texture rendering in 3ds max

Chris528Chris528 Join Date: 2007-12-13 Member: 63150Members
I'm not sure if I'm posting in the right place, but I was watching videocast #7 and was wondering if anyone here knows the steps needed to render textures in 3ds max. I tried something similar in Maya using transfer maps but I didn't get the results I wanted. I'd like to give it a try in 3ds max but I have no Idea where to get started.

Comments

  • marksmarks Join Date: 2008-07-28 Member: 64720Members
    <!--quoteo(post=1703166:date=Mar 21 2009, 06:32 AM:name=Chris528)--><div class='quotetop'>QUOTE(Chris528 @ Mar 21 2009, 06:32 AM) <a href="index.php?act=findpost&pid=1703166"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm not sure if I'm posting in the right place, but I was watching videocast #7 and was wondering if anyone here knows the steps needed to render textures in 3ds max. I tried something similar in Maya using transfer maps but I didn't get the results I wanted. I'd like to give it a try in 3ds max but I have no Idea where to get started.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Technically the wrong forum section yes, but nobody reads/uses the art or customization forums anymore.

    You want to use the "Render to Texture" function. The hotkey is "0" (note: zero, not O).
    Here's a tutorial.
    <a href="http://www.maxfanatic.com/?p=24" target="_blank">http://www.maxfanatic.com/?p=24</a>
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    I'd keep trying with Maya, which is clearly the superior program <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> Transfer maps got much more powerful in the last couple of versions.
  • marksmarks Join Date: 2008-07-28 Member: 64720Members
    <!--quoteo(post=1703179:date=Mar 21 2009, 01:55 PM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE(TychoCelchuuu @ Mar 21 2009, 01:55 PM) <a href="index.php?act=findpost&pid=1703179"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'd keep trying with Maya, <b>which is clearly the superior program</b><!--QuoteEnd--></div><!--QuoteEEnd-->

    Don't start that crap in here bro, we're only a few years away from being given Maxya on the license renewals anyway. However .... Modo > *
  • duke_Qaduke_Qa Join Date: 2007-09-22 Member: 62405Members, Reinforced - Shadow
    maya rendering: Rendering sub-menu > lighting/shading > batch bake(mental ray) [option box]

    For ambient occlusion:
    activate: Use Bake Set Override
    color mode = occlusion
    set resolution and file format, batch bake.

    hope that helps
  • RhodriRhodri Join Date: 2003-06-21 Member: 17575Members
    <!--quoteo(post=1703179:date=Mar 21 2009, 08:55 AM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE(TychoCelchuuu @ Mar 21 2009, 08:55 AM) <a href="index.php?act=findpost&pid=1703179"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'd keep trying with Maya, which is clearly the superior program <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> Transfer maps got much more powerful in the last couple of versions.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'd disagree simply from an industry standpoint most games companys use Max and most films use Maya. It's not that one's vastly superior to the other, just that it's easier to do some things in Max and vice-verca. I use both, but prefer Max simply because it's what I've spent the most time on so am more used to it's odditys.
  • duke_Qaduke_Qa Join Date: 2007-09-22 Member: 62405Members, Reinforced - Shadow
    I started with max but I've been studying Maya, and I have to say I model alot faster in Maya than what I ever did in 3ds. But I guess that can be the experience and knowledge of what buttons does what talking. Unwrapping and skin weighting mesh to bones are the things 3ds does better than Maya IMO. Would probably be interesting to go back and see how fast I could model a 3-6k triangle character in 3ds now.

    From an industry standpoint, I believe they are slowly letting go of 3ds and going over to Modo. Some studios have been using Maya a bit, but it doesn't seem to be very popular for games because its apparently easier to make export/import scripts to 3ds. So its not a bad idea to focus on 3ds if you are into 3d for games.
  • RhodriRhodri Join Date: 2003-06-21 Member: 17575Members
    Wow not come across Modo before but looks very streamlined and clean. May have a poke around the trial when deadlines arn't looming, cheers for that.

    To get back on topic it depends if you mean to just texture and render an object or to render to teture, where you can bake in high poly information into a low poly object to make a normal map.
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