High Ceilings In Command Room...
WarpZone
Join Date: 2002-11-03 Member: 6264Members
<div class="IPBDescription">Is this a problem...?</div> I started a map. I made me a marine start point. Nice and big, open area for building. The bridge of a space station, in fact!
I gave it a big skylight on top with a skybox above it, so I can make a dropship out of a func_train or maybe a monster_generic with a custom model, and the ship can take off and fly away once the map starts.
I had a problem, though. In commander mode, there was one spot between the start room and the first main hallway where the commander's camera would go inside of a sky brush. This disrupted the view several different ways.
I tried moving the view height down a bit, but it was already pretty low, so this was a problem.
Infally I decided to move the skybox up higher, and make the walls of the command room very tall and the ceiling very high. I figure I'll justify the huge space by making a big viewscreen above the doorway. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
Only thing is, can anybody think of any gameplay problems that might be caused by having a high ceiling in the command room? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
I gave it a big skylight on top with a skybox above it, so I can make a dropship out of a func_train or maybe a monster_generic with a custom model, and the ship can take off and fly away once the map starts.
I had a problem, though. In commander mode, there was one spot between the start room and the first main hallway where the commander's camera would go inside of a sky brush. This disrupted the view several different ways.
I tried moving the view height down a bit, but it was already pretty low, so this was a problem.
Infally I decided to move the skybox up higher, and make the walls of the command room very tall and the ceiling very high. I figure I'll justify the huge space by making a big viewscreen above the doorway. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
Only thing is, can anybody think of any gameplay problems that might be caused by having a high ceiling in the command room? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
Comments
Havn't had a chance to play with commander mode yet so... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Is there any official artwork depicting a dropship? Or are they all different types of old, sturdy ships, bought on the cheap and outfitted with the latest drives and weaponry? If that's the case, I can make up a design, but I'd like to see the official version first, if there is any.