make fun of... what would we write about in these wonderful forums.

    We all know they are n00bs and have no clue what there doin' but hey ... that's the best part of picking on em


    On a side note... I usually host a lan game at my school to teach everyone how to play the game... I hate seeing n00bs that bad <!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • HellbillyHellbilly A whole title out of pity... Join Date: 2002-11-02 Member: 3931Members, NS1 Playtester, Constellation
    When i´m a Fade and going for a turret farm, i usually acid rocket the most nearest and deadly turrets and then blink in to claw them out and then run back for more health (or i have Regen.). Then i do the same with factory, spam some acid rockets to weaken it, and the run/blink in to claw down the rest of it in a couple of secs. Works almost everytime.
  • OR-GOR-G Join Date: 2002-11-07 Member: 7643Members
    <!--QuoteBegin--coil+Nov 12 2002, 10:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ Nov 12 2002, 10:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--OR-G+Nov 12 2002, 09:58 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (OR-G @ Nov 12 2002, 09:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Building a sensory chamber first<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I might agree with every point except this one. In playtesting, we constantly tried "unusual" build orders to make sure that tactics can be varied. Perhaps Defense, Movement, Sensory is the most straightforward combo, but starting with Sensory or Movement is also VERY effective. Think about it -

    Sensory:
    1) Marines are not expecting something like cloaking that early in the game
    2) A marine is a 2-hit kill; when you can see them easily (Enhanced Hive Sight), those two hits are even easier.
    3) The commander is likely to not hand out health packs to "free" LMG marines, especially while saving cash for expansions - no health packs = very useful Scent Of Fear.

    Movement:
    1) NS is an unbelievably sound-centric game. If you get Silence, you've taken away any chance of them hearing you coming.
    2) Celerity will get you past base defenses to the Turret Factory/CC/IP even if you don't have leap available yet.
    3) A one-hive lerk with Adrenaline is deadly.

    Movement chambers also allow for quit retreats to base for healing or defense, since at only one hive *any* MC will take you back to the same hive.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Well movement is not so bad. But defense is probably one of the best. Usually what I will do once we get 5+ resources up, I'll have enough to just start plopping down Offensive and Defensive towers, so I'll rush to a key point where I will drop 5 O + 8 D... early in the game, marines can not get through it. They would have to upgrade, and build siege towers... how long does it take for sieges to get through 8D? It also wasted their resources. This effectively blocks off a path, then I rush to all the other key locations and do the same. It gives a ton of time for another gorge to get a hive and other defense, resources, etc... What's also great is it gives the chance for fades(after second hive) to keep rehealing at that key location in only 3-5 seconds. Another thing is I'll place it in an area which is far enough away.. yet close enough to be effective. All marines have their bases all located at the exact same spots on every map. Almost always anyways. So you just plant that wall outside of a range of a siege from there, and now in order to get the wall they have to build another base, which gives more time for resources for aliens.

    But that's just the wall, remember carapace, 3 shots instead of 2 for skulks, gorges have a much better chance to get away, a fade with carapace+movement can take out most TFs (after 2nd hive is done, cause you bought time with the walls), even if there are turrets all around

    A fade is your number one key element to winning. A fade is crap without movement... and you are definitely going to get atleast defense with 2nd hive is built. If you don't get defense atleast for 2nd hive then you have no healing chambers, your offensive turrets can be destroyed very easily.

    I can understand though that they all have their uses, but I would NEVER build sensory first. Not even 2nd. Fades with carapace(regen)+adren can mow through most marines and marine bases.

    Remember Marines get end game, aliens get mid. If by mid game you haven't pretty much won, then the marines will just siege your **obscenity**. The faster I heal, the faster I shoot, the faster I can kill their bases.
  • OR-GOR-G Join Date: 2002-11-07 Member: 7643Members
    edited November 2002
    <!--QuoteBegin--Hellbilly™+Nov 13 2002, 12:24 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hellbilly™ @ Nov 13 2002, 12:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->When i´m a Fade and going for a turret farm, i usually acid rocket the most nearest and deadly turrets and then blink in to claw them out and then run back for more health (or i have Regen.). Then i do the same with factory, spam some acid rockets to weaken it, and the run/blink in to claw down the rest of it in a couple of secs. Works almost everytime.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Ok well maybe in a heavily defended base, you might need to. But there have been so many times that I have seen fades just sitting there shooting acid rockets. Well, I go in for a sec(carapace is your friend) look at their base, find out where the weak link is, then rush out heal, then run back in and destroy the TF at that spot. Even if 1 turret is shooting you in the back while you take out the TF, you will take it out before the turret kills you. I have done this many many times, don't forget to duck!!!

    Also the reverts back to needing defense chambers as one of the first things to build. This allows the fade to use carapace instead of regen(too slow) and carapace will give you enough time to kill the TF.
  • BadKarmaBadKarma The Advanced Literature monsters burned my house and gave me a 7 Join Date: 2002-11-12 Member: 8260Members
    Being new to the game is one thing but sitting at your base whining for a weld or something and not following orders is just being a douchebag. Im incredibly new to the game, Ive got a hefty two games under my belt but i'll follow whatever order is given, be it " Go get that Onos with your knife"( Actually given that order <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo-->) or team up with Kim and Bob at the the engine room.
  • MutantMFMMutantMFM Join Date: 2002-07-27 Member: 1005Members
    <!--QuoteBegin--Mobay+Nov 13 2002, 02:21 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mobay @ Nov 13 2002, 02:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->hmm I've seen the ultimate n00b.... he was asking about stuff like.... "How do i bind the buy menu".... and "Why don't the aliens ever come by and why don't my commander build where i am?" the poor fool was sitting in the ready room waiting 4 stuff from the commander... hahaha GL HF n00b hahaha.... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    One problem about that story people in the game cannot hear people in the readyroom. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
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