NS2 Textures

hookeyedhookeyed Join Date: 2007-08-26 Member: 62011Members, Squad Five Blue
edited March 2009 in Ideas and Suggestions
<div class="IPBDescription">some concepts. feedback optional</div>The NS2TR isn't out, but I have too many map ideas to wait.. so I decided to start work on some textures and level concepts. Basic geometry.

Came up with a rotar generator concept with a weldpoint. When working, it would provide power to a blast door leading a nuclear reactor (hive). Infestation would shut it down, providing a line of defense.
The first image is an armor case around the rotar. The second is the center of the enclosed rotar, and the third is the trim.

<img src="http://i218.photobucket.com/albums/cc148/hookeyed/armorplate.jpg" border="0" class="linked-image" />
<img src="http://i218.photobucket.com/albums/cc148/hookeyed/rotar_iris.jpg" border="0" class="linked-image" />
<img src="http://i218.photobucket.com/albums/cc148/hookeyed/rotar_edge.jpg" border="0" class="linked-image" />
<img src="http://i218.photobucket.com/albums/cc148/hookeyed/rotar.jpg" border="0" class="linked-image" />
<img src="http://i218.photobucket.com/albums/cc148/hookeyed/rotar_top.jpg" border="0" class="linked-image" />

Constructive feedback is appreciated. Might not be in the right place, but it's not NS1 mapping, so...
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