texture rendering in 3ds max
Chris528
Join Date: 2007-12-13 Member: 63150Members
I'm not sure if I'm posting in the right place, but I was watching videocast #7 and was wondering if anyone here knows the steps needed to render textures in 3ds max. I tried something similar in Maya using transfer maps but I didn't get the results I wanted. I'd like to give it a try in 3ds max but I have no Idea where to get started.
Comments
Technically the wrong forum section yes, but nobody reads/uses the art or customization forums anymore.
You want to use the "Render to Texture" function. The hotkey is "0" (note: zero, not O).
Here's a tutorial.
<a href="http://www.maxfanatic.com/?p=24" target="_blank">http://www.maxfanatic.com/?p=24</a>
Don't start that crap in here bro, we're only a few years away from being given Maxya on the license renewals anyway. However .... Modo > *
For ambient occlusion:
activate: Use Bake Set Override
color mode = occlusion
set resolution and file format, batch bake.
hope that helps
I'd disagree simply from an industry standpoint most games companys use Max and most films use Maya. It's not that one's vastly superior to the other, just that it's easier to do some things in Max and vice-verca. I use both, but prefer Max simply because it's what I've spent the most time on so am more used to it's odditys.
From an industry standpoint, I believe they are slowly letting go of 3ds and going over to Modo. Some studios have been using Maya a bit, but it doesn't seem to be very popular for games because its apparently easier to make export/import scripts to 3ds. So its not a bad idea to focus on 3ds if you are into 3d for games.
To get back on topic it depends if you mean to just texture and render an object or to render to teture, where you can bake in high poly information into a low poly object to make a normal map.