Interface

AnnihilatorzaAnnihilatorza Join Date: 2007-01-07 Member: 59490Members
Hey Max,Flayra

Just want to ask one big favour, please dont dumb down the pc interface, to make it work on the Xbox, I find alot of games do that and it make the experence realy bad on the pc .

The pc has alot more controls and options than the Xbox, so most devs dont even try to make an effort.
I know you guys are far different, So I don't minding waiting a while longer if you have to devlop to completely different control system for each platform.

Comments

  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    I have to agree. I'm seeing real cognitive dissonance between what we're hearing as explanations on the forums and the content of twitter posts. It's all well and good for you to say
    <!--quoteo(post=1697702:date=Jan 14 2009, 08:18 PM:name=Max)--><div class='quotetop'>QUOTE(Max @ Jan 14 2009, 08:18 PM) <a href="index.php?act=findpost&pid=1697702"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We aren't currently developing a console version, and if we do ship a console version (we'd like to), it probably won't be the exact same game as on the PC.<!--QuoteEnd--></div><!--QuoteEEnd-->
    and things like that on the forums. But <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Charlie is mocking up marine Commander UI. I hope it's not too "out there" but I want it to work nicely on the 360 too.<!--QuoteEnd--></div><!--QuoteEEnd-->
    is directly contradicting that. I <i>really really</i> think you should stick to what you originally said and design the console interface separately and later on. And if not later on at least do it separately. People don't talk about this to whinge, they talk about it because it makes PC games worse to design the input for the console.
  • RadixRadix Join Date: 2005-01-10 Member: 34654Members, Constellation
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    There are pretty clearly things that work much, much, much better when designed specifically for PC compared to when they are designed with a 360 controller in mind. Things as simple as choosing between lots of hotkeys or clicking on one of many buttons for an RTS are an example: the 360 can't really do either of these things, but giving both of those options to a player on the PC ensures that everyone gets what they want.
  • RideRide Join Date: 2003-11-11 Member: 22511Members
    Signed, I doubt anyone would want the oppsite. Even though I was able to play red alert on my playstation it still was a pain sometimes (some, heh). Get the interface as good as possible, don’t even start to think about shrinking it down or adapting it to fit the 360s needs - playing as an alien or marine might be fun on the 360, but commanding? I’d rather stick to mouse and keyboard when commanding <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    I agree with the contradiction that locallyunscene pointed out. If you absolutely have to do 360 related stuff <i><b>don't publicize it</b></i>. You're just antagonizing all us PC gamers (who feel multi platform games on the PC are dumbed down or worse) and teasing the console gamers (who <i>may</i> never get the port anyway).
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    We definitely won't make the PC version "dumbed down" but I do want to make sure the game will work on the 360 ultimately.

    If we have to choose between making a great PC game and a great console game, we will make a great PC game!
  • AnnihilatorzaAnnihilatorza Join Date: 2007-01-07 Member: 59490Members
    Thats Is awesome to hear, Flayra Just what alot of of us were expecting to hear, now back to the grindstone (Cracks Whip).
    We all are dying to play it the new game, We are going to have a Nice Game on the 28 oth this month again <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • rsdrsd Join Date: 2003-02-11 Member: 13405Members
    I think the solution is to never say "360" or "console" on the twitter feed again <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    i dont even know why you guys are bothering with a console version -its just going to be another game in a sea of console games

    however on pc its a stand out game, and you already have an audience and market you are selling to
  • rsdrsd Join Date: 2003-02-11 Member: 13405Members
    schkorpio, if the game takes 3 months to port to the 360, they have to sell only a few thousand copies to cover the cost of those extra 3 months of development. Anything after that would be profit they wouldn't have had. If its a massive success on PC first, the hype might result in a reasonably high profile for the console version and enough sales to bring in some extra cash for whatever's next for UWE
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    edited February 2009
    <!--quoteo(post=1700140:date=Feb 12 2009, 11:45 PM:name=Radix)--><div class='quotetop'>QUOTE(Radix @ Feb 12 2009, 11:45 PM) <a href="index.php?act=findpost&pid=1700140"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->+1<!--QuoteEnd--></div><!--QuoteEEnd-->
    to Radix' post count!

    <!--quoteo(post=1700196:date=Feb 13 2009, 07:55 PM:name=rsd)--><div class='quotetop'>QUOTE(rsd @ Feb 13 2009, 07:55 PM) <a href="index.php?act=findpost&pid=1700196"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->schkorpio, if the game takes 3 months to port to the 360, they have to sell only a few thousand copies to cover the cost of those extra 3 months of development. Anything after that would be profit they wouldn't have had. If its a massive success on PC first, the hype might result in a reasonably high profile for the console version and enough sales to bring in some extra cash for whatever's next for UWE<!--QuoteEnd--></div><!--QuoteEEnd-->
    or vice versa, perhaps.

    I agree to never mentioning '360' or 'console' in the twitters ever again, until NS2-PC is out, anyway. <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />

    Still, would you call the 360 version of Natural Selection 2, Natural Selection 2? I think giving it a different name (eg. Natural Selection: [subtitle]) would be important for two reasons. 1) It's the first game of the franchise on the console, that means number-ones! I, for example, don't like to start something in the middle of a 'series', if you will. 2) It will be, essentially, a different game. Why not emphasise that difference with a different <b>name</b>? You will otherwise be setting a false expectation.

    Also, schkorpio your English is bothering me. We live in Australia, man, we have the best English in the world!
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--quoteo(post=1700202:date=Feb 13 2009, 08:04 AM:name=Harimau)--><div class='quotetop'>QUOTE(Harimau @ Feb 13 2009, 08:04 AM) <a href="index.php?act=findpost&pid=1700202"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Still, would you call the 360 version of Natural Selection 2, Natural Selection 2? I think giving it a different name (eg. Natural Selection: [subtitle]) would be important for two reasons. 1) It's the first game of the franchise on the console, that means number-ones! I, for example, don't like to start something in the middle of a 'series', if you will. 2) It will be, essentially, a different game. Why not emphasise that difference with a different <b>name</b>? You will otherwise be setting a false expectation.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Fallout 3 disagrees.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    edited February 2009
    <!--quoteo(post=1700212:date=Feb 13 2009, 10:13 AM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE(TychoCelchuuu @ Feb 13 2009, 10:13 AM) <a href="index.php?act=findpost&pid=1700212"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Fallout 3 disagrees.<!--QuoteEnd--></div><!--QuoteEEnd-->
    But I agree with <b>Harimau</b>. I think it should be a different name because it will be a different game. With different input styles the gameplay will simply be different. Reasonable assumptions on reaction time, and things like auto aim and other helpers will cause the game to be rebalanced anyway.

    At the same time you have some more "freedoms" on the console. Because there is no scripting you can work in button combos and other skill moves that are simply impractical on the PC.

    I admire the goal of "Uniting the world through play", but think how Valve and Blizzard do it. They got their game out the door for the PC, and then work on a console port. I understand you don't want to "code yourself into a corner", but I think you should see the console version as it's own game. In order to make the console port "ready to ship" you'll have to make changes to the game's functionality regardless.

    Sorry to harp on this, but I think it's important to the fanbase here that if you're making NS2 a PC game that you utilize as much of the PC's potential as possible. NS1 did that and was great for it. it's not a "PC is better" elitist thing, it's acknowledging the strengths and weaknesses of each platform. Designing a "one size fits all" at any part of the process has a high likely-hood of diminishing both. I'm probably stating the obvious, but I just want to describe my fears. I have the greatest respect for the dev team, and like everyone I just want to see the game out the door in the best possible form.
  • steppin'razorsteppin'razor Join Date: 2008-09-18 Member: 65033Members, Constellation
    <!--quoteo(post=1700212:date=Feb 14 2009, 01:13 AM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE(TychoCelchuuu @ Feb 14 2009, 01:13 AM) <a href="index.php?act=findpost&pid=1700212"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Fallout 3 disagrees.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Great example. Also I think series usually shows that the first was good enough to make a sequel at the very least.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    <!--quoteo(post=1700202:date=Feb 14 2009, 12:04 AM:name=Harimau)--><div class='quotetop'>QUOTE(Harimau @ Feb 14 2009, 12:04 AM) <a href="index.php?act=findpost&pid=1700202"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Also, schkorpio your English is bothering me. We live in Australia, man, we have the best English in the world!<!--QuoteEnd--></div><!--QuoteEEnd-->


    meh its the internet, grammer not required <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> and also just cause i'm in australia doesn't necessarily mean english is my first language.
  • PrivatePrivate Join Date: 2007-06-10 Member: 61204Members, Constellation
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->meh its the internet, grammer not required<!--QuoteEnd--></div><!--QuoteEEnd-->

    I actually laughed out loud. Sometimes I'm pretty sure the world is insane. Then I remember that it's just me. Though I still think you got that one completely wrong.

    I'll throw in a few thoughts on the 360 here as well, just because it's Friday night and I have nothing better to do.

    The problem here - my main problem anyway - is that all this talk of console versions is very far from the vision I have of NS2.
    To me, doing a 360 port is exactly the same 'broader audience' decision that spawned combat half a decade ago. To see you so enthusiastic about that really freaks me out.
    I have a lot of faith in the team - you've done a great job so far - but I do not support a console version.

    (I might edit in some more thoughts, but I need to sort them out first)
  • FraxinusFraxinus Join Date: 2008-03-02 Member: 63783Members, Constellation
    edited February 2009
    <!--quoteo(post=1700173:date=Feb 12 2009, 06:18 PM:name=Flayra)--><div class='quotetop'>QUOTE(Flayra @ Feb 12 2009, 06:18 PM) <a href="index.php?act=findpost&pid=1700173"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We definitely won't make the PC version "dumbed down" but I do want to make sure the game will work on the 360 ultimately.

    If we have to choose between making a great PC game and a great console game, we will make a great PC game!<!--QuoteEnd--></div><!--QuoteEEnd-->

    The PC version should definitely have priority.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    <!--quoteo(post=1700232:date=Feb 14 2009, 03:58 AM:name=steppin'razor)--><div class='quotetop'>QUOTE(steppin'razor @ Feb 14 2009, 03:58 AM) <a href="index.php?act=findpost&pid=1700232"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Also I think series usually shows that the first was good enough to make a sequel at the very least.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I don't.

    Tyco: Fallout 3 can kiss my ass. A contrary example isn't a counter-argument - I want you to tell me how I'm wrong.
  • steppin'razorsteppin'razor Join Date: 2008-09-18 Member: 65033Members, Constellation
    I was saying at a first glance you see a series and assume its relatively proven IP
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