Echolocation and the importance of sound
locallyunscene
Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
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<div class="IPBDescription">Kind of a bizzare idea</div>I was watching a show on <a href="http://en.wikipedia.org/wiki/Human_echolocation" target="_blank">Human Echolocation</a> and afterwords I started thinking about if I had ever used sound to detect something and the closest I had come was Natural Selection. Then they mentioned that the <a href="http://scitation.aip.org/getabs/servlet/GetabsServlet?prog=normal&id=JASMAN000035000005000803000004&idtype=cvips&gifs=yes" target="_blank">air force</a> was studying it so pilots could "hear" their radar instead of looking at it and I thought of the removal of the minimap from NS2. <img src="style_emoticons/<#EMO_DIR#>/nerd-fix.gif" style="vertical-align:middle" emoid="::nerdy::" border="0" alt="nerd-fix.gif" />
Some of you probably remember the "Flashlight Motion Tracker" mod where you would get a periodic "blip" that would get faster as an enemy got closer. I had several problems with this mod A.) it was too loud and would drown out other sounds B.) it wasn't very accurate C.) it didn't distinguish between multiple enemies. I think the devs could avoid these pitfalls fairly easily.
How Echolocation would be different:<ul><li> You would "ping" and get an echo back. The time for the echo to return is how you measure distance to an enemy.</li><li> It would be directed(ie there's a cone in front of you, it wouldn't help from behind or above)</li><li> It would be more subtle and configurable.</li></ul>
edit: [*] It would be directed(ie there's a cone in front of you, it wouldn't help from behind or above<b> if you weren't looking in that direction.</b>)
Some of you probably remember the "Flashlight Motion Tracker" mod where you would get a periodic "blip" that would get faster as an enemy got closer. I had several problems with this mod A.) it was too loud and would drown out other sounds B.) it wasn't very accurate C.) it didn't distinguish between multiple enemies. I think the devs could avoid these pitfalls fairly easily.
How Echolocation would be different:<ul><li> You would "ping" and get an echo back. The time for the echo to return is how you measure distance to an enemy.</li><li> It would be directed(ie there's a cone in front of you, it wouldn't help from behind or above)</li><li> It would be more subtle and configurable.</li></ul>
edit: [*] It would be directed(ie there's a cone in front of you, it wouldn't help from behind or above<b> if you weren't looking in that direction.</b>)
Comments
I think setting up the control system for this might a bit.... annoying. However, it sounds like it could really work.
I'd slot this as a LUA job.
First, this has nothing to do with the idea I proposed other than this stun ability suggestion happens to use sound. Second both could be in the game as far as I can tell, I don't think that either idea excludes all others.