Vegitation
Garterman
Join Date: 2003-09-24 Member: 21158Members
Any plans for any grassy/vegitation areas?
I was just visualising a grassy area with skulks rustling through the grass just out of sight <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> Biodome sprang to mind.
Other moveable objects to avoid distrupting to give away position might be nice too - cables, chains etc.
I was just visualising a grassy area with skulks rustling through the grass just out of sight <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> Biodome sprang to mind.
Other moveable objects to avoid distrupting to give away position might be nice too - cables, chains etc.
Comments
And to get that done, all a devoted player, which every game gets, needs to do is get the tools the Dev team used into the Map Maker Download Pack, or simular tools.
Not too server intensive iirc. Maybe that would do what you're looking for.
<a href="http://www.eegra.com/pages/show/title/03_02_2009_Anyone_here_with_a_fetish_for_3D_grass_in_videogames_/" target="_blank">Anyone here with a fetish for 3D grass in videogames?</a>
as it grows and reproduces it soon gets a tactical advantage for sculks ang gorgies
(schschschleeeichwerbung)
Not too server intensive iirc. Maybe that would do what you're looking for.<!--QuoteEnd--></div><!--QuoteEEnd-->
func_detail wasn't it? clientside, too - lower graphics settings don't display the grass at all
1.) Due to erformance issues, players usually have the option to turn it off. If this is the case, a lot of people would leave it off.
2.) NS2 is an indoor game, so spending time on an "outdoor" feature seems out of scope.
1.) Due to erformance issues, players usually have the option to turn it off. If this is the case, a lot of people would leave it off.
2.) NS2 is an indoor game, so spending time on an "outdoor" feature seems out of scope.<!--QuoteEnd--></div><!--QuoteEEnd-->
I would see this as an "indoor" feature.. its just that the Kharaa's infestation is in fact turning the inside of a building or spaceship - or whatever - into <i>their</i> environment.
Performance could be an issue, but honestly they've had grass in games since half-life 1.. maybe before, I'm not sure. Granted it wasn't any good, but I think most engines and most people's computers could handle some sort of 'grass'-like sprite system.
I also wouldn't see it as something which you could turn off - unless it was just there for a visual bonus. If it were an upgrade to help hide kharaa, then definately it shouldn't be allowed to turn it off.
I support vegetation primarily on an aesthetic basis.
Biodomes *cough cough*
Apart from that, i love grass. Just wouldn't want it to be too high. If skulks could be completely hidden in the grass, it would be just silly.