Breakable weapons
Squishina
Join Date: 2008-12-27 Member: 65878Members, Constellation
A brief description of how weapons (for marines) "disappear".
<ul><li>Weapons dropped by the commander (anywhere as long as it is in the radius of an armoury) will last forever on the ground until a marine picks it up.</li><li>A marine who dies with the weapon will drop it.</li><li>The weapon dropped can be picked by another marine.</li><li>If that weapon is not picked up by another marine for some time (not sure how long) it will disappear.</li></ul>
If the weapon is continually re picked by another marine before it disappears, that weapon will last forever.
This translates to holding positions: If you can hold the position the weapon remains, if not, you lose the weapon. This therefore gave me the idea of aliens being able to break weapons with several bites / swipes which I reckon is more appropriate than random "disappearing things". I suggest about 10 bites to break a gun, and maybe less for a welder or mine pack.
It does allow aliens to do something about a marine that is going to spawn with a shotgun or random guns dropped by the commander at various locations that never disappear because no-one picked them up. (a failed shotgun rush for example)
<ul><li>Weapons dropped by the commander (anywhere as long as it is in the radius of an armoury) will last forever on the ground until a marine picks it up.</li><li>A marine who dies with the weapon will drop it.</li><li>The weapon dropped can be picked by another marine.</li><li>If that weapon is not picked up by another marine for some time (not sure how long) it will disappear.</li></ul>
If the weapon is continually re picked by another marine before it disappears, that weapon will last forever.
This translates to holding positions: If you can hold the position the weapon remains, if not, you lose the weapon. This therefore gave me the idea of aliens being able to break weapons with several bites / swipes which I reckon is more appropriate than random "disappearing things". I suggest about 10 bites to break a gun, and maybe less for a welder or mine pack.
It does allow aliens to do something about a marine that is going to spawn with a shotgun or random guns dropped by the commander at various locations that never disappear because no-one picked them up. (a failed shotgun rush for example)
Comments
Another Idea: Could also be a commander technology to research that brings weapons back after a certain time on the battlefield (say a long time) Another balance issue but another idea that goes with this one...
Just ideas ;p NS2 devs got code/textures (Or atleast they should) for brains right now ;p We got the ideas flowin heh
Hence why I suggested about 10 swipes / bites to give the marines enough time to drive them away but does pose a problem with an Onos present. (Onos breaking HMG's while a group of LMG marines try to drive it away)
Another suggestion: Let say an alien lands a few bites on the weapon but not enough to break it, either the weapon can be repaired (by a welder maybe) or automatically repaired as it is picked by a fellow marine.
What if you can't pick up weapons anymore, when they were dropped by a dead marine for balance reasons?
At least the first one is very probable, but noone knows for sure except the devs :/
If the 2nd one is still going to be possible, I'd like to see your core idea in the game or at least someway to give either aliens a way to destroy weapons or to make weapons disappear faster with each drop.