Little skulk upgrade

Killer RicochetKiller Ricochet Join Date: 2008-12-03 Member: 65639Members
After the 2nd hive has been build, if you are using skulk, you can envolve into a stronger skulk (virtually a new class, at cost of 10-20 res). Similar health/armor of an gorge/lerk, slower walking speed (not so much, something like from 290 to 250).
First attack with a bit less RoF and higher damage (enough to kill level 1 armor marines with 2 bites), no damaging para that uses less energy, maybe leap can be hold down to glide (crazy flying scorpion), and instead of xenocide, something else that helps more endgame than wasting 10-20 res into 200 damage (or an overpowered xenocide).

What you think?

Comments

  • ozbirdboyozbirdboy Join Date: 2007-08-07 Member: 61827Confirm Email
    Yeah i like it, sounds good.

    Sort of ties in with a skulk with cara, apart from the new abilities.
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    I like the concept. Not 100% sure on the numbers, but doesn't sound imba.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    I dunno it seems sort of silly, if there's going to be another low-level combat lifeform it should just be a new one IMHO.
  • Killer RicochetKiller Ricochet Join Date: 2008-12-03 Member: 65639Members
    The idea is to be like an upgrade to skulk, rather than another creature (talking about gameplay, not models or names). The reason of me suggesting this is because, after few marine upgrades, skulks gets too weak. And, considering skulk is the spawn unit (should be weak).
    So, if someone wants to skulk even more effectively (focused in scouting, of course), they could envolve into this (less adrenaline using para, more agility via glide, killing res cappers with less bites, some endurance to more audacious tatics, but not making it a thread to an awkward shotgun marine...).
    The cost of having such buff in HP is speed, through (or not).
    Maybe gliding be faster than a normal skulk walking and consume adrenaline at low rate enough to run through half map but needing a stop to rest at arrive?
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