Turret Tracer Rounds

RainseekerRainseeker Join Date: 2008-01-29 Member: 63530Members
It would be nice to know where a turret is firing to get an idea of where the alien is. How about tracer rounds?

Comments

  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    edited February 2009
    <!--quoteo(post=1701517:date=Feb 26 2009, 03:57 PM:name=Rainseeker)--><div class='quotetop'>QUOTE(Rainseeker @ Feb 26 2009, 03:57 PM) <a href="index.php?act=findpost&pid=1701517"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It would be nice to know where a turret is firing to get an idea of where the alien is. How about tracer rounds?<!--QuoteEnd--></div><!--QuoteEEnd-->


    I'm usually able to tell by the angle and where they are aiming at to find 'em.

    Besides, too many tracers would clog up the server I'm sure of it.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Tracers are clientside in HL1, no idea if NS2 will have the same technology
  • Mr. EpicMr. Epic Join Date: 2003-08-01 Member: 18660Members, Constellation
    that would be a pretty cool gimmick... client side effect, adds to the immersion, cheap and easy to do.
  • steppin'razorsteppin'razor Join Date: 2008-09-18 Member: 65033Members, Constellation
    yeah I like that idea, also I don't want turrets to have perfect aim
  • gamakungamakun Join Date: 2007-11-20 Member: 62971Members, Constellation
    Tracers are nice to have imo and it gives that extra visual sense of dishing out bullets.
  • GaussWaffleGaussWaffle Join Date: 2008-02-22 Member: 63708Members
    Just not on the real guns, please
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    edited February 2009
    I'd say some fine tuned tracers can help teamplay a bit as you're more aware what your teammates/opponents are shooting at. The same goes for turrets too. Maybe even give squad leaders a different kind of tracer to help focusing the fire.

    The effect is at least worth considering I think.
  • BadMouthBadMouth It ceases to be exclusive when you can have a custom member titl Join Date: 2004-05-21 Member: 28815Members
    It would be nice purely as an aesthetic thing. I don't think it will contribute much to gameplay. And you don't need to have every shot fired to be a tracer round. Just maybe 1 in 3 or 1 in 4, so it won't be too messy on the eyes.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    I have a question. If it's done client side should the "tracer percentage" be modifiable?
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    <!--quoteo(post=1701581:date=Feb 27 2009, 03:04 PM:name=locallyunscene)--><div class='quotetop'>QUOTE(locallyunscene @ Feb 27 2009, 03:04 PM) <a href="index.php?act=findpost&pid=1701581"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I have a question. If it's done client side should the "tracer percentage" be modifiable?<!--QuoteEnd--></div><!--QuoteEEnd-->
    On NS the amount of tracers is defined by the level of weapon upgrade. I think that could be taken a bit further so that an experienced player can estimate the weapon level by the amount of tracers. Actually someone probably already does that, but it's really difficult unless you've modified the tracer visuals (not blocked by consistency afaik). Of course the tracer ratio multiplier can still be client variable if you want to, no matter if the upgrade/tracer feature is implemented.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=1701582:date=Feb 27 2009, 10:14 AM:name=Bacillus)--><div class='quotetop'>QUOTE(Bacillus @ Feb 27 2009, 10:14 AM) <a href="index.php?act=findpost&pid=1701582"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->On NS the amount of tracers is defined by the level of weapon upgrade. I think that could be taken a bit further so that an experienced player can estimate the weapon level by the amount of tracers. Actually someone probably already does that, but it's really difficult unless you've modified the tracer visuals (not blocked by consistency afaik). Of course the tracer ratio multiplier can still be client variable if you want to, no matter if the upgrade/tracer feature is implemented.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Cool, didn't know that.
  • rsdrsd Join Date: 2003-02-11 Member: 13405Members
    Cool idea - tracers on turrets would be very handy...
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