left 4 dead DLC
douchebagatron
Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
in Off-Topic
<div class="IPBDescription">soon! preview inside!</div>ign did a preview of the dlc, including the new survival mode. it sounds pretty interesting. there are videos as well
<a href="http://pc.ign.com/articles/959/959549p1.html" target="_blank">http://pc.ign.com/articles/959/959549p1.html</a>
<a href="http://pc.ign.com/articles/959/959549p1.html" target="_blank">http://pc.ign.com/articles/959/959549p1.html</a>
Comments
I'm going to save myself from playing til this gets out, a player controlled tank at dead air is quite hard to face I'd imagine . All you get is height advantage piles of luggage.
You haven't played L4D in a while.
A patch a few months ago added a limit to the number of times you can melee inside a given timeframe.
I'm looking forward to playing some new maps. I don't play much versus, having an extreme aversion to playing on pub servers. I can rarely get close to eight of my cohort together on the same server.
--Scythe--
A patch a few months ago added a limit to the number of times you can melee inside a given timeframe.
I'm looking forward to playing some new maps. I don't play much versus, having an extreme aversion to playing on pub servers. I can rarely get close to eight of my cohort together on the same server.
--Scythe--<!--QuoteEnd--></div><!--QuoteEEnd-->
"Fixed an exploit with melee where swapping weapons ignored the intended delay between swings." - Latest patch
The above just fixed extreme melee spamming, it still works perfectly well to sit all four survivors clipped inside each other in a corner to fend of 99% of all attacks and smoker tongues.
A patch a few months ago added a limit to the number of times you can melee inside a given timeframe.<!--QuoteEnd--></div><!--QuoteEEnd-->
I do believe this is a serverside setting.
Dunno if there was anything else of interest.
You might say you were <i>Left 4 Dead</i> hahahahahahahahaha
Fixed sv_search_key appearing in server browser
Fixed issue where changing the sv_search_key did not update the master correctly
Fixed master server issue with Linux fork mode that affected availability of Valve dedicated servers
Tank melee attack can now hit multiple Survivors in one swing
Missed from the previous list changes: Fixed acheivements to match stats. Past achievements not previously awarded will be shown in the game UI
March 11
Versus Mode Changes
Tank melee attack can now hit multiple Survivors in one swing
Fixed Tank punch being able to hit targets behind walls
Fixes to 'Tank parking'. The Tank will now run back and attack the Survivors if he becomes AI due to two players expiring the frustration meter
Fixed a case where a Tank frustration meter could run out right as he was in his death animation and he would come back to life
Fixed a case where the Tank was moving too slowly while crouching and being shot
Tanks now have the possibility of spawning in a slightly different position for the first and second teams
The order that the teams play as Survivors is now determined by which team has the higher overall score. The winning team will play as Survivors first <- !
The Smoker tongue can now target and grab victims through common infected
Increased the cone in which a Smoker can grab a target
The Witch no longer cuts Smoker tongues in a radius around her
Boomers that explode in mid-air will now hit Survivors directly below them with Bile
Reduced the damage that burning Hunters do to pounced victims
Adjusted the time at which players take over from bots to avoid 5 seconds of the bot standing idle while the player finishes connecting.
Fixed some cases where versus score was not being recalculated properly. It is no longer beneficial to pass pills between players at the end of the round or heal other players and then shoot them
Fixed a case where it was possible to spectate an AI infected and hit +use to take them over<!--QuoteEnd--></div><!--QuoteEEnd-->
Haven't really managed to swipe more then one survivor with a tank punch though. Regardless, the smoker and boomer buffs are always welcome.
<a href="http://xs.to/xs.php?h=xs537&d=09116&f=itsboppantiem310.jpg" target="_blank"><img src="http://xs537.xs.to/xs537/09116/itsboppantiem310.jpg.xs.jpg" border="0" class="linked-image" /></a>
And I just played a game where team A went thru area A, and activated 1 tank. But team B went through area A, and activated 2 tanks. Is it supposed to be like that? Because I had the impression that both teams would now have the same number of tanks and witches.
The more fixes the merrier bugs!
This is really really lame. Now when the tank comes the survivors just run full speed to an earlier part of the level. The tank can't catch up, and then it gets turned over to the AI who ###### it all up.
That sounds hilarious. "Tank's here, leg it to the beginning guys!"
*tank runs past camera, bellowing*
*yakety sax*