New Modle for the New Siege Cannons
Shadow_Stalker_
Join Date: 2009-01-31 Member: 66252Members
<div class="IPBDescription">i think the siege cannon could use some more updates</div>hi everyone, i have this new idea to add to the siege cannon's.
i think it should have a defensive ability for close range combat - it should do very little damage but have a knock back ability
*this ability should be upgraded from a building
*has the ability to have marines mount the cannon to give it protection
also there is something that caught my eyes when i first saw the siege cannon designs. The part that is supporting the cannon doesn't look stable enough to be supporting a weapon like that.
please look at the pictures i have uploaded to see what i am talking about since i don't really explain in full detail
<img src="http://i127.photobucket.com/albums/p152/veravi/Siegecannon.jpg" border="0" class="linked-image" />
<img src="http://i127.photobucket.com/albums/p152/veravi/Siegecannonnotes.jpg" border="0" class="linked-image" />
-Notes-
1- The cannon's Support doesn't look strong enough to wield a weapon like that so i think the cannon's support should come out of the cannon itself instead of it being the armor plating.
2- the ability i was talking about should be positioned where i have circled and used to push the aliens a fair distance away from the cannon( support skill )
3- the armor plating can be used as some sort of grounding unit
4- by making the base different it makes it look like it can pack a huge punch <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
5- since this is a indoors kind of vehicle its caterpillar tracks don't look like that have much mobility since only the top right of them are connected to the cannon and it doesn't look like it can provide the flexibility it needs.
Thanks for reading
by the way i think the game is going along great and I am hoping to play it soon <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
i think it should have a defensive ability for close range combat - it should do very little damage but have a knock back ability
*this ability should be upgraded from a building
*has the ability to have marines mount the cannon to give it protection
also there is something that caught my eyes when i first saw the siege cannon designs. The part that is supporting the cannon doesn't look stable enough to be supporting a weapon like that.
please look at the pictures i have uploaded to see what i am talking about since i don't really explain in full detail
<img src="http://i127.photobucket.com/albums/p152/veravi/Siegecannon.jpg" border="0" class="linked-image" />
<img src="http://i127.photobucket.com/albums/p152/veravi/Siegecannonnotes.jpg" border="0" class="linked-image" />
-Notes-
1- The cannon's Support doesn't look strong enough to wield a weapon like that so i think the cannon's support should come out of the cannon itself instead of it being the armor plating.
2- the ability i was talking about should be positioned where i have circled and used to push the aliens a fair distance away from the cannon( support skill )
3- the armor plating can be used as some sort of grounding unit
4- by making the base different it makes it look like it can pack a huge punch <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
5- since this is a indoors kind of vehicle its caterpillar tracks don't look like that have much mobility since only the top right of them are connected to the cannon and it doesn't look like it can provide the flexibility it needs.
Thanks for reading
by the way i think the game is going along great and I am hoping to play it soon <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />